Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Metropolis - The Weight of the World (and Found Wanting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 2981807" data-attributes="member: 40413"><p>'k. The diviner idea never gelled for me. :\ So instead I've come up with Ymris, a monk 3/sorcerer 2... Scotley, Candlestick Lane struck me so that I couldn't help making a reference to it in my history. Hope you don't mind.</p><p></p><p>[sblock=Ymris]Deep within the labrinth of streets that make up Metropolis is an oasis of serenity its residents call Three Stone Green. Called by less savory names by those who live outside its walls and envy its prosperity the least offensive and most common of these names is Three Crones.</p><p></p><p>Three Stone Green takes its name from three heavily weathered stone sculptures that rest upon a small grassy patch of ground surrounded by the stone-walled suburb. Though virtually unrecognizable now, the three statues are said to represent the founders of Three Stone Green: three generations of women now referred to as the Matriarchs. And in fact, Three Stone Green is ruled by three women who proudly bear the titles of Elder, Matron, and Maid.</p><p></p><p>As all girls of Three Stone Green must do, Ymris began training to carry a spear in the Maidens, the suburb's militia, at the age of 9. It quickly became apparent that the spear did not rest lightly within her hands and she began training in a more obscure and demanding martial style that honed her body into a weapon and supplemented it with a quarterstaff. At the age of 13, two years early, Ymris was initiated into the ranks of the Maidens along with her close companions, Haela and Eothe. The next years passed swiftly and she revelled in the sisterhood of the Maidens and in combat training.</p><p></p><p>By her 17th year Ymris was a leader of a hand of Maidens and by the time she was 22 had secured the title of Maid and led all the Maidens and sat upon the ruling council with Elder Raitha and Matron Syali. It was her intent to keep the position of Maid for several years but she had not reckoned on the charms of Ari Kolarn of Candlestick Lane.</p><p></p><p>In Ymris’ 24th year a group of merchants, Ari Kolarn among them, arrived at Three Stone Green’s gate market in the late spring to trade their wares with the women of Three Stone Green and the peoples of surrounding suburbs. As part of the duties of the Maidens to patrol the market and ensure the safety of those conducting trade, Ymris came into contact with many merchants and relished the duty. The attractive Ari immediately caught her eye and she found reason for several days afterward to visit his stall and buy some small item from him. What began with flirtatious haggling led to more passionate encounters and, for the first time, Ymris began to spend her nights outside Three Stone Green. By the end of summer, several weeks after Ari had returned to Candlestick Lane, Ymris knew she carried Ari’s child.</p><p></p><p>This knowledge lay within her like a lump of ice. It meant the end of all that she held dear. With the birth of her child she would have to surrender the leadership of the Maidens and enter the ranks of the matrons. However unready she was, the child was born. Ymris surrendered her title and in a rather tense ceremony made unpleasant by Ymris’ obvious reluctance joined the matrons.</p><p></p><p>Feeling nothing but resentment for the child, Ymris gave it up to be raised by another woman. Imagining herself cut off from the Maidens she stormed about the suburb in a foul mood for weeks until summoned by the elder Tysura, a reclusive, wrinkled, sharp-tongued old crone with an air of mystery about her. Ymris’ next days were spent serving Tysura in menial capacities though as time passed the elder set her seemingly meaningless tasks. Far from meaningless, though Ymris didn’t realize it, the tasks exercised her mind much like her previous training exercised her body until the day she experienced a break-through and successfully conjured a burst of light. Success kindled an interest that duty could not and Ymris devoured every book on the arcane that Tysura directed her towards.</p><p></p><p>Most matrons choose their own path but Ymris was content to allow Tysura to direct her way and so when the elder ordered her to begin telling fortunes in Three Stone Green’s gate market she did not question the order. And so the years passed: in the morning Ymris would serve Tysura, afternoons were spent telling fortunes in the market, she would dine with her sisters, and her evenings were spent reading and rereading the tomes of Three Stone Green’s library.</p><p></p><p>In Ymris’ 40th year the Matron Seolor’s health took a downward turn. Rumor had it that it would not be long before she would be forced to surrender the position of Matron. A chance comment by Tysura, “You could become Matron if you’d bothered to spend some time outside of the Green,” set Ymris to thinking. Not long after she was stepping through the gate of Three Stone Green and into the vaster, more dangerous world of Metropolis.