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General Tabletop Discussion
*TTRPGs General
Metaplots: the good, the bad, and the ugly.
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<blockquote data-quote="Li Shenron" data-source="post: 8033023" data-attributes="member: 1465"><p>This is my ideal: a fantasy setting totally frozen in time, where it's up to the gaming groups to write the story.</p><p></p><p>Despite being one of my favourite published settings, I hate Forgotten Realm's metaplot, particularly the idea of "updating" the world every time there is a rules edition change. I always found it very lame and ridiculous that a world-scale apocalypse must occur to explain why a weapon's dice damage or character class' abilities have changed. I don't even like the idea that a fantasy setting must be associated with a particular ruleset. I'd much prefer to keep them separate, so that you can choose and combine your favourite fantasy setting with your favourite ruleset.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8033023, member: 1465"] This is my ideal: a fantasy setting totally frozen in time, where it's up to the gaming groups to write the story. Despite being one of my favourite published settings, I hate Forgotten Realm's metaplot, particularly the idea of "updating" the world every time there is a rules edition change. I always found it very lame and ridiculous that a world-scale apocalypse must occur to explain why a weapon's dice damage or character class' abilities have changed. I don't even like the idea that a fantasy setting must be associated with a particular ruleset. I'd much prefer to keep them separate, so that you can choose and combine your favourite fantasy setting with your favourite ruleset. [/QUOTE]
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Metaplots: the good, the bad, and the ugly.
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