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Metropolis - The World in Waiting (Chapter Two)
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<blockquote data-quote="jkason" data-source="post: 2517568" data-attributes="member: 2710"><p>I took "see more" to mean "stat up the character." Hope that's all right. A few notes:</p><p></p><p>* I figure Ru was on the road to be some kind of brawler, and had gained enough experience in Ari's employ to warrant a level of it before meeting Gis. "Street thug" seemed more like a type of barbarian than a fighter proper. Gis' comments about "never focusing" made sense here, too, as Ru had to change alignment to become a monk, giving up rage for discipline.</p><p></p><p>* Hit point rolls <a href="http://invisiblecastle.com/find.py?id=139793" target="_blank">here</a>. I went with full hit points at first level, so they have no roll. Let me know if that's wrong and I'll roll that level.</p><p></p><p>* +1 added to Wisdom for being 4th level</p><p></p><p>* If you're doing skill point math, I had him start with 4 ranks each in Climb, Intimidate, Jump, Survival, and Ride.</p><p></p><p>* I'd like to interpret Survival a little differently given the environment. Mostly, "in the wild" would apply to the rough city streets instead. Growing up like he did, Ru knows how to find food without paying for it (what's safe to trash pick from, where to look for unattended sewer gardens, that sort of thing), how to avoid wandering gangs and corrupt guards (on the streets, these would be your "natural hazards," yes?), and so on. To the same extent, I'd apply this to the Track feat, so Ru's knowledge of how to navigate and hide in the city helps him find people trying to do the same. All of which, of course, would be pending approval. </p><p></p><p>* Ru's the primary source of income for his family. I figure he leaves about half his take with his family "just in case." If I did my math right (feel free to check it, as math hates me in general), Ru has 487gp, 7cp left after equipment. He's got 200gp for himself, leaving the rest wherever his family stores their emergency funds.</p><p></p><p></p><p>Details below:</p><p>[sblock][CODE][B]Name:[/B] Ru Brike</p><p>[B]Class:[/B] Barbarian 1 / Monk 3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] ?</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 4 [B]XP:[/B] 6,000</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 33</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 50' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 15 +2 (6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +1 +0 +0 +0 +0 +2 13</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +2 +7</p><p>[B]Ref:[/B] 3 +0 +3</p><p>[B]Will:[/B] 3 +2 +5</p><p></p><p>Conditional Saves: </p><p>* +2 bonus vs. enchantment spells and effects</p><p>* +4 bonus on Endurance conditions</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Unarmed...................+5.....1d6+2.........x2</p><p>Unarmed (flurry)........+3/+3....1d6+2.........x2</p><p>Quarterstaff..............+6.....1d6+3.........x2</p><p>Quarterstaff (flurry)...+4/+4....1d6+3.........x2</p><p>Kama......................+6.....1d6+2.........x2</p><p>Kama (flurry)...........+4/+4....1d6+2.........x2</p><p></p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Barbarian--</p><p></p><p>* Fast Movement (+10 base racial)</p><p>* Simple and Martial weapon proficiency</p><p>* Light/Medium armor proficiency</p><p>* Shield proficiency</p><p></p><p>--Monk--</p><p></p><p>* Flurry of Blows +0/+0</p><p>* Wisdom bonus added to AC</p><p>* Flurry with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham)</p><p>* Evasion (reflex save for 1/2 = no damage)</p><p>* Fast Movement (+10)</p><p>* Still Mind (+2 vs. enchantment spells and effects)</p><p></p><p></p><p>[B]Feats:[/B] Endurance, Persuasive (bonus human), Improved Unarmed Strike (Monk), Stunning Fist 3x/day (1st level Monk), Deflect Arrows (2nd level Monk), Track (3rd level)</p><p></p><p></p><p>[B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb......................5....+2..........+7 (+9 with kit)</p><p>Intimidate.................5....