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Metropolis (The World in Waiting) - Chapter One
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<blockquote data-quote="Phoenix" data-source="post: 2642906" data-attributes="member: 16166"><p>[sblock]Initiative Order:</p><p>Taran (and Twitchy) - 19</p><p>Rogue Group - 17 (Holding doors)</p><p>Ba'aktar - 15</p><p>Warrior Group - 13</p><p>Ettin - 12</p><p>Ghost - 9</p><p>Yellow Robes - 5</p><p></p><p>Combat Rolls:</p><p>Warrior Group attack roll (Cultists - AC 13) +9 - Miss</p><p>Warrior Group attack roll (Ettin - AC 18) +17/+5/+20/+19 - Miss/Critical Miss/Hit/Hit</p><p>Warrior Group damage roll (Ettin) - 19pts (24pts total)</p><p>Ettin attack roll (AC 14) +18/+26 - Hit/Hit</p><p>Ettin damage roll - 17pts/12pts (-4/20hp & 1/20hp)</p><p>Ettin Will save (DC 15) +10 - Failure (Immune to Spell Effect)</p><p>Yellow Robes attack roll (AC 14) +23 - Critical Threat</p><p>Yellow Robes critical confirmation (AC 14) +8 - Miss</p><p>Yellow Robes damage roll - 8pts (5/20hps)</p><p></p><p>OOC: Taran is up on the walkway with Twitchy, will Twitchy enter the fray again? Where do you want the wolf? Ghost, you are on the battleground below them. Ba'aktar, well, you knwo where you are.[/sblock]</p><p></p><p>Taran's hands begin to move once more as his magic snakes through his fingers, conjuring the image of a wolf in his hands. Ba'aktar's large form runs past the small druid, hitting the ladder and nailing the steps two and three at a time, dropping the last few feet at the end to enter the fray faster.</p><p></p><p>Warriors attempt to surround the large creature, ducking in to stab at its hind quarters and slashing at its legs. In a roar of pain the creature bashes about widely, throwing one of the men bent and crushes across the room, and hitting another so hard that the snapping of the bones in his arm is audible about the battle. Ghost's magic dances about the creatures head for a moment, but is unaffected and barely notices that anything was even attempted on him.</p><p></p><p>The few warriors left fighting the robes get slowly beaten back, as if the tide was now turning towards the robes for the first time. With battered warriors, a mad killing machine on the loose, and the group no closer to escaping with the children, it looks like a dark day indeed.</p></blockquote><p></p>
[QUOTE="Phoenix, post: 2642906, member: 16166"] [sblock]Initiative Order: Taran (and Twitchy) - 19 Rogue Group - 17 (Holding doors) Ba'aktar - 15 Warrior Group - 13 Ettin - 12 Ghost - 9 Yellow Robes - 5 Combat Rolls: Warrior Group attack roll (Cultists - AC 13) +9 - Miss Warrior Group attack roll (Ettin - AC 18) +17/+5/+20/+19 - Miss/Critical Miss/Hit/Hit Warrior Group damage roll (Ettin) - 19pts (24pts total) Ettin attack roll (AC 14) +18/+26 - Hit/Hit Ettin damage roll - 17pts/12pts (-4/20hp & 1/20hp) Ettin Will save (DC 15) +10 - Failure (Immune to Spell Effect) Yellow Robes attack roll (AC 14) +23 - Critical Threat Yellow Robes critical confirmation (AC 14) +8 - Miss Yellow Robes damage roll - 8pts (5/20hps) OOC: Taran is up on the walkway with Twitchy, will Twitchy enter the fray again? Where do you want the wolf? Ghost, you are on the battleground below them. Ba'aktar, well, you knwo where you are.[/sblock] Taran's hands begin to move once more as his magic snakes through his fingers, conjuring the image of a wolf in his hands. Ba'aktar's large form runs past the small druid, hitting the ladder and nailing the steps two and three at a time, dropping the last few feet at the end to enter the fray faster. Warriors attempt to surround the large creature, ducking in to stab at its hind quarters and slashing at its legs. In a roar of pain the creature bashes about widely, throwing one of the men bent and crushes across the room, and hitting another so hard that the snapping of the bones in his arm is audible about the battle. Ghost's magic dances about the creatures head for a moment, but is unaffected and barely notices that anything was even attempted on him. The few warriors left fighting the robes get slowly beaten back, as if the tide was now turning towards the robes for the first time. With battered warriors, a mad killing machine on the loose, and the group no closer to escaping with the children, it looks like a dark day indeed. [/QUOTE]
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