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Metropolis (The World in Waiting) - Chapter One
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<blockquote data-quote="Phoenix" data-source="post: 2633138" data-attributes="member: 16166"><p>[sblock]Initiative Order:</p><p>Rogue Group - 17</p><p>Warrior Group - 13</p><p>Jovik - 12</p><p>Ba'aktar - 7</p><p>Taran (and Twitchy) - 6</p><p>Yellow Robes - 5</p><p></p><p>Combat Rolls:</p><p>Warrior Group attack roll (AC 13) +15 - Hit</p><p>Warrior Group damage roll - 5pts (13/18hp)</p><p>Rogue Group attack roll (AC 13) +9 - Miss</p><p>Taran damage roll - 9pts (4/18hp)</p><p>Twitchy attack roll (AC 13) +19 - Hit</p><p>Twitchy damage roll - 3pts (1/18hp)</p><p>Cultists Fortitude save (DC 13) +18 - Success</p><p>Cultists Concentration check (DC 15) +9 - Failure</p><p>Cultists attack roll (AC 14) +22 - Critical Threat</p><p>Cultists critical confirmation (AC 14) +11 - Failure</p><p>Cultists damage roll - 2pts (18/20hp)[/sblock]</p><p></p><p>The cultists emerged from the doors far below the walkway, pouring into the room like a wave of savage beasts, slicing their way into the ranks of the invaders. The warriors of the group slash their way into the cultists, trying to stem the tide of those charging into the room, and succeeding for the time being.</p><p>Taran's gesture calls down a vertical bolt of lighting, slamming into one of the cultists and knocking him to the ground and exposing him to Twitchy's ravenous attacks. One single lightning stroke seemed to do little to demorilize the robes though, their blades slashing back against the invaders. At the rear of the battle ten yellow robes gesture widely, attempting to loose their magics, but the crushing tide of battle distracts them, causing their magic to fail once more.</p><p>Up on the walkway the door is clear though, with all of the cultists downstairs it seems, trying to force the invaders out of their sanctum.</p></blockquote><p></p>
[QUOTE="Phoenix, post: 2633138, member: 16166"] [sblock]Initiative Order: Rogue Group - 17 Warrior Group - 13 Jovik - 12 Ba'aktar - 7 Taran (and Twitchy) - 6 Yellow Robes - 5 Combat Rolls: Warrior Group attack roll (AC 13) +15 - Hit Warrior Group damage roll - 5pts (13/18hp) Rogue Group attack roll (AC 13) +9 - Miss Taran damage roll - 9pts (4/18hp) Twitchy attack roll (AC 13) +19 - Hit Twitchy damage roll - 3pts (1/18hp) Cultists Fortitude save (DC 13) +18 - Success Cultists Concentration check (DC 15) +9 - Failure Cultists attack roll (AC 14) +22 - Critical Threat Cultists critical confirmation (AC 14) +11 - Failure Cultists damage roll - 2pts (18/20hp)[/sblock] The cultists emerged from the doors far below the walkway, pouring into the room like a wave of savage beasts, slicing their way into the ranks of the invaders. The warriors of the group slash their way into the cultists, trying to stem the tide of those charging into the room, and succeeding for the time being. Taran's gesture calls down a vertical bolt of lighting, slamming into one of the cultists and knocking him to the ground and exposing him to Twitchy's ravenous attacks. One single lightning stroke seemed to do little to demorilize the robes though, their blades slashing back against the invaders. At the rear of the battle ten yellow robes gesture widely, attempting to loose their magics, but the crushing tide of battle distracts them, causing their magic to fail once more. Up on the walkway the door is clear though, with all of the cultists downstairs it seems, trying to force the invaders out of their sanctum. [/QUOTE]
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