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<blockquote data-quote="Ravellion" data-source="post: 4741155" data-attributes="member: 538"><p>4e made me switch to squares. Funny thing is, though we've used feet for 14 years now, I think finally the players and myself are actually getting a sense of how large a room is (mostly because we now always use minis, but still).</p><p></p><p>I couldn't do an environmental hazard by the book in 3e because fahrenheit to celsius or Kelvin conversions are incredibly annoying. I winged some negative modifiers together with some fort saves instead. Was a bit of a shame at the time. Because temperature is scale in which multiplication makes no sense (20 degrees is not "twice as hot" as 10 degrees in either Fahrenheit or Celsius), while with feet you at least know that 20 feet is, in fact, twice as long as 10 feet, you can over time picture things in feet. I think you actually have to use a different scale for temperature day to day before that scale starts making any sense.</p><p></p><p>I noticed in the UK that weights (for products) and temperatures tended to be metric, while volume and distance wasn't. After a year there, I still don't know whether a person used to be overweight or not if he or she says "I used to weigh 18/8/88 stone!". I am just glad I knew whether the weather was going to be bad tomorrow or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What's that "carpenters like imperial" argument about anyway? Mms and cms are actually more precise than inches and 1/8 of inches (hence, less crooked cupboards).</p><p></p><p>In the game: I'd like metric, but I realize I am playing an American game, so I'll keep to squares. The extra depth in the campaign world is more easily gained elsewhere than in a measurement system.</p></blockquote><p></p>
[QUOTE="Ravellion, post: 4741155, member: 538"] 4e made me switch to squares. Funny thing is, though we've used feet for 14 years now, I think finally the players and myself are actually getting a sense of how large a room is (mostly because we now always use minis, but still). I couldn't do an environmental hazard by the book in 3e because fahrenheit to celsius or Kelvin conversions are incredibly annoying. I winged some negative modifiers together with some fort saves instead. Was a bit of a shame at the time. Because temperature is scale in which multiplication makes no sense (20 degrees is not "twice as hot" as 10 degrees in either Fahrenheit or Celsius), while with feet you at least know that 20 feet is, in fact, twice as long as 10 feet, you can over time picture things in feet. I think you actually have to use a different scale for temperature day to day before that scale starts making any sense. I noticed in the UK that weights (for products) and temperatures tended to be metric, while volume and distance wasn't. After a year there, I still don't know whether a person used to be overweight or not if he or she says "I used to weigh 18/8/88 stone!". I am just glad I knew whether the weather was going to be bad tomorrow or not :) What's that "carpenters like imperial" argument about anyway? Mms and cms are actually more precise than inches and 1/8 of inches (hence, less crooked cupboards). In the game: I'd like metric, but I realize I am playing an American game, so I'll keep to squares. The extra depth in the campaign world is more easily gained elsewhere than in a measurement system. [/QUOTE]
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