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 2981807, member: 40413"] 'k. The diviner idea never gelled for me. :\ So instead I've come up with Ymris, a monk 3/sorcerer 2... Scotley, Candlestick Lane struck me so that I couldn't help making a reference to it in my history. Hope you don't mind. [sblock=Ymris]Deep within the labrinth of streets that make up Metropolis is an oasis of serenity its residents call Three Stone Green. Called by less savory names by those who live outside its walls and envy its prosperity the least offensive and most common of these names is Three Crones. Three Stone Green takes its name from three heavily weathered stone sculptures that rest upon a small grassy patch of ground surrounded by the stone-walled suburb. Though virtually unrecognizable now, the three statues are said to represent the founders of Three Stone Green: three generations of women now referred to as the Matriarchs. And in fact, Three Stone Green is ruled by three women who proudly bear the titles of Elder, Matron, and Maid. As all girls of Three Stone Green must do, Ymris began training to carry a spear in the Maidens, the suburb's militia, at the age of 9. It quickly became apparent that the spear did not rest lightly within her hands and she began training in a more obscure and demanding martial style that honed her body into a weapon and supplemented it with a quarterstaff. At the age of 13, two years early, Ymris was initiated into the ranks of the Maidens along with her close companions, Haela and Eothe. The next years passed swiftly and she revelled in the sisterhood of the Maidens and in combat training. By her 17th year Ymris was a leader of a hand of Maidens and by the time she was 22 had secured the title of Maid and led all the Maidens and sat upon the ruling council with Elder Raitha and Matron Syali. It was her intent to keep the position of Maid for several years but she had not reckoned on the charms of Ari Kolarn of Candlestick Lane. In Ymris’ 24th year a group of merchants, Ari Kolarn among them, arrived at Three Stone Green’s gate market in the late spring to trade their wares with the women of Three Stone Green and the peoples of surrounding suburbs. As part of the duties of the Maidens to patrol the market and ensure the safety of those conducting trade, Ymris came into contact with many merchants and relished the duty. The attractive Ari immediately caught her eye and she found reason for several days afterward to visit his stall and buy some small item from him. What began with flirtatious haggling led to more passionate encounters and, for the first time, Ymris began to spend her nights outside Three Stone Green. By the end of summer, several weeks after Ari had returned to Candlestick Lane, Ymris knew she carried Ari’s child. This knowledge lay within her like a lump of ice. It meant the end of all that she held dear. With the birth of her child she would have to surrender the leadership of the Maidens and enter the ranks of the matrons. However unready she was, the child was born. Ymris surrendered her title and in a rather tense ceremony made unpleasant by Ymris’ obvious reluctance joined the matrons. Feeling nothing but resentment for the child, Ymris gave it up to be raised by another woman. Imagining herself cut off from the Maidens she stormed about the suburb in a foul mood for weeks until summoned by the elder Tysura, a reclusive, wrinkled, sharp-tongued old crone with an air of mystery about her. Ymris’ next days were spent serving Tysura in menial capacities though as time passed the elder set her seemingly meaningless tasks. Far from meaningless, though Ymris didn’t realize it, the tasks exercised her mind much like her previous training exercised her body until the day she experienced a break-through and successfully conjured a burst of light. Success kindled an interest that duty could not and Ymris devoured every book on the arcane that Tysura directed her towards. Most matrons choose their own path but Ymris was content to allow Tysura to direct her way and so when the elder ordered her to begin telling fortunes in Three Stone Green’s gate market she did not question the order. And so the years passed: in the morning Ymris would serve Tysura, afternoons were spent telling fortunes in the market, she would dine with her sisters, and her evenings were spent reading and rereading the tomes of Three Stone Green’s library. In Ymris’ 40th year the Matron Seolor’s health took a downward turn. Rumor had it that it would not be long before she would be forced to surrender the position of Matron. A chance comment by Tysura, “You could become Matron if you’d bothered to spend some time outside of the Green,” set Ymris to thinking. Not long after she was stepping through the gate of Three Stone Green and into the vaster, more dangerous world of Metropolis.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Metropolis - The Weight of the World (and Found Wanting)
Top