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Methods of granting or making attacks outside of your turn
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<blockquote data-quote="Illithidbix" data-source="post: 6831710" data-attributes="member: 12283"><p>So the Sage Advice, which confirmed something many of us already knew: that you can only Sneak Attack once per turn… but you can get more than one sneak attack out per round if you can get an attack outside of your turn.</p><p></p><p></p><p>The obvious one is of course the Opportunity Attack</p><p></p><p></p><p>The big limiter is in every case I know it requires you to use your Reaction.</p><p></p><p>So is inherently limited, and one I believe has been very deeply embedded into 5E.</p><p></p><p>So… here I have tried to find all the methods of granting yourself or an ally an attack outside of turn order. Triggers in bold.</p><p></p><p>Commander’s Strike and Inspiring surge are the only methods I can find for granting an ally an attack on your turn.</p><p></p><p><strong>Barbarian - Level 14 Path of the Berserker</strong></p><p></p><p></p><p><strong>Fighter</strong></p><p></p><p><strong>Battlemaster</strong></p><p></p><p><strong>Commander's Strike</strong></p><p></p><p></p><p><strong>Riposte</strong></p><p></p><p></p><p><strong>Purple Dragon Knight Level 10 and 17</strong></p><p></p><p></p><p></p><p><strong>Monk – Level 17 Way of the Shadow</strong></p><p></p><p></p><p></p><p><strong>Paladin - Level 15 Oath of Vengeance</strong></p><p></p><p></p><p><strong>Ranger - Level 3 Hunter</strong></p><p></p><p></p><p></p><p><strong>Feats</strong></p><p></p><p><strong>Mage Slayer</strong></p><p></p><p></p><p><strong>Polearm Master</strong></p><p></p><p></p><p><strong>Sentinel</strong></p><p></p><p></p><p><strong>Martial Adept</strong></p><p>See Fighter - Battlemaster above for Commander's Strike and Riposte</p><p></p><p>Any that I've missed? </p><p>And any that don't require you/your ally to use a Reaction to act outside of their turn?</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6831710, member: 12283"] So the Sage Advice, which confirmed something many of us already knew: that you can only Sneak Attack once per turn… but you can get more than one sneak attack out per round if you can get an attack outside of your turn. The obvious one is of course the Opportunity Attack The big limiter is in every case I know it requires you to use your Reaction. So is inherently limited, and one I believe has been very deeply embedded into 5E. So… here I have tried to find all the methods of granting yourself or an ally an attack outside of turn order. Triggers in bold. Commander’s Strike and Inspiring surge are the only methods I can find for granting an ally an attack on your turn. [b]Barbarian - Level 14 Path of the Berserker[/b] [b]Fighter[/b] [b]Battlemaster[/b] [b]Commander's Strike[/b] [b]Riposte[/b] [b]Purple Dragon Knight Level 10 and 17[/b] [b]Monk – Level 17 Way of the Shadow[/b] [b]Paladin - Level 15 Oath of Vengeance[/b] [b]Ranger - Level 3 Hunter[/b] [b]Feats[/b] [b]Mage Slayer[/b] [b]Polearm Master[/b] [b]Sentinel[/b] [b]Martial Adept[/b] See Fighter - Battlemaster above for Commander's Strike and Riposte Any that I've missed? And any that don't require you/your ally to use a Reaction to act outside of their turn? [/QUOTE]
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