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Metropolis - The Weight of the World (and Found Wanting)
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<blockquote data-quote="Bront" data-source="post: 2965286" data-attributes="member: 19696"><p>[code][B]Name:[/B] "Jasmine" [spoiler]Jenny Paige[/spoiler]</p><p>[B]Class:[/B] Rogue 3 / [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rangerVariantUrbanRanger]Urban Ranger[/url] 2</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] LN (with Evil Tendancies)</p><p></p><p>[B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 5 [B]XP[/B]: 10,000 / 15, 000</p><p>[B]Dex:[/B] 18 +4 ( 8p.) [B]BAB:[/B] +4 [B]HP:[/B] 29 (3d6+2d8+5)</p><p>[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +4 [B]???:[/B] XXXX</p><p>[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 30' [B]???:[/b]</p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]???:[/B] XX</p><p>[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] 0 [B]???:[/B] X%</p><p></p><p>[B] Total Base Armor Shld Dex Size Nat Misc[/B]</p><p>[B]Armor:[/B] 15 10 +1 +0 +4 +0 +0 +0</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 11</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +5 4 +1 --</p><p>[B]Ref:[/B] +10 6 +4 --</p><p>[B]Will:[/B] +1 1 +0 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Dagger +1 +9 1d4+1 19-20/x2 10 ft</p><p>Dagger +8 1d4 19-20/x2 10 ft</p><p>Short Bow +8 1d6 20/x3 60 ft</p><p>[B]Notes:[/B]</p><p>Favored Enemy Damage may apply</p><p></p><p>[B]Languages:[/B] Common, XXX</p><p></p><p>[B]Abilities:[/B]</p><p>Human Raical Abilities</p><p>- Bonus Skill Points</p><p>- Bonus Feat</p><p>Rogue Class Abilities</p><p>- Trapfinding</p><p>- Sneak Attack: +2d6</p><p>- Evasion</p><p>- Trap Sense +1</p><p>Urban Ranger Class Abilities</p><p>- Favored Enemy: Human +2</p><p>- Wild Empathy +1</p><p>- Combat Style: Two Weapon Fighting</p><p></p><p>[B]Feats: [/B] Combat Expertise, Improved Feint, [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#urbanTracking]Urban Tracking[/url], Weapon Finesse</p><p></p><p>[B]Spells prepared[/B] (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX</p><p>[B]Domains:[/B]</p><p>[B]Spellbook/Spells Known:[/B]</p><p> 0 - XX, XX, XX;</p><p> 1st - XX, XX, XX;</p><p></p><p>[B]Skill Points:[/B] 84 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Balance +9 5 +3 +2</p><p>Bluff* +9 7 +2 </p><p>Diplomacy +10 6 +2 +4</p><p>Disguise +11 7 +2 +2</p><p>Gather Info +12 8 +2 +2</p><p>Hide +11 8 +3</p><p>Intimidate +4 0 +2 +2</p><p>Jump +2 0 +0 +2</p><p>KN: Local +7 5 +2</p><p>Listen +5 5 +0</p><p>Move Silently +10 8 +2</p><p>Perform: Dance +7 5 +2</p><p>Search +7 5 +2</p><p>Sense Motive* +5 5 +0</p><p>Spot* +5 5 +0</p><p>Tumble +8 5 +3</p><p>[B]Notes:[/B]</p><p>* Favored Enemy Bonus may apply</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Dagger 2302 1</p><p>Shortbow 1 3</p><p>4 daggers 10 4</p><p>20 arrows 30 2</p><p>Anklet of Dexterity +2 4000 </p><p>Bracelets of Armor +1 1000 </p><p>Earings of Disguise 1800 </p><p>Dust of Tracelessness 250</p><p>[u]A View of the Economy of the Dead[/u] 20</p><p></p><p>Potions:</p><p>-Sanctuary 50</p><p>-Cure Light (4) 200</p><p>-Shield of Faith 50</p><p>[B]Total Weight:[/B]30lb [B]Money:[/B] 307gp Xsp Xcp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] </p><p>[B]Height:[/B] </p><p>[B]Weight:[/B] </p><p>[B]Eyes:[/B] Almond Shaped Emerald Green</p><p>[B]Hair:[/B] Dark Auburn</p><p>[B]Skin:[/B] Medium Tan</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong></p><p><span style="font-size: 9px">Jasmine is an extremely attractive and exotic young woman. With dark auburn tresses, medium tan skin, and emerald green eyes that pear out from long lashes through their almond shaped slit. Luscious pouty lips, hide a brilliant smile. A modest bosom compliments her shapely hips, and well-toned legs walk her gracefully thought the streets and around the dance floor.</span></p><p></p><p><strong>Personality:</strong></p><p><span style="font-size: 9px">Jasmine is a woman of many moods and personas. Sometimes she can be polite, sometimes she can be raunchy, and she can be introverted or extroverted to all extremes. However, she is calculating at heart, and those few who know her well enough really aren’t quite sure how cold she is. Truly, she is first and foremost worried about herself.</span></p><p></p><p><strong>Background:</strong></p><p><span style="font-size: 9px">Fate in Metropolis can be fickle. The girl now known as Jasmine is a perfect example. Orphaned at adolescence, parents dying of some unknown disease, she set out on her own. Knowing little of the city, she set out for shelter. Had she turned north instead of south, she might have found herself at one of the Church of the Heart’s orphanages. Instead, she turned south, and was offered refuge in one of the many red-light districts.