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Metropolis - The Weight of the World (and Found Wanting)
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<blockquote data-quote="Tonks" data-source="post: 2982591" data-attributes="member: 42402"><p><strong>Azot, Dwarven Sewer Druid</strong></p><p></p><p>Azot</p><p></p><p>[sblock]</p><p><strong>Stats:</strong></p><p>[code]</p><p>[b]Class:[/b] Druid 5</p><p>[b]Race:[/b] Dwarf</p><p>[b]Deity:[/b] Sebek</p><p>[b]Alignment:[/b] Chaotic Neutral </p><p></p><p>[b]Age:[/b] 65</p><p>[b]Gender:[/b] Male</p><p>[b]Height:[/b] 5'</p><p>[b]Weight:[/b] 165 lbs</p><p>[b]Eyes:[/b] Green</p><p>[b]Hair:[/b] Black</p><p>[b]Skin:[/b] Dark Brown</p><p></p><p>[b]Ability Scores:[/b] </p><p>Str: 12 </p><p>Dex: 14 </p><p>Con: 14 (12+2) </p><p>Int: 12 </p><p>Wis: 17 (+1 @4) </p><p>Cha: 6 (8-2)</p><p></p><p>[b]HP:[/b] 38</p><p>[b]AC:[/b] 16 = 10 + 3 armor + 2 Dex + 1 RoP </p><p>[b]Init.:[/b] +2</p><p>[b]BAB/Grapple:[/b] +3/+4</p><p>[b]Saves:[/b] Fort +7, Ref +4, Will +7</p><p></p><p>[b]Attacks:[/b]</p><p>Bone Club +1 (+4/1d6+1/x2/B)</p><p></p><p>[b]Racial Abilities:[/b]</p><p>- 20’ Base Speed.</p><p>- 60’ Darkvision</p><p>- Stonecunning: +2 Search check to notice unusual stonework. Intuit</p><p>depth underground.</p><p>- Weapon Familiarity: Treat Dwarven Waraxes and Urgroshes as</p><p>Martial Weapons instead of exotic.</p><p>- Stability: +4 bonus to resist being Bull Rushed.</p><p>- +2 saving throw vs poisons</p><p>- +2 saving throw vs spells and spell-like effects</p><p>- +1 racial bonus on attack rolls vs orcs and goblinoids</p><p>- +4 Dodge bonus to AC against monsters of the Giant type</p><p>- +2 racial bonus on Appraise and Craft checks on items made of stone or metal</p><p></p><p>[b]Class Abilities:[/b]</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Shapeshift: Azot can turn into a powerful animal or</p><p>nature - orientated form. When in his predator form, his</p><p>body turns into a crocidile, the chosen form of Sebek. It</p><p>requires only a swift action for him to make this change,</p><p>and there is no limit to the amount of times Azot can switch</p><p>between dwarven and animal shape. When in this form, he can</p><p>not activate magical items or cast spells and even taking the</p><p>Natural Spell feat would not allow him to do so. His natural</p><p>attack in this form is treated as a magical attack (a bonus of</p><p>1/4 his current level), so currently his bite attack is a +1 bonus</p><p>to hit, damage and overcome physical resistance.</p><p></p><p>If there is a time when he has no other option left to him</p><p>but to leave the ground, Azot can also turn into an avian</p><p>creature. He has not done so at this time as Sebek does</p><p>not smile upon the usage of this ability and considers flying</p><p>away from any fight to be a cowardly action.* (Predator</p><p>Form w/ Mobility; Aerial Form)</p><p></p><p></p><p>*Replacement class features from PHB2.</p><p></p><p>[b]Feats:[/b]</p><p>Heighten Spell</p><p>Earth Sense*: As long as you are touching the ground, you can</p><p>take a move action to sense the number if creatures within 20' that</p><p>are also touching the ground and the direction to each one. You</p><p>cannot pinpoint the location of any creature with this feet.