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Metropolis (The World in Waiting) - Chapter One
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<blockquote data-quote="Festy_Dog" data-source="post: 2598850" data-attributes="member: 2561"><p><span style="font-size: 9px">ooc:[sblock]Hehe, I'm just glad I got it right! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [/sblock]</span></p><p></p><p>Ba'aktar looks once more to the others for confirmation, ideas or suggestions.</p><p></p><p><span style="color: olive">"Well, here's 'ow I would do it. The quiet go first, see what's what, and if it's all clear or they can kill any already there quiet-like then I'll just follow. If there's problems I'll rock up and make meself useful. I hope we don't need to make ourselves obvious right from the get go though."</span></p><p></p><p>He indicates the large room.</p><p></p><p><span style="color: olive">"Need most of our people covering this room. Keep the walkway around the top secure. If they don' get any touble they can send a coupla blokes to check the doors on the first floor just so we 'ave an idea of what's what with them, otherwise they need to keep the place tight. When it comes to it I dun think they could fight for long, they'd probably buy us some time at most, stealth's important. These Robes seem to have lots of people."</span></p><p></p><p>Ba'aktar's finger hovers over the makeshift map, passing over the door opposite the entrance and down the passage to the small central room. He mutters something briefly about experiments happening there. He then indicates the the door out and the corridor connecting two rooms to the central room.</p><p></p><p><span style="color: olive">"Along here we got the cells for the wee'uns. We'll need two groups so we can cover both ends. We'll need some of our best in these teams, take 'vantage of the close quarters, I'll be in one of them. Also should see if there's anything we can jam the doors with when we get there, buy us time,"</span> he says, then his finger hovers over the lower door, <span style="color: olive">"This one was almost fallin' off it's hinges when I found it, some kinda teachin' room or other. Easily breached and if so probably lots of hostiles, so my team'll stem the tide there. The other door is real damn solid, looks like some kinda torture room, locked from the other sides me thinks. Could be people in there that need our help, but best not to bother with it unless the folks on the other side initiate. Too dificult to get through otherwise."</span></p><p></p><p>Ba'aktar leans back now, mostly finished with the map.</p><p></p><p><span style="color: olive">"I dun expect us to go unnoticed f'rever, so we need to plan for a fighting retreat. The folk in the large room just need to keep their heads down an' cover the ladders for the most part. If'n they take the ground floor and have a few boys look around, soon as they get stiff resistance they should fall back to the walkway. They <em>have</em> to keep it secure for us to get the wee'uns across. Once we're out here we'll be waitin' for boats to ferry us across. I want whoever's in best nick at that stage to get split up. Half of those who can still fight go first and secure the landin' spot for the kiddies, them ghouls ain't gonna be sinkin' their claws inna them, the other half stay and leave last. We'll probably need to hold the spot for a few minutes, so it'll be hard. I'll be the last person into the last boat across.</span></p><p><span style="color: olive"></span></p><p><span style="color: olive">"Either of you want to add anything? Think of anything better? Ghost, prob'ly best if you explain the plan to the boys. You seem easier on the ears than me.</span></p><p></p><p>Ba'aktar adds a small room-like shape onto the corridor between the large room and the experiment room. He scratches his chin and looks at it thoughtfully while waiting for the troops to be informed.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 2598850, member: 2561"] [size=1]ooc:[sblock]Hehe, I'm just glad I got it right! ;) [/sblock][/size] Ba'aktar looks once more to the others for confirmation, ideas or suggestions. [color=olive]"Well, here's 'ow I would do it. The quiet go first, see what's what, and if it's all clear or they can kill any already there quiet-like then I'll just follow. If there's problems I'll rock up and make meself useful. I hope we don't need to make ourselves obvious right from the get go though."[/color] He indicates the large room. [color=olive]"Need most of our people covering this room. Keep the walkway around the top secure. If they don' get any touble they can send a coupla blokes to check the doors on the first floor just so we 'ave an idea of what's what with them, otherwise they need to keep the place tight. When it comes to it I dun think they could fight for long, they'd probably buy us some time at most, stealth's important. These Robes seem to have lots of people."[/color] Ba'aktar's finger hovers over the makeshift map, passing over the door opposite the entrance and down the passage to the small central room. He mutters something briefly about experiments happening there. He then indicates the the door out and the corridor connecting two rooms to the central room. [color=olive]"Along here we got the cells for the wee'uns. We'll need two groups so we can cover both ends. We'll need some of our best in these teams, take 'vantage of the close quarters, I'll be in one of them. Also should see if there's anything we can jam the doors with when we get there, buy us time,"[/color] he says, then his finger hovers over the lower door, [color=olive]"This one was almost fallin' off it's hinges when I found it, some kinda teachin' room or other. Easily breached and if so probably lots of hostiles, so my team'll stem the tide there. The other door is real damn solid, looks like some kinda torture room, locked from the other sides me thinks. Could be people in there that need our help, but best not to bother with it unless the folks on the other side initiate. Too dificult to get through otherwise."[/color] Ba'aktar leans back now, mostly finished with the map. [color=olive]"I dun expect us to go unnoticed f'rever, so we need to plan for a fighting retreat. The folk in the large room just need to keep their heads down an' cover the ladders for the most part. If'n they take the ground floor and have a few boys look around, soon as they get stiff resistance they should fall back to the walkway. They [i]have[/i] to keep it secure for us to get the wee'uns across. Once we're out here we'll be waitin' for boats to ferry us across. I want whoever's in best nick at that stage to get split up. Half of those who can still fight go first and secure the landin' spot for the kiddies, them ghouls ain't gonna be sinkin' their claws inna them, the other half stay and leave last. We'll probably need to hold the spot for a few minutes, so it'll be hard. I'll be the last person into the last boat across. "Either of you want to add anything? Think of anything better? Ghost, prob'ly best if you explain the plan to the boys. You seem easier on the ears than me.[/color] Ba'aktar adds a small room-like shape onto the corridor between the large room and the experiment room. He scratches his chin and looks at it thoughtfully while waiting for the troops to be informed. [/QUOTE]
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