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Underneath the shadow of The Apartments, the young girl was made a servant, and then quickly used for dancing and other acts no child should have to endure. She was forced to pay to live in squalor in a small room and rarely got to keep most of her money, and named Jasmine by those who kept her. She was moved around, from being passed as a Gnome or Halfling, to being the oddity in a Dwarven club, she learned some of the seediest sides of the city first hand. Despite this, she managed to keep from being physically scarred, and the mobster Jaron Devries purchased her for his harem. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Devries was the head man of the Black Guild, also simply referred to as The Organization, a group with far reaching power in the underworld. In his harem, she lived in what was, comparatively, exotic luxury, with time to rest, food, and a fairly clean place to live. Jasmine only She was only occasionally called on to perform at first, and was taught by the harem about the organization. The women of the harem were many, but they changed quite often, as Devries was a man of fickle tastes, and The Organization often used the harem to barter and bribe with as well. Jasmine only became close to one other woman, an older half-elf named Ruby. However, it was not long lived, for Ruby had displeased Devries, and was eventually gifted to a noble named Brandor Du’Vei. Jasmine had became well aware that Brandor’s “gifts” never lasted too long early on in her stay, and for the first, and perhaps only time, Jasmine mourned a loss. Jasmine swore to take revenge on Brandor for this. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">With newfound drive and a maturing body, Jasmine quickly became a favorite of Devries and his associates, and in particular, a half-elf named Damon. Devries never trusted Damon, and decided Jasmine could be used to his advantage. Devries had her schooled in the arts of poison and assassination, with the intent on having her take Damon out. Damon, on the other hand, grew to trust Jasmine, and spoke of overthrowing Devries in The Organization. Jasmine, meanwhile, hatched her own plan. At a dinner between the two, Jasmine was to be the entertainment, as was one of the other girls of the harem. Jasmine brought out the food and wine, but got sick after just a few sips. The other three died of a rather nasty poison that was in all the wine. Jasmine seemed to have gotten the break she needed to get free.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">There was some jockeying for position in The Organization, and Jasmine made her move. She offered her support to a crafty human named Riki Tori, on the condition he allow her freedom and independence. With some influence, plotting, and precise strikes, Jasmine helped Riki climb to the top of The Organization, and a man of his word, and fearing her wrath, let he go.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jasmine is now mostly independent, working through contacts she has made and a good reputation she has built. She still works with The Organization on occasion, being a favorite of Riki to use, as well has having contacts in some of the upper nobility circles. She’s been linked to Riki romantically by rumors, though she is a favorite for ‘in house’ jobs in The Organization. She has a lavish “entertainment” pad, as well as a private residence where she never takes business, and a few places she feels comfortable ducking for the night scattered though out the city. She hires herself out for many different things, from a simple escort, to “playmate”, to information gatherer, to assassin. She’s also quietly done some research on Brandor, hoping to extract her revenge.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jasmine acquired her magical dagger during her assassin training in The Organization, as a gift from Devries.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jasmine’s earrings are magical and allow her to appear in any form of clothing she wishes, and were a present from Damon.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jasmine’s Bracelets are something she had fashioned once she began working independently, so she could be discrete about her defenses.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jasmine stole the anklet from Ruby, just before the girl was gifted to Brandor Du’vei.</span> </p><p></p><p>[sblock=A View of the Economy of the Dead]</p><p>This text details the economical benefits of animating mindless undead and using them in laborious positions. It discusses their abilities to function in work environments, their costings, and comparative calculations against living workers. There is a large section of the tome dedicated to estimating the cost of free will, initiative and creativeness. A small formulaic ritual is shown at the rear to show how free will can be increased in living workers should they be required.