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metroid prime overhyped?
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<blockquote data-quote="Ristamar" data-source="post: 835589" data-attributes="member: 1207"><p>The Space Station and beginnings of the Chozo Ruins are a bit slow and forgiving, but once you get into the Phendrana Drifts, the 'hardcore' stuff starts kicking in...</p><p></p><p>But, anyway, just to give general reasons why Metroid Prime rocked:</p><p></p><p>- Superb presentation</p><p>- Great graphics</p><p>- Silky smooth 60 frames per second</p><p>- Gorgeous environments and atmosphere with no 'room cloning,' every room is unique in structure and design</p><p>- Superb level design</p><p>- Great implementation of visors and HUD</p><p>- Immersive -- it feels like you're actually playing the character, Samus, rather than the generic 'floating camera with a gun' approach</p><p>- Boss battles are second to none</p><p>- Excellent implementation of first-person platforming, which is usually a pain in the arse</p><p>- Plays like a Metroid game, not a FPS</p><p>- Excellent non-linear storytelling via scanning</p><p>- The Morph Ball</p><p>- The Grappling Beam (which should have been put to more use, IMO)</p><p></p><p>Basically, Prime plays like Super Metroid, except in a 3D environment. Retro Studios pulled off the transition flawlessly. Considering Super Metroid was often touted as one of the best games ever made by many critics, this is a good thing.</p><p></p><p>The game truly is a work of art, but like all works of art, it's not universally appreciated. If you never really liked Metroid games (or newer Castlevania games, since Konami basically ripped off the Metroid formula, like in <em>Symphony of the Night</em>), then Prime probably isn't the game for you. If it is your cup of tea, though, you're in for a real treat.</p><p></p><p>P.S. -- If you happen to get through it all and still feel unchallenged, you can unlock the Hard Mode once you beat the game.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 835589, member: 1207"] The Space Station and beginnings of the Chozo Ruins are a bit slow and forgiving, but once you get into the Phendrana Drifts, the 'hardcore' stuff starts kicking in... But, anyway, just to give general reasons why Metroid Prime rocked: - Superb presentation - Great graphics - Silky smooth 60 frames per second - Gorgeous environments and atmosphere with no 'room cloning,' every room is unique in structure and design - Superb level design - Great implementation of visors and HUD - Immersive -- it feels like you're actually playing the character, Samus, rather than the generic 'floating camera with a gun' approach - Boss battles are second to none - Excellent implementation of first-person platforming, which is usually a pain in the arse - Plays like a Metroid game, not a FPS - Excellent non-linear storytelling via scanning - The Morph Ball - The Grappling Beam (which should have been put to more use, IMO) Basically, Prime plays like Super Metroid, except in a 3D environment. Retro Studios pulled off the transition flawlessly. Considering Super Metroid was often touted as one of the best games ever made by many critics, this is a good thing. The game truly is a work of art, but like all works of art, it's not universally appreciated. If you never really liked Metroid games (or newer Castlevania games, since Konami basically ripped off the Metroid formula, like in [i]Symphony of the Night[/i]), then Prime probably isn't the game for you. If it is your cup of tea, though, you're in for a real treat. P.S. -- If you happen to get through it all and still feel unchallenged, you can unlock the Hard Mode once you beat the game. [/QUOTE]
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