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<blockquote data-quote="Rino" data-source="post: 753167" data-attributes="member: 10057"><p>Magnus Duril</p><p>Dwarf (6fighter/2rogue/2assasin)</p><p></p><p>Age: 51 </p><p>Lenght: 4’2”</p><p>Weight: 170 lbs</p><p>AL: NE</p><p>Speed: 15ft/round</p><p>Apperance: kinda like the ringwraiths from lotr. He is always grumpy and bit of a loner </p><p></p><p>Ablitties:</p><p>Str: 20 +5</p><p>Dex: 16 +3</p><p>Con: 20 +5</p><p>Int: 16 +3</p><p>Wis: 12 +2</p><p>Cha: 08 –1</p><p></p><p>AC: 23 (10 + 6armor + 3 dex + 4 deflection)</p><p>HP: 102</p><p>Ini: + 3 (3dex)</p><p></p><p>BaB: 8/3</p><p>Melee: </p><p>+2 blood axe 16/11 2d8+9 x3</p><p>+2 blood axe 14/9 and 14/9 2d8+9 x3</p><p>Rapier 13/8 1d6+5 18-20/x2</p><p>Dagger 13/8 1d4+5 19-20/x2</p><p>Ranged:</p><p>Mighty composite (+4str) longbow 11/6 1d8+4 19-20/x2</p><p>Dagger 11/6 1d4 19-20/x2</p><p>(the penalty with monkeygrip is -2, just checked it)</p><p></p><p>Saves:</p><p>Fort: 11 (6+5)</p><p>Ref: 11 (8+5)</p><p>Will: 7 (6+1)</p><p></p><p></p><p>Skills: 85 skill points</p><p>Appraise: metal/stone item 5 (3+0+2)</p><p>Appraise: 3(3+0)</p><p>Bluff: 1(-1+2)</p><p>Climb 2 (5+0-3)</p><p>Craft (poisonmaking) 13(3+10)</p><p>Disguise: 9(-1+8+2)</p><p>Heal: 6(1+5)</p><p>Hide: 8(3+8-3)</p><p>Intimitade: 1(-1+2)</p><p>Jump: 2(5+0-3)</p><p>Listen: 6(1+5)</p><p>Move Silently: 8(3+8-3)</p><p>Open Lock: 3(3+0)</p><p>Pick Pocket: 0(3+0-3)</p><p>Search: 13(3+5+5) 15 (when traps made with stone)</p><p>Sense Motive: 3(1+2)</p><p>Tumble: 12(3+10-3+2)</p><p></p><p>Feats and special ablities:</p><p>Weapon focus blood axe</p><p>Weapon spec blood axe</p><p>Ambidexteritie</p><p>2 weapon fighting</p><p>improved 2 weapon fighting</p><p>monkey grip</p><p>exotic weapon blood axe</p><p>2d6 sneak attack</p><p>evasion</p><p>death attack (DC: 15)</p><p>poison use</p><p>uncanny dogde (keep dex to ac) </p><p>darkvision 60ft</p><p>+3 vs poison (racial + assasin)</p><p>+2 saves vs spell and spell like effects</p><p>+1 on attacks vs orc and goblinoid</p><p>+4 dogde vs giants</p><p>spells: </p><p>1- obscuring mist*, detect poison (* pepared for today)</p><p>linguages: common, dwarven, undercommon, orc, halfing</p><p></p><p></p><p>equiptment:</p><p>adamantine scale mail </p><p>+2 blood axe</p><p>+2 blood axe</p><p>5 daggers (3*)</p><p>rapier</p><p>might comp. (+4str) longbow </p><p>40 MW arrows (20*) </p><p>gauntlets of ogre power</p><p>ring of mage armor (T&B)</p><p>periapt of health +2</p><p>Heward’s Handy Haversack (items with * are in HHH)</p><p>googles of minute seeing</p><p>poison: 2x bebilith venom (bovd) injury DC 22 1d6con 2d6con*</p><p>poison: 2x eyeblast (bovd) injury DC22 blindness blindness*</p><p>3 CMW*</p><p>5 CLW*</p><p>thieve tools*</p><p>bedroll*</p><p>disguise kit*</p><p>silk rope 100ft*</p><p>grappling hook*</p><p>8 trail rations*</p><p>waterskin, filled*</p><p>2 belt pouches with money</p><p>58gc 9sp left</p><p></p><p></p><p>bio:</p><p>magnus lived in on the the smaller dwarven kolonies, when he was at the age of 30. he entered the kolonie protection army, a small fighting force who prtected the kolonie against invading forces. he felt out of place in that group. the most of the time he wandered trough some caves looking for time by himself. </p><p></p><p>at one night the officers mad him so angry he waited untill they were as sleep and magnus killed 10 guys intotal that night and took off in search of a new life.</p><p></p><p>he found his way in to a couple of cities, where he learned the skills of a thieve and he was hired as an assasin to kill aristocrates. </p><p></p><p>corlon, i hope this enough for a bio? if nessesary put down some more</p></blockquote><p></p>
