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Metropolis - The World in Waiting (Chapter Two)
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<blockquote data-quote="hafrogman" data-source="post: 2529649" data-attributes="member: 8858"><p>When I asked about languages, he just said, "Whatever you like will be fine". So I just went with D&D standard language set up. However, it seems like half this setting is created by the players, so it might be interesting to set up a language system.</p><p></p><p></p><p>I was thinking something along these lines. . .</p><p></p><p>one common tongue. Basically, most citizens speak the same language, but given the size of the city, dialects and accents can vary to such a degree as to make communication nearly impossible.</p><p></p><p>this leads to a trader tongue, a bastardized and simplified form of the above used to combat linguistic drift in the name of free commerce.</p><p></p><p>Then the roving gangs and street people probably speak a further corrupted version full of slang, slurred speech and other such anomalies. Thus we get a street cant.</p><p></p><p>The sewer people with their own lives and kingdoms running rampant throughout the muck of the 'up world' speak gutterspeak, a language specially designed to avoid opening the mouth as much as possible. Lots of grunts and gesticulation.</p><p></p><p></p><p>Other languages that might be around. . .</p><p></p><p>A sign language for the deaf and mute. . . or those who do not wish to be overheard.</p><p></p><p>Something akin to draconic in the core game, a common language to arcanists.</p><p></p><p>Below the city, even beneath the sewers, lie ruins of an ancient city that the metropolis is built upon the ruins of. Here an ancient language can be found in written form only, spoken only by scholars who take guesses at how to pronounce it.</p><p></p><p></p><p></p><p>Any thoughts? Suggestions for more languges? Insults flung because my ideas are crap?</p></blockquote><p></p>
[QUOTE="hafrogman, post: 2529649, member: 8858"] When I asked about languages, he just said, "Whatever you like will be fine". So I just went with D&D standard language set up. However, it seems like half this setting is created by the players, so it might be interesting to set up a language system. I was thinking something along these lines. . . one common tongue. Basically, most citizens speak the same language, but given the size of the city, dialects and accents can vary to such a degree as to make communication nearly impossible. this leads to a trader tongue, a bastardized and simplified form of the above used to combat linguistic drift in the name of free commerce. Then the roving gangs and street people probably speak a further corrupted version full of slang, slurred speech and other such anomalies. Thus we get a street cant. The sewer people with their own lives and kingdoms running rampant throughout the muck of the 'up world' speak gutterspeak, a language specially designed to avoid opening the mouth as much as possible. Lots of grunts and gesticulation. Other languages that might be around. . . A sign language for the deaf and mute. . . or those who do not wish to be overheard. Something akin to draconic in the core game, a common language to arcanists. Below the city, even beneath the sewers, lie ruins of an ancient city that the metropolis is built upon the ruins of. Here an ancient language can be found in written form only, spoken only by scholars who take guesses at how to pronounce it. Any thoughts? Suggestions for more languges? Insults flung because my ideas are crap? [/QUOTE]
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