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General Tabletop Discussion
*TTRPGs General
Metaplots: the good, the bad, and the ugly.
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<blockquote data-quote="Bawylie" data-source="post: 8032306" data-attributes="member: 6776133"><p>It’s far too late now, but these meta-plots should occur in distinct eras or epochs. </p><p></p><p>I’ve always been a fan of the X-men, but man, some of that stuff doesn’t age properly. Magneto as a survivor of WWII has a shelf life. But instead of moving on, they de-age him or some crap. The result is that these characters are effectively immortal! It would’ve been better to just cover a decade’s worth of stories and have a clean end than an undead lingering. Like have the original X-men in the 60s up against Magneto, they age into X-factor in the 70s, and they teach the new X-men in the 80s. So on and so on. </p><p></p><p>The settings should work the same way. Have your realm-shattering narratives. Make your changes. But silo that stuff in its own epoch such that you can complete a solid story and then be able to move on from it. </p><p></p><p>Some settings get around this issue by using geographical silos. Ravenloft’s various domains, for example, permit self-contained narratives. And arguably a post-Strahd Barovia isn’t (yet) interesting. So instead you move over to Darkon or wherever and have a new thing to do that doesn’t muck up your original experience. </p><p></p><p>Anyway. Clear divisions between meta-plots. Either by region or epoch.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8032306, member: 6776133"] It’s far too late now, but these meta-plots should occur in distinct eras or epochs. I’ve always been a fan of the X-men, but man, some of that stuff doesn’t age properly. Magneto as a survivor of WWII has a shelf life. But instead of moving on, they de-age him or some crap. The result is that these characters are effectively immortal! It would’ve been better to just cover a decade’s worth of stories and have a clean end than an undead lingering. Like have the original X-men in the 60s up against Magneto, they age into X-factor in the 70s, and they teach the new X-men in the 80s. So on and so on. The settings should work the same way. Have your realm-shattering narratives. Make your changes. But silo that stuff in its own epoch such that you can complete a solid story and then be able to move on from it. Some settings get around this issue by using geographical silos. Ravenloft’s various domains, for example, permit self-contained narratives. And arguably a post-Strahd Barovia isn’t (yet) interesting. So instead you move over to Darkon or wherever and have a new thing to do that doesn’t muck up your original experience. Anyway. Clear divisions between meta-plots. Either by region or epoch. [/QUOTE]
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