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Metaplots: the good, the bad, and the ugly.
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<blockquote data-quote="Azuresun" data-source="post: 8032429" data-attributes="member: 7022312"><p>Surely making a world living and breathing is the job of the players? That's my main gripe with metaplot--since it can't take the actions of player groups into account, it's usually "one of our NPC's made a big change in the setting--if your PC's were lucky, they got to watch and clap in a railroaded module". It seems to encourage an unhealthy attitude where the writers are just producing fanfic about their pet NPC's rather than making the world a place where actual player characters can and should be doing those sorts of things for themselves.</p><p></p><p>I burned out on metaplot pretty hard after being a big World of Darkness fan. For those who remember, <em>Mage: The Ascension</em> in second and Revised edition was like watching a slow-motion wiki edit war between authors that blew up the setting, undid the blowing up to the point where it might as well have not happened, gave us three different versions of the Technocracy, and had at least a half dozen "listen up, here's what this game's REALLY about" editorials.</p><p></p><p>I think metaplot is something for people who enjoy talking about a setting and figuring out "the truth" about it, vs actually running / playing RPG's there.</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8032429, member: 7022312"] Surely making a world living and breathing is the job of the players? That's my main gripe with metaplot--since it can't take the actions of player groups into account, it's usually "one of our NPC's made a big change in the setting--if your PC's were lucky, they got to watch and clap in a railroaded module". It seems to encourage an unhealthy attitude where the writers are just producing fanfic about their pet NPC's rather than making the world a place where actual player characters can and should be doing those sorts of things for themselves. I burned out on metaplot pretty hard after being a big World of Darkness fan. For those who remember, [I]Mage: The Ascension[/I] in second and Revised edition was like watching a slow-motion wiki edit war between authors that blew up the setting, undid the blowing up to the point where it might as well have not happened, gave us three different versions of the Technocracy, and had at least a half dozen "listen up, here's what this game's REALLY about" editorials. I think metaplot is something for people who enjoy talking about a setting and figuring out "the truth" about it, vs actually running / playing RPG's there. [/QUOTE]
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