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Metropolis - The Weight of the World (and Found Wanting)
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<blockquote data-quote="Phoenix" data-source="post: 3007817" data-attributes="member: 16166"><p>Let me extrapolate on this for a minute to show people my reasonings and thinkings. Common fantasy worlds in d20 mostly have a standard monetary system: Copper, Silver, Gold, Platinum. These four coins create a system of economical structure able to support, let’s say, 10 million people (it’s a nice number).</p><p></p><p>Now, if 5% of the population control 90% of the wealth, it is supposed to create the system that we learn to love. Adventurers and Nobles have everything, the poor have nothing, at least in wealth. They can still survive off the land and scavenge for a living.</p><p></p><p>As soon as the population is confined to one city though, things change dramatically, it becomes much harder to live a life of nature so common to ancient people (remember there are no manufacturing plants or factories). Boost the population to say, 100 billion located in one city, it adds more chaos to the mix. Everything is a commodity, but it comes to the point were a copper and silver piece cannot truly play a sufficient part in the world. Some things are valued at less than a copper piece sometimes, or that even a copper piece is rare because there are no more mints.</p><p></p><p>As 5% of the populace controls 90% of the wealth, it creates a vast poor population squeezed into a <em>mythically</em> infinite city relying on a currency base which does not grow in line with population due to the lack of order. This creates a unique evolution of currency which makes stamped-scalemail pieces a form of currency in some suburbs.</p><p></p><p>This description is not supposed to be an answer, more a guideline. Metropolis is a place of despair and woe, the PCs are amazing because of what they own and the freedom that they have, as opposed to the abilities their levels and races give them. In the blink of an eye any PC could become one of the many huddling in the alley you just past…</p></blockquote><p></p>
[QUOTE="Phoenix, post: 3007817, member: 16166"] Let me extrapolate on this for a minute to show people my reasonings and thinkings. Common fantasy worlds in d20 mostly have a standard monetary system: Copper, Silver, Gold, Platinum. These four coins create a system of economical structure able to support, let’s say, 10 million people (it’s a nice number). Now, if 5% of the population control 90% of the wealth, it is supposed to create the system that we learn to love. Adventurers and Nobles have everything, the poor have nothing, at least in wealth. They can still survive off the land and scavenge for a living. As soon as the population is confined to one city though, things change dramatically, it becomes much harder to live a life of nature so common to ancient people (remember there are no manufacturing plants or factories). Boost the population to say, 100 billion located in one city, it adds more chaos to the mix. Everything is a commodity, but it comes to the point were a copper and silver piece cannot truly play a sufficient part in the world. Some things are valued at less than a copper piece sometimes, or that even a copper piece is rare because there are no more mints. As 5% of the populace controls 90% of the wealth, it creates a vast poor population squeezed into a [i]mythically[/i] infinite city relying on a currency base which does not grow in line with population due to the lack of order. This creates a unique evolution of currency which makes stamped-scalemail pieces a form of currency in some suburbs. This description is not supposed to be an answer, more a guideline. Metropolis is a place of despair and woe, the PCs are amazing because of what they own and the freedom that they have, as opposed to the abilities their levels and races give them. In the blink of an eye any PC could become one of the many huddling in the alley you just past… [/QUOTE]
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