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Metropolis - The Weight of the World (and Found Wanting)
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<blockquote data-quote="Komodo" data-source="post: 2971773" data-attributes="member: 12833"><p><strong>Corbin Deeppouch - Rogue/Druid</strong></p><p></p><p><strong>Stats:</strong></p><p>[code]</p><p>[b]Class:[/b] Rogue 1/Druid 4</p><p>[b]Race:[/b] Halfling</p><p>[b]Deity:[/b] None</p><p>[b]Alignment:[/b] Neutral Good</p><p></p><p>[b]Age:[/b] 24</p><p>[b]Gender:[/b] Male</p><p>[b]Height:[/b] 3'1"</p><p>[b]Weight:[/b] 35 lbs</p><p>[b]Eyes:[/b] Two</p><p>[b]Hair:[/b] Dark Brown</p><p>[b]Skin:[/b] Yes</p><p></p><p>[b]Ability Scores:[/b] </p><p>Str: 12 </p><p>Dex: 16 </p><p>Con: 10 </p><p>Int: 14 </p><p>Wis: 14+2 = 16 </p><p>Cha: 10 </p><p></p><p>[b]HP:[/b] 24</p><p>[b]AC:[/b] 18 = 10 + 4 armor + 3 Dex + 1 size</p><p>[b]Init.:[/b] +3</p><p>[b]BAB/Grapple:[/b] +3/+0</p><p>[b]Saves:[/b] Fort +5, Ref +7, Will +7</p><p></p><p>[b]Attacks:[/b]</p><p>Single Dagger at +7 for 1d3+2</p><p>Two Daggers at +5/+0 for 1d3+2/1d3+1</p><p>Sling at +8 for 1d3+1</p><p></p><p>[b]Racial Abilities:[/b]</p><p>+2 vs. fear</p><p>+1 with thrown weapons</p><p></p><p>[b]Class Abilities:[/b]</p><p>Sneak Attack +1d6</p><p>Trapfinding</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Spontaneous Rejuvenation*</p><p>Shapeshift* (Predator Form w/ Mobility)</p><p></p><p>*Replacement class features from PHB2.</p><p></p><p>[b]Feats:[/b]</p><p>Two Weapon Fighting</p><p>Weapon Finesse</p><p></p><p>[b]Skills:[/b]</p><p>Skill: Total = Ability + Ranks + Misc</p><p>Concentration: 6 = 0 + 6 + 0</p><p>Balance: 4 = 3 + 1 - 1</p><p>Climb: 2 = 1 + 1 + 1</p><p>Decipher Script: 6 = 2 + 4 + 0</p><p>Hide: 9 = 3 + 4 + 3</p><p>Jump: 3 = 1 + 2 + 1</p><p>Knowledge (Hist.)4 = 2 + 2 + 0</p><p>Knowledge (Local)6 = 2 + 4 + 0</p><p>Knowledge (Nat.) 6 = 2 + 4 + 0</p><p>Listen 9 = 3 + 4 + 2</p><p>Move Silently: 7 = 3 + 4 + 1</p><p>Open Lock: 5 = 3 + 2 + 0</p><p>Search: 6 = 2 + 4 + 0</p><p>Sleight of Hand: 5 = 3 + 2 + 0</p><p>Spot: 9 = 3 + 6 + 0</p><p>Spellcraft: 7 = 2 + 5 + 0 </p><p>Tumble: 5 = 3 + 4 - 1</p><p>Use Mag. Dev.: 3 = 0 + 3 + 0 </p><p></p><p>[b]Spells per day:[/b]</p><p>level 0: 5</p><p>level 1: 4</p><p>level 2: 3</p><p></p><p>[b]Prepared spells:[/b]</p><p>Orisons:</p><p>[I]detect magic [/I]x2, [I]light, create water, flare[/I]</p><p></p><p>1st-level:</p><p>[i]cure light wounds[/i] x2, [i]magic stone[/i], [i]obscuring mist[/i]</p><p></p><p>2nd-level:</p><p>[i]cure moderate wounds x2[/i], [i]flaming sphere[/i]</p><p></p><p>[b]Languages:[/b]</p><p>Common</p><p>Halfling</p><p>Elven</p><p>Orc</p><p>Druidic</p><p></p><p>[b]Gear:[/b]</p><p>Dragonhide Shirt (500 gp)[12.5 lbs]</p><p>Two +1 daggers (4604 gp)[1 lb]</p><p>Masterwork Sling (300 gp)</p><p>20 sling bullets (3 sp) [5 lbs]</p><p>Periapt of Wisdom +2 (4000 gp)</p><p>MWT hieves' Tools (100 gp)[2 lbs]</p><p>Backpack (2 gp) [.5 lbs]</p><p>Lantern, bullseye (12 gp) [1.5 lbs]</p><p>Rope, silk: 50 ft (10 gp) [5 lbs]</p><p>2 sacks, medium size (2 sp) [1 lb]</p><p>4 belt pouches (4 gp) [.5 lbs]</p><p>Miner's Pick (1 cp) [5 lbs]</p><p>30 platinum [.3 lbs]</p><p>166 gold [1.66 lbs]</p><p>13 silver [0.13 lbs]</p><p>19 copper [0.2 lbs]</p><p>Total weight: 36.7 lbs</p><p>[/code]</p><p></p><p><strong>Description:</strong> Corbin is an average-sized halfling, standing at just a smidge over three feet tall. He is slender in build, and has dark brown hair that he keeps tied up in a short topknot. Corbin has a friendly looking face with light hazel eyes and a wide smile. He wears an small armored shirt made from the scales of a green dragon, its color signifying, at least to him, his devotion to the natural world. The dragonscale armor is just one of the many treasures unearthed by the halfling during his excavations of the old city. Under his armor he wears a matching green tunic, and Corbin's small legs sport a pair of fancy, copper-brown leggings and high boots made of thin leather.