</p><p></p><p>*Feat from Races of Stone</p><p></p><p>[b]Skills:[/b]</p><p>Skill: Total = Ability + Ranks + Misc</p><p>Concentration: 6 = 2 + 4 + 0</p><p>Heal: 7 = 3 + 4 + 0</p><p>Knowledge (Nat.) 11 = 1 + 8 + 2</p><p>Listen 8 = 3 + 5 +0</p><p>Spot: 8 = 3 + 5 + 0</p><p>Spellcraft: 5 = 1 + 4 + 0 </p><p>Survival: 13= 3 + 8 + 2</p><p>Swim: 3= 1+ 2 + 0</p><p></p><p>[b]Spells per day:[/b]</p><p>level 0: 5</p><p>level 1: 4</p><p>level 2: 3</p><p>level 3: 2</p><p></p><p>[b]Prepared spells:[/b]</p><p>Orisons:</p><p>[I]Purify Food and Drink[/I]x2, [i]flare[/i]x2 [I]create water[/I]</p><p></p><p>1st-level:</p><p>[s][i]cure light wounds[/i][/s], [i]speak with animals[/i], [i]magic stone[/i], [s][i]Longstrider[/i][/s]</p><p></p><p>2nd-level:</p><p>[s][i]Bull’s Strength[/i][/s], [s][i]summon swarm[/i][/s], [i]Barkskin[/i]</p><p></p><p>3rd – level</p><p>[s][i]cure moderate wounds[/i][/s], [s][i]call lightening[/i][/s]</p><p></p><p>[b]Languages:[/b]</p><p>Common</p><p>Dwarven</p><p>Druidic</p><p>Undercommon</p><p></p><p>[b]Gear:[/b]</p><p>Crocodile Leather Armor +1 (1,160 gp) [15lbs]</p><p>Crocodile Bone Amulet of Natural Armor +1 (2,000 gp) </p><p>Crocodile Hide Belt of Resistance +1 (1,000 gp)</p><p>Bone Club +1 (2,300 gp) [3lbs]</p><p>Bone Wand of Entangle (50) (750 gp)</p><p>Bone Wand of CLW (50) (750 gp)</p><p>Ring of Prot +1 (2,000gp)</p><p>Backpack (2 gp) [.5 lbs]</p><p>4 belt pouches (4 gp) [.5 lbs]</p><p>40 gold [.40 lbs]</p><p>Total weight: 19.4 lbs</p><p>[/code]</p><p></p><p><strong>Description:</strong> Azot is taller than the average dwarf, standing roughly five feet, but due to the dirt and grime that continually covers him, most think he is simply human. He is not stoutly built like many of his kin and his lean frame is covered in sinewy muscles instead of bulk, as his life in the undercity of Metropolis has stripped away any excess fat from his body. His hair and beard are wild and unkempt, both thoroughly saturated with the grime that coats his body like a second skin, and his bright emerald eyes peer out through equally shaggy brows. He wears the skins and bones of his fallen brethren and trusts that Sebek will continue to bless and protect him as long as he continues to do so.</p><p></p><p> </p><p><strong>Background: </strong> While the dwarves he grew up with never treated him unkindly, Azot always felt like an outcast among them. Azot fled beneath the surface of Metropolis twenty-five years ago to escape the life he felt fate had cursed him into having. His hands would have allowed him to be a fine gemcutter, but he had no love to shape and work with the fruits of the earth the way his kin did. He knew early in his life that he was not like his dwarven kin, but it was not until the dreams began that the differences became too great to ignore. Feeling like the world above threatened to crush him with its <em>rules and etiquette </em>, Azot ventured below the city and soon found himself lost in the labyrinth below. However, instead of feeling fear, he felt a feeling of acceptance and peace, slowly losing the trappings of humanity and living as little more than a beast himself. He told none of his family about his decision to leave for the undercity and after two decades they still search for him. However since they keep their searches above ground, they never learned anything new.</p><p></p><p>Time lost all meaning to Azot and as the animals around him began to accept him as one of their own, he felt his connection to the sewers growing stronger. As he sunk further into a primal state, Azot’s spirit reached outwards until it found the source of his strength: Sebek.</p><p></p><p>While the god of crocodiles had lost much of its strength, it saw in Azot a vessel that could bring others to his fold and slowly restored Azot’s humanity and allowed the young dwarven druid to call upon him for assistance in surviving the dangers of his home. As Azot grew more comfortable with his abilities, Sebek began moving him closer to the settled regions of the sewers and sent Azot visions of him protecting those who shared his home and punishing those who would disrupt the balance of the world below.