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General Tabletop Discussion
*TTRPGs General
Metaplots: the good, the bad, and the ugly.
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<blockquote data-quote="Ringtail" data-source="post: 8033121" data-attributes="member: 7015570"><p>I don't hate Meta-plots and they certainly won't stop me from using a setting, like the Forgotten Realms. Actually for the Realms I tend to make my own "Alternate Universe" at a start date of my choosing, so I can mix old and new material without having to worry about the dates of material. Some nations were only detailed pre-spellplague, for example. </p><p></p><p>But I vastly prefer settings that don't have a meta-plot. In my opinion, the meta-plot should come from your gaming group. For example, my Saturday Group that has unfortunately entered indefinite hiatus due to COVID-19 successfully completed Lost Mine, Tomb of Annihilation, Storm King's Thunder, Princes of the Apocalypse and Dragon Heist. All being set in the forgotten Realms, we made our own meta-plot, with certain characters making Cameo appearances. (My friend's 2nd ever character becoming Lord of Phandalin, my all-time favorite character joining the harpers and resurrecting the dead characters from that campaign, another character of mine becoming King of Resurrected Besilmer, a friend playing the adopted child of a previous character - we saved a Kobold Egg.) You have a new group? You start fresh at Year 0 or whenever the setting starts. </p><p></p><p>One meta-plot I don't mind is that of Golarion/Age of Lost Omens in Pathfinder. In that setting, the changes to the world are really just the "successful" endings of their Adventure Paths (with the exception of the Whispering Tyrant and Oprak). Considering this is the kind of material my group and I tend to play, it makes it easy for us. Even so not that much high level stuff changes so the world is remarkably similar. Additionally, each region is pretty self contained, so its not hard to ignore what happened in Taldor when you're adventuring in Varisia.</p></blockquote><p></p>
[QUOTE="Ringtail, post: 8033121, member: 7015570"] I don't hate Meta-plots and they certainly won't stop me from using a setting, like the Forgotten Realms. Actually for the Realms I tend to make my own "Alternate Universe" at a start date of my choosing, so I can mix old and new material without having to worry about the dates of material. Some nations were only detailed pre-spellplague, for example. But I vastly prefer settings that don't have a meta-plot. In my opinion, the meta-plot should come from your gaming group. For example, my Saturday Group that has unfortunately entered indefinite hiatus due to COVID-19 successfully completed Lost Mine, Tomb of Annihilation, Storm King's Thunder, Princes of the Apocalypse and Dragon Heist. All being set in the forgotten Realms, we made our own meta-plot, with certain characters making Cameo appearances. (My friend's 2nd ever character becoming Lord of Phandalin, my all-time favorite character joining the harpers and resurrecting the dead characters from that campaign, another character of mine becoming King of Resurrected Besilmer, a friend playing the adopted child of a previous character - we saved a Kobold Egg.) You have a new group? You start fresh at Year 0 or whenever the setting starts. One meta-plot I don't mind is that of Golarion/Age of Lost Omens in Pathfinder. In that setting, the changes to the world are really just the "successful" endings of their Adventure Paths (with the exception of the Whispering Tyrant and Oprak). Considering this is the kind of material my group and I tend to play, it makes it easy for us. Even so not that much high level stuff changes so the world is remarkably similar. Additionally, each region is pretty self contained, so its not hard to ignore what happened in Taldor when you're adventuring in Varisia. [/QUOTE]
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