</p><p></p><p><strong>Background:</strong> Corbin Deeppouch started his life on the streets like so many others before him: struggling for life, eking out a meager existence, and trying one's level best to stay out of the way of the warring gangs. When the struggle finally overcame his parents, Corbin was just reaching adolescence. Forced to fend for himself, the young halfling took refuge in an ancient and mostly abandoned section on the outskirts of the city, where he would be safe from the warring gangs and corrupt authorities. One day, while skulking about his "domain," he stumbled upon some ancient tablets detailing the outside world, the way it was centuries past, before the city was walled off and separated. Something stirred within Corbin, and he suddenly became aware of his place within the natural order. With the help of the ancient tablets, he began to follow the path of the druid, continually searching the ruins of the city for the clues that could lead the city back to nature.</p><p></p><p>Most of Corbin's average day is spent digging through the ancient ruins around the outer rim of the metropolis. He searches constantly in hope of finding yet more clues to the world that exists beyond the city walls. When Corbin ventures into the more populated areas of the town, he stays on the lookout for any upcoming expeditions beyond the walls, and he would gladly offer up his time, knowledge, and even money to help such a venture along. His extensive time in and around archeological sites has allowed him to cultivate more than a few friendships with other urban explorers and historians who frequent the same locations and share similar interests. Of no small help are his friendly, curious attitude and happy-go-lucky outlook.</p><p></p><p>However, while Corbin is convinced that his power comes directly from nature itself, it is slightly more complicated than that. His power is actually drawn from the lifeforce of the city, though he doesn't know it. His power comes from the collective need of every living thing in the city to return to its roots and escape the metropolis.</p></blockquote><p></p>
[QUOTE="Komodo, post: 2971773, member: 12833"] [b]Corbin Deeppouch - Rogue/Druid[/b] [b]Stats:[/b] [code] [b]Class:[/b] Rogue 1/Druid 4 [b]Race:[/b] Halfling [b]Deity:[/b] None [b]Alignment:[/b] Neutral Good [b]Age:[/b] 24 [b]Gender:[/b] Male [b]Height:[/b] 3'1" [b]Weight:[/b] 35 lbs [b]Eyes:[/b] Two [b]Hair:[/b] Dark Brown [b]Skin:[/b] Yes [b]Ability Scores:[/b] Str: 12 Dex: 16 Con: 10 Int: 14 Wis: 14+2 = 16 Cha: 10 [b]HP:[/b] 24 [b]AC:[/b] 18 = 10 + 4 armor + 3 Dex + 1 size [b]Init.:[/b] +3 [b]BAB/Grapple:[/b] +3/+0 [b]Saves:[/b] Fort +5, Ref +7, Will +7 [b]Attacks:[/b] Single Dagger at +7 for 1d3+2 Two Daggers at +5/+0 for 1d3+2/1d3+1 Sling at +8 for 1d3+1 [b]Racial Abilities:[/b] +2 vs. fear +1 with thrown weapons [b]Class Abilities:[/b] Sneak Attack +1d6 Trapfinding Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Spontaneous Rejuvenation* Shapeshift* (Predator Form w/ Mobility) *Replacement class features from PHB2. [b]Feats:[/b] Two Weapon Fighting Weapon Finesse [b]Skills:[/b] Skill: Total = Ability + Ranks + Misc Concentration: 6 = 0 + 6 + 0 Balance: 4 = 3 + 1 - 1 Climb: 2 = 1 + 1 + 1 Decipher Script: 6 = 2 + 4 + 0 Hide: 9 = 3 + 4 + 3 Jump: 3 = 1 + 2 + 1 Knowledge (Hist.)4 = 2 + 2 + 0 Knowledge (Local)6 = 2 + 4 + 0 Knowledge (Nat.) 6 = 2 + 4 + 0 Listen 9 = 3 + 4 + 2 Move Silently: 7 = 3 + 4 + 1 Open Lock: 5 = 3 + 2 + 0 Search: 6 = 2 + 4 + 0 Sleight of Hand: 5 = 3 + 2 + 0 Spot: 9 = 3 + 6 + 0 Spellcraft: 7 = 2 + 5 + 0 Tumble: 5 = 3 + 4 - 1 Use Mag. Dev.: 3 = 0 + 3 + 0 [b]Spells per day:[/b] level 0: 5 level 1: 4 level 2: 3 [b]Prepared spells:[/b] Orisons: [I]detect magic [/I]x2, [I]light, create water, flare[/I] 1st-level: [i]cure light wounds[/i] x2, [i]magic stone[/i], [i]obscuring mist[/i] 2nd-level: [i]cure moderate wounds x2[/i], [i]flaming sphere[/i] [b]Languages:[/b] Common Halfling Elven Orc Druidic [b]Gear:[/b] Dragonhide Shirt (500 gp)[12.5 lbs] Two +1 daggers (4604 gp)[1 lb] Masterwork Sling (300 gp) 20 sling bullets (3 sp) [5 lbs] Periapt of Wisdom +2 (4000 gp) MWT hieves' Tools (100 gp)[2 lbs] Backpack (2 gp) [.5 lbs] Lantern, bullseye (12 gp) [1.5 lbs] Rope, silk: 50 ft (10 gp) [5 lbs] 2 sacks, medium size (2 sp) [1 lb] 4 belt pouches (4 gp) [.5 lbs] Miner's Pick (1 cp) [5 lbs] 30 platinum [.3 lbs] 166 gold [1.66 lbs] 13 silver [0.13 lbs] 19 copper [0.2 lbs] Total weight: 36.7 lbs [/code] [b]Description:[/b] Corbin is an average-sized halfling, standing at just a smidge over three feet tall. He is slender in build, and has dark brown hair that he keeps tied up in a short topknot. Corbin has a friendly looking face with light hazel eyes and a wide smile. He wears an small armored shirt made from the scales of a green dragon, its color signifying, at least to him, his devotion to the natural world. The dragonscale armor is just one of the many treasures unearthed by the halfling during his excavations of the old city. Under his armor he wears a matching green tunic, and Corbin's small legs sport a pair of fancy, copper-brown leggings and high boots made of thin leather. [b]Background:[/b] Corbin Deeppouch started his life on the streets like so many others before him: struggling for life, eking out a meager existence, and trying one's level best to stay out of the way of the warring gangs. When the struggle finally overcame his parents, Corbin was just reaching adolescence. Forced to fend for himself, the young halfling took refuge in an ancient and mostly abandoned section on the outskirts of the city, where he would be safe from the warring gangs and corrupt authorities. One day, while skulking about his "domain," he stumbled upon some ancient tablets detailing the outside world, the way it was centuries past, before the city was walled off and separated. Something stirred within Corbin, and he suddenly became aware of his place within the natural order. With the help of the ancient tablets, he began to follow the path of the druid, continually searching the ruins of the city for the clues that could lead the city back to nature. Most of Corbin's average day is spent digging through the ancient ruins around the outer rim of the metropolis. He searches constantly in hope of finding yet more clues to the world that exists beyond the city walls. When Corbin ventures into the more populated areas of the town, he stays on the lookout for any upcoming expeditions beyond the walls, and he would gladly offer up his time, knowledge, and even money to help such a venture along. His extensive time in and around archeological sites has allowed him to cultivate more than a few friendships with other urban explorers and historians who frequent the same locations and share similar interests. Of no small help are his friendly, curious attitude and happy-go-lucky outlook. However, while Corbin is convinced that his power comes directly from nature itself, it is slightly more complicated than that. His power is actually drawn from the lifeforce of the city, though he doesn't know it. His power comes from the collective need of every living thing in the city to return to its roots and escape the metropolis. [/QUOTE]
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