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Metropolis - The Weight of the World (and Found Wanting)
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<blockquote data-quote="Fenris" data-source="post: 2972656" data-attributes="member: 2820"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Back at you Phoenix. Never had I a character in jeopardy so quickly, and never had I cared so much.</p><p></p><p>You know I have realized, the only two players to come back were the ones who became gods in the last game, and Bront and I also both made characters with ranks in Perform (Dance) for this game. This all means of course the <em>WE</em> are the Urban Kraken!</p><p></p><p>Seriously, in regards to the Druids, I think Bront had it right from the first game. Too often we think of Druids associated with large standing groves of trees and large mammals. This derives from their Celtic inspiration. But if we think of Druids as champions, wardens, or protectors of nature, well nature is all around. Even in a city there will be rats and mice, owls and sparrows, there has to be some manner of agriculture (although I have a few fun suburbs in mind) mostly as say roof-top gardens, insects will abound throughout the city living on animals and humans as well as the waste. Mold and fungi will proliferate adding to the decay that is just the last phase of the nutrient cycle and helps the cycle begin anew. Nature is all around, but maybe this druid needs to look a little closer at the smaller organisms that do, indeed must! live in the city. And let us not forget that people are themselves animals and thus a part of this cycle. I could see a Druid watching a particular block to ensure that it's cycle of death and rebirth continues without too much interference.</p></blockquote><p></p>
[QUOTE="Fenris, post: 2972656, member: 2820"] :D Back at you Phoenix. Never had I a character in jeopardy so quickly, and never had I cared so much. You know I have realized, the only two players to come back were the ones who became gods in the last game, and Bront and I also both made characters with ranks in Perform (Dance) for this game. This all means of course the [I]WE[/I] are the Urban Kraken! Seriously, in regards to the Druids, I think Bront had it right from the first game. Too often we think of Druids associated with large standing groves of trees and large mammals. This derives from their Celtic inspiration. But if we think of Druids as champions, wardens, or protectors of nature, well nature is all around. Even in a city there will be rats and mice, owls and sparrows, there has to be some manner of agriculture (although I have a few fun suburbs in mind) mostly as say roof-top gardens, insects will abound throughout the city living on animals and humans as well as the waste. Mold and fungi will proliferate adding to the decay that is just the last phase of the nutrient cycle and helps the cycle begin anew. Nature is all around, but maybe this druid needs to look a little closer at the smaller organisms that do, indeed must! live in the city. And let us not forget that people are themselves animals and thus a part of this cycle. I could see a Druid watching a particular block to ensure that it's cycle of death and rebirth continues without too much interference. [/QUOTE]
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