[QUOTE="Rino, post: 753167, member: 10057"] Magnus Duril Dwarf (6fighter/2rogue/2assasin) Age: 51 Lenght: 4’2” Weight: 170 lbs AL: NE Speed: 15ft/round Apperance: kinda like the ringwraiths from lotr. He is always grumpy and bit of a loner Ablitties: Str: 20 +5 Dex: 16 +3 Con: 20 +5 Int: 16 +3 Wis: 12 +2 Cha: 08 –1 AC: 23 (10 + 6armor + 3 dex + 4 deflection) HP: 102 Ini: + 3 (3dex) BaB: 8/3 Melee: +2 blood axe 16/11 2d8+9 x3 +2 blood axe 14/9 and 14/9 2d8+9 x3 Rapier 13/8 1d6+5 18-20/x2 Dagger 13/8 1d4+5 19-20/x2 Ranged: Mighty composite (+4str) longbow 11/6 1d8+4 19-20/x2 Dagger 11/6 1d4 19-20/x2 (the penalty with monkeygrip is -2, just checked it) Saves: Fort: 11 (6+5) Ref: 11 (8+5) Will: 7 (6+1) Skills: 85 skill points Appraise: metal/stone item 5 (3+0+2) Appraise: 3(3+0) Bluff: 1(-1+2) Climb 2 (5+0-3) Craft (poisonmaking) 13(3+10) Disguise: 9(-1+8+2) Heal: 6(1+5) Hide: 8(3+8-3) Intimitade: 1(-1+2) Jump: 2(5+0-3) Listen: 6(1+5) Move Silently: 8(3+8-3) Open Lock: 3(3+0) Pick Pocket: 0(3+0-3) Search: 13(3+5+5) 15 (when traps made with stone) Sense Motive: 3(1+2) Tumble: 12(3+10-3+2) Feats and special ablities: Weapon focus blood axe Weapon spec blood axe Ambidexteritie 2 weapon fighting improved 2 weapon fighting monkey grip exotic weapon blood axe 2d6 sneak attack evasion death attack (DC: 15) poison use uncanny dogde (keep dex to ac) darkvision 60ft +3 vs poison (racial + assasin) +2 saves vs spell and spell like effects +1 on attacks vs orc and goblinoid +4 dogde vs giants spells: 1- obscuring mist*, detect poison (* pepared for today) linguages: common, dwarven, undercommon, orc, halfing equiptment: adamantine scale mail +2 blood axe +2 blood axe 5 daggers (3*) rapier might comp. (+4str) longbow 40 MW arrows (20*) gauntlets of ogre power ring of mage armor (T&B) periapt of health +2 Heward’s Handy Haversack (items with * are in HHH) googles of minute seeing poison: 2x bebilith venom (bovd) injury DC 22 1d6con 2d6con* poison: 2x eyeblast (bovd) injury DC22 blindness blindness* 3 CMW* 5 CLW* thieve tools* bedroll* disguise kit* silk rope 100ft* grappling hook* 8 trail rations* waterskin, filled* 2 belt pouches with money 58gc 9sp left bio: magnus lived in on the the smaller dwarven kolonies, when he was at the age of 30. he entered the kolonie protection army, a small fighting force who prtected the kolonie against invading forces. he felt out of place in that group. the most of the time he wandered trough some caves looking for time by himself. at one night the officers mad him so angry he waited untill they were as sleep and magnus killed 10 guys intotal that night and took off in search of a new life. he found his way in to a couple of cities, where he learned the skills of a thieve and he was hired as an assasin to kill aristocrates. corlon, i hope this enough for a bio? if nessesary put down some more [/QUOTE]
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