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Methods to split the party
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<blockquote data-quote="AriochQ" data-source="post: 6684955" data-attributes="member: 6793324"><p>I don't see an issue with having an rough idea of how I expect the adventure to go, but not being tied to it turning out that way. That is my definition of sandbox. After 38 years of running D&D games, I think it works best to have a rough outline and then some plans for expected twists the adventure could take. While 'seat of the pants' DMing will almost always be needed in a sandbox, IMHO the adventure experience is much better if you can pre-plan for foreseeable contingencies whenever possible. A meaningful co-construction of reality is the ultimate goal. That is rewarding on several levels.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 6684955, member: 6793324"] I don't see an issue with having an rough idea of how I expect the adventure to go, but not being tied to it turning out that way. That is my definition of sandbox. After 38 years of running D&D games, I think it works best to have a rough outline and then some plans for expected twists the adventure could take. While 'seat of the pants' DMing will almost always be needed in a sandbox, IMHO the adventure experience is much better if you can pre-plan for foreseeable contingencies whenever possible. A meaningful co-construction of reality is the ultimate goal. That is rewarding on several levels. [/QUOTE]
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Methods to split the party
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