</p><p></p><p>Since then, Azot has became the story that parents use when they wish to keep their children close, as well as looked upon as the silent and deadly guardian who watches over them. They know that he does not allow any to threaten his judgment over his “lands” and those who have sought to dispose of him have not returned. Sebek’s worship has also increased as many sewer dwellers offer small offerings to him in thanks for their protector, as well as to keep Azot’s stern gaze away from them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tonks, post: 2982591, member: 42402"] [b]Azot, Dwarven Sewer Druid[/b] Azot [sblock] [b]Stats:[/b] [code] [b]Class:[/b] Druid 5 [b]Race:[/b] Dwarf [b]Deity:[/b] Sebek [b]Alignment:[/b] Chaotic Neutral [b]Age:[/b] 65 [b]Gender:[/b] Male [b]Height:[/b] 5' [b]Weight:[/b] 165 lbs [b]Eyes:[/b] Green [b]Hair:[/b] Black [b]Skin:[/b] Dark Brown [b]Ability Scores:[/b] Str: 12 Dex: 14 Con: 14 (12+2) Int: 12 Wis: 17 (+1 @4) Cha: 6 (8-2) [b]HP:[/b] 38 [b]AC:[/b] 16 = 10 + 3 armor + 2 Dex + 1 RoP [b]Init.:[/b] +2 [b]BAB/Grapple:[/b] +3/+4 [b]Saves:[/b] Fort +7, Ref +4, Will +7 [b]Attacks:[/b] Bone Club +1 (+4/1d6+1/x2/B) [b]Racial Abilities:[/b] - 20’ Base Speed. - 60’ Darkvision - Stonecunning: +2 Search check to notice unusual stonework. Intuit depth underground. - Weapon Familiarity: Treat Dwarven Waraxes and Urgroshes as Martial Weapons instead of exotic. - Stability: +4 bonus to resist being Bull Rushed. - +2 saving throw vs poisons - +2 saving throw vs spells and spell-like effects - +1 racial bonus on attack rolls vs orcs and goblinoids - +4 Dodge bonus to AC against monsters of the Giant type - +2 racial bonus on Appraise and Craft checks on items made of stone or metal [b]Class Abilities:[/b] Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Shapeshift: Azot can turn into a powerful animal or nature - orientated form. When in his predator form, his body turns into a crocidile, the chosen form of Sebek. It requires only a swift action for him to make this change, and there is no limit to the amount of times Azot can switch between dwarven and animal shape. When in this form, he can not activate magical items or cast spells and even taking the Natural Spell feat would not allow him to do so. His natural attack in this form is treated as a magical attack (a bonus of 1/4 his current level), so currently his bite attack is a +1 bonus to hit, damage and overcome physical resistance. If there is a time when he has no other option left to him but to leave the ground, Azot can also turn into an avian creature. He has not done so at this time as Sebek does not smile upon the usage of this ability and considers flying away from any fight to be a cowardly action.* (Predator Form w/ Mobility; Aerial Form) *Replacement class features from PHB2. [b]Feats:[/b] Heighten Spell Earth Sense*: As long as you are touching the ground, you can take a move action to sense the number if creatures within 20' that are also touching the ground and the direction to each one. You cannot pinpoint the location of any creature with this feet. *Feat from Races of Stone [b]Skills:[/b] Skill: Total = Ability + Ranks + Misc Concentration: 6 = 2 + 4 + 0 Heal: 7 = 3 + 4 + 0 Knowledge (Nat.) 11 = 1 + 8 + 2 Listen 8 = 3 + 5 +0 Spot: 8 = 3 + 5 + 0 Spellcraft: 5 = 1 + 4 + 0 Survival: 13= 3 + 8 + 2 Swim: 3= 1+ 2 + 0 [b]Spells per day:[/b] level 0: 5 level 1: 4 level 2: 3 level 3: 2 [b]Prepared spells:[/b] Orisons: [I]Purify Food and Drink[/I]x2, [i]flare[/i]x2 [I]create water[/I] 1st-level: [s][i]cure light wounds[/i][/s], [i]speak with animals[/i], [i]magic stone[/i], [s][i]Longstrider[/i][/s] 2nd-level: [s][i]Bull’s Strength[/i][/s], [s][i]summon