</p><p><em>Possessing:</em> Taking this tome will grant the owner a +1 equipment bonus to Knowledge (local – sewer community) checks and +1 to Diplomacy checks when dealing with sewer dwellers in long negotiations.</p><p><em>Learning:</em> With three hours of study one can master the Ritual of One. If given three minutes to meditate, the ritual grants a +1 bonus on all Will saves for an hour. The ritual must be studied from the book every week to remember the subtle mental exercises. [/sblock]</p><p> </p><p>[sblock=Advancement]</p><p>Human: Combat Expertise</p><p>1: Improved Feint</p><p>3: Weapon Finesse</p><p>4: +1 Dex</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Bront, post: 2965286, member: 19696"] [code][B]Name:[/B] "Jasmine" [spoiler]Jenny Paige[/spoiler] [B]Class:[/B] Rogue 3 / [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rangerVariantUrbanRanger]Urban Ranger[/url] 2 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] LN (with Evil Tendancies) [B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 5 [B]XP[/B]: 10,000 / 15, 000 [B]Dex:[/B] 18 +4 ( 8p.) [B]BAB:[/B] +4 [B]HP:[/B] 29 (3d6+2d8+5) [B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +4 [B]???:[/B] XXXX [B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 30' [B]???:[/b] [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]???:[/B] XX [B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] 0 [B]???:[/B] X% [B] Total Base Armor Shld Dex Size Nat Misc[/B] [B]Armor:[/B] 15 10 +1 +0 +4 +0 +0 +0 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 11 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +5 4 +1 -- [B]Ref:[/B] +10 6 +4 -- [B]Will:[/B] +1 1 +0 -- [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Dagger +1 +9 1d4+1 19-20/x2 10 ft Dagger +8 1d4 19-20/x2 10 ft Short Bow +8 1d6 20/x3 60 ft [B]Notes:[/B] Favored Enemy Damage may apply [B]Languages:[/B] Common, XXX [B]Abilities:[/B] Human Raical Abilities - Bonus Skill Points - Bonus Feat Rogue Class Abilities - Trapfinding - Sneak Attack: +2d6 - Evasion - Trap Sense +1 Urban Ranger Class Abilities - Favored Enemy: Human +2 - Wild Empathy +1 - Combat Style: Two Weapon Fighting [B]Feats: [/B] Combat Expertise, Improved Feint, [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#urbanTracking]Urban Tracking[/url], Weapon Finesse [B]Spells prepared[/B] (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX [B]Domains:[/B] [B]Spellbook/Spells Known:[/B] 0 - XX, XX, XX; 1st - XX, XX, XX; [B]Skill Points:[/B] 84 [B]Max Ranks:[/B] 8/4 [B]Skills Total Ranks Mod Misc[/B] Balance +9 5 +3 +2 Bluff* +9 7 +2 Diplomacy +10 6 +2 +4 Disguise +11 7 +2 +2 Gather Info +12 8 +2 +2 Hide +11 8 +3 Intimidate +4 0 +2 +2 Jump +2 0 +0 +2 KN: Local +7 5 +2 Listen +5 5 +0 Move Silently +10 8 +2 Perform: Dance +7 5 +2 Search +7 5 +2 Sense Motive* +5 5 +0 Spot* +5 5 +0 Tumble +8 5 +3 [B]Notes:[/B] * Favored Enemy Bonus may apply [B]Equipment: Cost Weight[/B] +1 Dagger 2302 1 Shortbow 1 3 4 daggers 10 4 20 arrows 30 2 Anklet of Dexterity +2 4000 Bracelets of Armor +1 1000 Earings of Disguise 1800 Dust of Tracelessness 250 [u]A View of the Economy of the Dead[/u] 20 Potions: -Sanctuary 50 -Cure Light (4) 200 -Shield of Faith 50 [B]Total Weight:[/B]30lb [B]Money:[/B] 307gp Xsp Xcp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] [B]Height:[/B] [B]Weight:[/B] [B]Eyes:[/B] Almond Shaped Emerald Green [B]Hair:[/B] Dark Auburn [B]Skin:[/B] Medium Tan [/CODE] [B]Appearance:[/B] [SIZE=1]Jasmine is an extremely attractive and exotic young woman. With dark auburn tresses, medium tan skin, and emerald green eyes that pear out from long lashes through their almond shaped slit. Luscious pouty lips, hide a brilliant smile. A modest bosom compliments her shapely hips, and well-toned legs walk her gracefully thought the streets and around the dance floor.[/SIZE] [B]Personality:[/B] [SIZE=1]Jasmine is a woman of many moods and personas. Sometimes she can be polite, sometimes she can be raunchy, and she can be introverted or extroverted to all extremes. However, she is calculating at heart, and those few who know her well enough really aren’t quite sure how cold she is. Truly, she is first and foremost worried about herself.[/SIZE] [B]Background:[/B] [SIZE=1]Fate in Metropolis can be fickle. The girl now known as Jasmine is a perfect example. Orphaned at adolescence, parents dying of some unknown disease, she set out on her own. Knowing little of the city, she set out for shelter. Had she turned north instead of south, she might have found herself at one of the Church of the Heart’s orphanages. Instead, she turned south, and was offered refuge in one of the many red-light districts. Underneath the shadow of The Apartments, the young girl was made a servant, and then quickly used for dancing and other acts no child should have to endure. She was forced to pay to live in squalor in a small room and rarely got to keep most of her money, and named Jasmine by those who kept her. She was