+2....+2*...+9</p><p>Jump.......................6....+2..........+8 </p><p>Survival...................5....+2..........+7</p><p>Ride.......................4....+0..........+4</p><p>Bluff (cc).................3....+2....+2*...+7</p><p>Sense Motive...............4....+2..........+6</p><p></p><p>* +2 bonus from Persuasive feat</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Bracers of Armor +1...1,000gp....1lb</p><p></p><p>MW Quarterstaff.........600gp....4lb</p><p>MW Kama.................302gp....2lb</p><p></p><p>Belt pouch................1gp....1/2lb</p><p>Signal whistle............8sp....--</p><p></p><p>Traveler's outfit.........--.....--</p><p></p><p>Handy Haversack........2,000gp...5lb</p><p></p><p>--in haversack (weight total reduced to 5lb)--</p><p>Potion CLW (x3).........150gp....--</p><p>Caltrops..................1gp....2lb</p><p>Scroll case...............1gp....1/2lb</p><p>Chain (10 ft.)...........30gp....2lb</p><p>Flask.....................3cp....1.5lb</p><p>Flint and Steel...........1gp....--</p><p>Ink (1oz. vial)...........8gp....--</p><p>Inkpen....................1sp....--</p><p>MW Manacles..............50gp....2lb</p><p>Manacle Lock (amazing)..150gp....1lb</p><p>Parchment x5..............1gp....--</p><p>Sealing wax...............1gp....1lb</p><p>Waterskin.................1gp....4lb</p><p>Smokestick x2............40gp....1lb</p><p>Sunrod x5................10gp....5lb</p><p>Thunderstone.............30gp....1lb</p><p>Tindertwig x5.............5gp....--2200</p><p>Climber's kit.............80gp...5lb</p><p>Universal Solvent.........50gp...--</p><p></p><p></p><p>[B]Total Weight:[/B]12.5lbs [B]Money:[/B] 200gp (25 in belt pouch, remaining in haversack)</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 20</p><p>[B]Height:[/B] 6'2"</p><p>[B]Weight:[/B] 230lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tan[/CODE]</p><p><strong>Appearance:</strong> Perhaps to distance himself from his childhood in squallor, Ru's grooming is notably exact. His hair is cropped close and even. He's fostered a close-trimmed goatee, as well. Despite the tailoring difficulty his size and width of shoulder provide, he's made sure his clothes all fit him well, a fact that tends to show off the wealth of muscle he sports.</p><p></p><p><strong>Background:</strong> As previous post[/sblock]</p><p></p><p>Let me know if I need to change anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>jason</p></blockquote><p></p>
[QUOTE="jkason, post: 2517568, member: 2710"] I took "see more" to mean "stat up the character." Hope that's all right. A few notes: * I figure Ru was on the road to be some kind of brawler, and had gained enough experience in Ari's employ to warrant a level of it before meeting Gis. "Street thug" seemed more like a type of barbarian than a fighter proper. Gis' comments about "never focusing" made sense here, too, as Ru had to change alignment to become a monk, giving up rage for discipline. * Hit point rolls [url=http://invisiblecastle.com/find.py?id=139793]here[/url]. I went with full hit points at first level, so they have no roll. Let me know if that's wrong and I'll roll that level. * +1 added to Wisdom for being 4th level * If you're doing skill point math, I had him start with 4 ranks each in Climb, Intimidate, Jump, Survival, and Ride. * I'd like to interpret Survival a little differently given the environment. Mostly, "in the wild" would apply to the rough city streets instead. Growing up like he did, Ru knows how to find food without paying for it (what's safe to trash pick from, where to look for unattended sewer gardens, that sort of thing), how to avoid wandering gangs and corrupt guards (on the streets, these would be your "natural hazards," yes?), and so on. To the same extent, I'd apply this to the Track feat, so Ru's knowledge of how to navigate and hide in the city helps him find people trying to do the same. All of which, of course, would be pending approval. * Ru's the primary source of income for his family. I figure he leaves about half his take with his family "just in case." If I did my math right (feel free to check it, as math