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Metaplots: the good, the bad, and the ugly.
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<blockquote data-quote="Guest 6948803" data-source="post: 8033435"><p>Metaplots are good for publishers, who can sell more stuff, and for people who don't really run their campaigns, but like to collect & read stuff (I remember there were many in V:tM fandom). Sort of people who religiously watch Critical Role but never or almost never play themselves. Of course its totally viable (though bit limited) way of participating in the hobby, but as a side-effect, people who actually run their games have to either ignore metaplot (and the lore it brings) or hotfix it into their own creations.</p><p>That said, in some games metaplots are joy to ignore (Deadlands! I was pretty surprised that there is metaplot resolution at all) or set up for edition changes, like already mentioned FR (thats my absolutely biggest gripe with FR - I run post-Time of Troubles campaign pretending its current year, because that causes least headache). Personally I kinda like metaplot in aforementioned Pendragon. You know how it will unfold from the very beginning and you can make informed decision to change it or weave your campaign into it.</p></blockquote><p></p>
[QUOTE="Guest 6948803, post: 8033435"] Metaplots are good for publishers, who can sell more stuff, and for people who don't really run their campaigns, but like to collect & read stuff (I remember there were many in V:tM fandom). Sort of people who religiously watch Critical Role but never or almost never play themselves. Of course its totally viable (though bit limited) way of participating in the hobby, but as a side-effect, people who actually run their games have to either ignore metaplot (and the lore it brings) or hotfix it into their own creations. That said, in some games metaplots are joy to ignore (Deadlands! I was pretty surprised that there is metaplot resolution at all) or set up for edition changes, like already mentioned FR (thats my absolutely biggest gripe with FR - I run post-Time of Troubles campaign pretending its current year, because that causes least headache). Personally I kinda like metaplot in aforementioned Pendragon. You know how it will unfold from the very beginning and you can make informed decision to change it or weave your campaign into it. [/QUOTE]
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Metaplots: the good, the bad, and the ugly.
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