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Methods to split the party
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<blockquote data-quote="Quickleaf" data-source="post: 6685740" data-attributes="member: 20323"><p>[MENTION=6793324]AriochQ[/MENTION]</p><p></p><p>A puzzle spaced throughout different parts of the castle that require simultaneous interaction to open a vault door.</p><p></p><p>Falling portcullises or even stone doors. Or mimics <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>A pit with water flowing thru it with multiple aqueduct tunnels the water flows thru. Before anyone makes checks to jump across clarify that the consequences of a low roll mean falling into the water and getting swept away...somewhere.</p><p></p><p>A coffin or an iron maiden with a built in teleporter. Include with a monster that Shoves or causes forced movement.</p><p></p><p>Gargoyles that grapple characters and fly off with them to perches throughout the castle.</p><p></p><p>Valuable treasure in a dangerous place to lure treasure-hungry PCs away from the party. Naturally guarded by a trap separating them from the party (e.g. chute).</p><p></p><p>Provide a side solo mission for a PC - if they accomplish it then the party (or just them) benefits. However, it requires them to go it alone due to (a) ethical differences with the party, (b) need for stealth, or (c) part of a multi-pronged attack strategy designed by the players.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6685740, member: 20323"] [MENTION=6793324]AriochQ[/MENTION] A puzzle spaced throughout different parts of the castle that require simultaneous interaction to open a vault door. Falling portcullises or even stone doors. Or mimics ;) A pit with water flowing thru it with multiple aqueduct tunnels the water flows thru. Before anyone makes checks to jump across clarify that the consequences of a low roll mean falling into the water and getting swept away...somewhere. A coffin or an iron maiden with a built in teleporter. Include with a monster that Shoves or causes forced movement. Gargoyles that grapple characters and fly off with them to perches throughout the castle. Valuable treasure in a dangerous place to lure treasure-hungry PCs away from the party. Naturally guarded by a trap separating them from the party (e.g. chute). Provide a side solo mission for a PC - if they accomplish it then the party (or just them) benefits. However, it requires them to go it alone due to (a) ethical differences with the party, (b) need for stealth, or (c) part of a multi-pronged attack strategy designed by the players. [/QUOTE]
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