swarm[/i][/s], [i]Barkskin[/i] 3rd – level [s][i]cure moderate wounds[/i][/s], [s][i]call lightening[/i][/s] [b]Languages:[/b] Common Dwarven Druidic Undercommon [b]Gear:[/b] Crocodile Leather Armor +1 (1,160 gp) [15lbs] Crocodile Bone Amulet of Natural Armor +1 (2,000 gp) Crocodile Hide Belt of Resistance +1 (1,000 gp) Bone Club +1 (2,300 gp) [3lbs] Bone Wand of Entangle (50) (750 gp) Bone Wand of CLW (50) (750 gp) Ring of Prot +1 (2,000gp) Backpack (2 gp) [.5 lbs] 4 belt pouches (4 gp) [.5 lbs] 40 gold [.40 lbs] Total weight: 19.4 lbs [/code] [b]Description:[/b] Azot is taller than the average dwarf, standing roughly five feet, but due to the dirt and grime that continually covers him, most think he is simply human. He is not stoutly built like many of his kin and his lean frame is covered in sinewy muscles instead of bulk, as his life in the undercity of Metropolis has stripped away any excess fat from his body. His hair and beard are wild and unkempt, both thoroughly saturated with the grime that coats his body like a second skin, and his bright emerald eyes peer out through equally shaggy brows. He wears the skins and bones of his fallen brethren and trusts that Sebek will continue to bless and protect him as long as he continues to do so. [b]Background: [/b] While the dwarves he grew up with never treated him unkindly, Azot always felt like an outcast among them. Azot fled beneath the surface of Metropolis twenty-five years ago to escape the life he felt fate had cursed him into having. His hands would have allowed him to be a fine gemcutter, but he had no love to shape and work with the fruits of the earth the way his kin did. He knew early in his life that he was not like his dwarven kin, but it was not until the dreams began that the differences became too great to ignore. Feeling like the world above threatened to crush him with its [i]rules and etiquette [/i], Azot ventured below the city and soon found himself lost in the labyrinth below. However, instead of feeling fear, he felt a feeling of acceptance and peace, slowly losing the trappings of humanity and living as little more than a beast himself. He told none of his family about his decision to leave for the undercity and after two decades they still search for him. However since they keep their searches above ground, they never learned anything new. Time lost all meaning to Azot and as the animals around him began to accept him as one of their own, he felt his connection to the sewers growing stronger. As he sunk further into a primal state, Azot’s spirit reached outwards until it found the source of his strength: Sebek. While the god of crocodiles had lost much of its strength, it saw in Azot a vessel that could bring others to his fold and slowly restored Azot’s humanity and allowed the young dwarven druid to call upon him for assistance in surviving the dangers of his home. As Azot grew more comfortable with his abilities, Sebek began moving him closer to the settled regions of the sewers and sent Azot visions of him protecting those who shared his home and punishing those who would disrupt the balance of the world below. Since then, Azot has became the story that parents use when they wish to keep their children close, as well as looked upon as the silent and deadly guardian who watches over them. They know that he does not allow any to threaten his judgment over his “lands” and those who have sought to dispose of him have not returned. Sebek’s worship has also increased as many sewer dwellers offer small offerings to him in thanks for their protector, as well as to keep Azot’s stern gaze away from them. [/sblock] [/QUOTE]
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