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<blockquote data-quote="Jemal" data-source="post: 619874" data-attributes="member: 9026"><p>Sorry didn't know you were waiting on descriptions.</p><p>Name: (Range, Duration, Components) Description ; Saving Throw</p><p>LVL 0 - </p><p>Sum up: (25'+5'/lvl, Inst, S)allows caster to know how many of a single type of similar objects/creatures are within a 10' area.</p><p></p><p>Mental Alarm: (25'+5'/lvl, 1 Hours/lvl, S) caster designates up to 8 creatures at spell casting, and designates a time within the next 10 hours. At that time, all the designated subjects are mentally and simultaneously alerted that the time is up (Usually used to awaken people, or co-ordinate groups)</p><p></p><p>Conjurers Toolbelt: (0', 1 minute/lvl, V/F) creates small tool (1 LB or less, no more than one cubic foot size) for duration (EX hacksaw, crowbar, hammer, lock pick, beaker, etc)</p><p></p><p>LVL 1 - </p><p>Punishing Spit: (10', 1 hr/lvl or until discharged, V/S/M) The caster may spit at any opponent within 10' as a ranged touch attack at any time after the casting of the spell, dealing 1d6+1/lvl damage (Reflex DC 18, Half). Anyone within 5' of where the acid gob lands takes 1+1/2 lvls damage (Reflex DC 18, Half)</p><p></p><p>LVL 2 - </p><p>Enhance Magical Flow: (Personal, 10 Minutes/lvl, V/S/M) +1 Enhancement bonus to all the DCs of casters spells for duration.</p><p></p><p>LVL 3 - </p><p>Sucking Touch: (Touch, 1 minute/lvl, S) If the caster makes a successful touch attack, the subject suffers a 1d6+1/2 lvls temporary strength ability drain. If this spell reduces a subjects str to 0 or less he/she dies and is transformed 1d4+1 rounds later into a shadow permanently under the control of the caster. Caster may control up to 20HD of such undead at any one time, counting any undead controled by the 'animate dead' spell against this 20HD limit. (Fort DC 20, Half Str drain)</p><p></p><p>EDIT: OK edited for the below post. You're the only DM I know that would rather do it the hard way, but whatever. We ready now to go?</p></blockquote><p></p>
[QUOTE="Jemal, post: 619874, member: 9026"] Sorry didn't know you were waiting on descriptions. Name: (Range, Duration, Components) Description ; Saving Throw LVL 0 - Sum up: (25'+5'/lvl, Inst, S)allows caster to know how many of a single type of similar objects/creatures are within a 10' area. Mental Alarm: (25'+5'/lvl, 1 Hours/lvl, S) caster designates up to 8 creatures at spell casting, and designates a time within the next 10 hours. At that time, all the designated subjects are mentally and simultaneously alerted that the time is up (Usually used to awaken people, or co-ordinate groups) Conjurers Toolbelt: (0', 1 minute/lvl, V/F) creates small tool (1 LB or less, no more than one cubic foot size) for duration (EX hacksaw, crowbar, hammer, lock pick, beaker, etc) LVL 1 - Punishing Spit: (10', 1 hr/lvl or until discharged, V/S/M) The caster may spit at any opponent within 10' as a ranged touch attack at any time after the casting of the spell, dealing 1d6+1/lvl damage (Reflex DC 18, Half). Anyone within 5' of where the acid gob lands takes 1+1/2 lvls damage (Reflex DC 18, Half) LVL 2 - Enhance Magical Flow: (Personal, 10 Minutes/lvl, V/S/M) +1 Enhancement bonus to all the DCs of casters spells for duration. LVL 3 - Sucking Touch: (Touch, 1 minute/lvl, S) If the caster makes a successful touch attack, the subject suffers a 1d6+1/2 lvls temporary strength ability drain. If this spell reduces a subjects str to 0 or less he/she dies and is transformed 1d4+1 rounds later into a shadow permanently under the control of the caster. Caster may control up to 20HD of such undead at any one time, counting any undead controled by the 'animate dead' spell against this 20HD limit. (Fort DC 20, Half Str drain) EDIT: OK edited for the below post. You're the only DM I know that would rather do it the hard way, but whatever. We ready now to go? [/QUOTE]
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