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Method 3's average character
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<blockquote data-quote="doggywoggy" data-source="post: 4815490" data-attributes="member: 83752"><p><strong>GRoucho...that's the name of my next Toon!!</strong></p><p></p><p>hehe, I remember that from a woody allen movie (I'm a huge fan). That was a funny story about being stuck out of combat though. It really does suck for non wizards in other editions though...that's why I play one. Honestly the other classes are dull as doornails to play in combat. In regular RP, stats don't really matter as much. A lot of DMs will give out good pluses and bonuses for a well-layed out argument to an NPC.</p><p></p><p>IMO, as a lot you seem to be saying (as far as I understand it), is that the balance for rolling badly should be : your character will likely die sooner rather than later, so that the next one (hopefully stronger) will survive. You know, survival of the min-maxiest. Within reason of course. Make the characters heroic compared to farmers but amongst themselves, there are heroes and then there are SUPER HEROES. Just plainly gifted by providence. It's unfair and that's tough. HardTack and Brine for you, sir! I like the unpredictability of having dice make certain selections for me in life that I wouldn't normally have chosen. You know: I really wanted to be an olympic athlete but my low constitution and tenacious love of optimization led me to become a videogame programmer instead. (an example that I'm sure everyone here can relate to : you can't always get what you want, so make some lemonade).</p><p></p><p>In 2nd ed, you had to have a lot of prereqs to be a ranger and a pally to even QUALIFY for entry into the class. This often led to weaker STR-scores because you needed to keep a decent cha 14 or so, if I remember correctly. Looking over the Hybrid rules, from a purely mechanical POV it makes sense, but from a logic POV (really, religion should be free or mandatory...it's a by-product of a power-gamer combat-centric view of skills that ignores all others than should be dreamt of in 4e philosophy), some of the tradeoffs suck. Ok, I'm digressing because the port-wine is floweth.</p><p></p><p>My next toon I will beg my DM for a "The dice decides if I will take this class or that class". If I have multiple 18s, another Paladin or MAD-class! if I have weaker, then something with only one main stat but focus on something flavor-ful and not munchkin-ey. Everyone in this world had ONE thing they can probably do really, reall well, if they take the time and effort to find out what it is. You could be a legendary desk clerk that changes the entire outcome of the dragon war just by analyzing the stats about how much food they consume, and hide all the surface-dwelling cattle in a "scortched earth policy", making it impossible to sustain the siege for long. And then you win.</p></blockquote><p></p>
[QUOTE="doggywoggy, post: 4815490, member: 83752"] [b]GRoucho...that's the name of my next Toon!![/b] hehe, I remember that from a woody allen movie (I'm a huge fan). That was a funny story about being stuck out of combat though. It really does suck for non wizards in other editions though...that's why I play one. Honestly the other classes are dull as doornails to play in combat. In regular RP, stats don't really matter as much. A lot of DMs will give out good pluses and bonuses for a well-layed out argument to an NPC. IMO, as a lot you seem to be saying (as far as I understand it), is that the balance for rolling badly should be : your character will likely die sooner rather than later, so that the next one (hopefully stronger) will survive. You know, survival of the min-maxiest. Within reason of course. Make the characters heroic compared to farmers but amongst themselves, there are heroes and then there are SUPER HEROES. Just plainly gifted by providence. It's unfair and that's tough. HardTack and Brine for you, sir! I like the unpredictability of having dice make certain selections for me in life that I wouldn't normally have chosen. You know: I really wanted to be an olympic athlete but my low constitution and tenacious love of optimization led me to become a videogame programmer instead. (an example that I'm sure everyone here can relate to : you can't always get what you want, so make some lemonade). In 2nd ed, you had to have a lot of prereqs to be a ranger and a pally to even QUALIFY for entry into the class. This often led to weaker STR-scores because you needed to keep a decent cha 14 or so, if I remember correctly. Looking over the Hybrid rules, from a purely mechanical POV it makes sense, but from a logic POV (really, religion should be free or mandatory...it's a by-product of a power-gamer combat-centric view of skills that ignores all others than should be dreamt of in 4e philosophy), some of the tradeoffs suck. Ok, I'm digressing because the port-wine is floweth. My next toon I will beg my DM for a "The dice decides if I will take this class or that class". If I have multiple 18s, another Paladin or MAD-class! if I have weaker, then something with only one main stat but focus on something flavor-ful and not munchkin-ey. Everyone in this world had ONE thing they can probably do really, reall well, if they take the time and effort to find out what it is. You could be a legendary desk clerk that changes the entire outcome of the dragon war just by analyzing the stats about how much food they consume, and hide all the surface-dwelling cattle in a "scortched earth policy", making it impossible to sustain the siege for long. And then you win. [/QUOTE]
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