hates me in general), Ru has 487gp, 7cp left after equipment. He's got 200gp for himself, leaving the rest wherever his family stores their emergency funds. Details below: [sblock][CODE][B]Name:[/B] Ru Brike [B]Class:[/B] Barbarian 1 / Monk 3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] ? [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 4 [B]XP:[/B] 6,000 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 33 [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] - [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 50' [B]Spell Res:[/B] - [B]Wis:[/B] 15 +2 (6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] - [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +1 +0 +0 +0 +0 +2 13 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +2 +7 [B]Ref:[/B] 3 +0 +3 [B]Will:[/B] 3 +2 +5 Conditional Saves: * +2 bonus vs. enchantment spells and effects * +4 bonus on Endurance conditions [B]Weapon Attack Damage Critical[/B] Unarmed...................+5.....1d6+2.........x2 Unarmed (flurry)........+3/+3....1d6+2.........x2 Quarterstaff..............+6.....1d6+3.........x2 Quarterstaff (flurry)...+4/+4....1d6+3.........x2 Kama......................+6.....1d6+2.........x2 Kama (flurry)...........+4/+4....1d6+2.........x2 [B]Languages:[/B] Common [B]Abilities:[/B] --Barbarian-- * Fast Movement (+10 base racial) * Simple and Martial weapon proficiency * Light/Medium armor proficiency * Shield proficiency --Monk-- * Flurry of Blows +0/+0 * Wisdom bonus added to AC * Flurry with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) * Evasion (reflex save for 1/2 = no damage) * Fast Movement (+10) * Still Mind (+2 vs. enchantment spells and effects) [B]Feats:[/B] Endurance, Persuasive (bonus human), Improved Unarmed Strike (Monk), Stunning Fist 3x/day (1st level Monk), Deflect Arrows (2nd level Monk), Track (3rd level) [B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3.5 [B]Skills Ranks Mod Misc Total[/B] Climb......................5....+2..........+7 (+9 with kit) Intimidate.................5....+2....+2*...+9 Jump.......................6....+2..........+8 Survival...................5....+2..........+7 Ride.......................4....+0..........+4 Bluff (cc).................3....+2....+2*...+7 Sense Motive...............4....+2..........+6 * +2 bonus from Persuasive feat [B]Equipment: Cost Weight[/B] Bracers of Armor +1...1,000gp....1lb MW Quarterstaff.........600gp....4lb MW Kama.................302gp....2lb Belt pouch................1gp....1/2lb Signal whistle............8sp....-- Traveler's outfit.........--.....-- Handy Haversack........2,000gp...5lb --in haversack (weight total reduced to 5lb)-- Potion CLW (x3).........150gp....-- Caltrops..................1gp....2lb Scroll case...............1gp....1/2lb Chain (10 ft.)...........30gp....2lb Flask.....................3cp....1.5lb Flint and Steel...........1gp....-- Ink (1oz. vial)...........8gp....-- Inkpen....................1sp....-- MW Manacles..............50gp....2lb Manacle Lock (amazing)..150gp....1lb Parchment x5..............1gp....-- Sealing wax...............1gp....1lb Waterskin.................1gp....4lb Smokestick x2............40gp....1lb Sunrod x5................10gp....5lb Thunderstone.............30gp....1lb Tindertwig x5.............5gp....--2200 Climber's kit.............80gp...5lb Universal Solvent.........50gp...-- [B]Total Weight:[/B]12.5lbs [B]Money:[/B] 200gp (25 in belt pouch, remaining in haversack) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 20 [B]Height:[/B] 6'2" [B]Weight:[/B] 230lb [B]Eyes:[/B] Brown [B]Hair:[/B] Black [B]Skin:[/B] Tan[/CODE] [B]Appearance:[/B] Perhaps to distance himself from his childhood in squallor, Ru's grooming is notably exact. His hair is cropped close and even. He's fostered a close-trimmed goatee, as well. Despite the tailoring difficulty his size and width of shoulder provide, he's made sure his clothes all fit him well, a fact that tends to show off the wealth of muscle he sports. [B]Background:[/B] As previous post[/sblock] Let me know if I need to change anything. :) jason [/QUOTE]
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