moved around, from being passed as a Gnome or Halfling, to being the oddity in a Dwarven club, she learned some of the seediest sides of the city first hand. Despite this, she managed to keep from being physically scarred, and the mobster Jaron Devries purchased her for his harem. Devries was the head man of the Black Guild, also simply referred to as The Organization, a group with far reaching power in the underworld. In his harem, she lived in what was, comparatively, exotic luxury, with time to rest, food, and a fairly clean place to live. Jasmine only She was only occasionally called on to perform at first, and was taught by the harem about the organization. The women of the harem were many, but they changed quite often, as Devries was a man of fickle tastes, and The Organization often used the harem to barter and bribe with as well. Jasmine only became close to one other woman, an older half-elf named Ruby. However, it was not long lived, for Ruby had displeased Devries, and was eventually gifted to a noble named Brandor Du’Vei. Jasmine had became well aware that Brandor’s “gifts” never lasted too long early on in her stay, and for the first, and perhaps only time, Jasmine mourned a loss. Jasmine swore to take revenge on Brandor for this. With newfound drive and a maturing body, Jasmine quickly became a favorite of Devries and his associates, and in particular, a half-elf named Damon. Devries never trusted Damon, and decided Jasmine could be used to his advantage. Devries had her schooled in the arts of poison and assassination, with the intent on having her take Damon out. Damon, on the other hand, grew to trust Jasmine, and spoke of overthrowing Devries in The Organization. Jasmine, meanwhile, hatched her own plan. At a dinner between the two, Jasmine was to be the entertainment, as was one of the other girls of the harem. Jasmine brought out the food and wine, but got sick after just a few sips. The other three died of a rather nasty poison that was in all the wine. Jasmine seemed to have gotten the break she needed to get free. There was some jockeying for position in The Organization, and Jasmine made her move. She offered her support to a crafty human named Riki Tori, on the condition he allow her freedom and independence. With some influence, plotting, and precise strikes, Jasmine helped Riki climb to the top of The Organization, and a man of his word, and fearing her wrath, let he go. Jasmine is now mostly independent, working through contacts she has made and a good reputation she has built. She still works with The Organization on occasion, being a favorite of Riki to use, as well has having contacts in some of the upper nobility circles. She’s been linked to Riki romantically by rumors, though she is a favorite for ‘in house’ jobs in The Organization. She has a lavish “entertainment” pad, as well as a private residence where she never takes business, and a few places she feels comfortable ducking for the night scattered though out the city. She hires herself out for many different things, from a simple escort, to “playmate”, to information gatherer, to assassin. She’s also quietly done some research on Brandor, hoping to extract her revenge. Jasmine acquired her magical dagger during her assassin training in The Organization, as a gift from Devries. Jasmine’s earrings are magical and allow her to appear in any form of clothing she wishes, and were a present from Damon. Jasmine’s Bracelets are something she had fashioned once she began working independently, so she could be discrete about her defenses. Jasmine stole the anklet from Ruby, just before the girl was gifted to Brandor Du’vei.[/SIZE] [sblock=A View of the Economy of the Dead] This text details the economical benefits of animating mindless undead and using them in laborious positions. It discusses their abilities to function in work environments, their costings, and comparative calculations against living workers. There is a large section of the tome dedicated to estimating the cost of free will, initiative and creativeness. A small formulaic ritual is shown at the rear to show how free will can be increased in living workers should they be required. [i]Possessing:[/i] Taking this tome will grant the owner a +1 equipment bonus to Knowledge (local – sewer community) checks and +1 to Diplomacy checks when dealing with sewer dwellers in long negotiations. [i]Learning:[/i] With three hours of study one can master the Ritual of One. If given three minutes to meditate, the ritual grants a +1 bonus on all Will saves for an hour. The ritual must be studied from the book every week to remember the subtle mental exercises. [/sblock] [sblock=Advancement] Human: Combat Expertise 1: Improved Feint 3: Weapon Finesse 4: +1 Dex [/sblock] [/QUOTE]
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Metropolis - The Weight of the World (and Found Wanting)
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