Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Metropolis - The World in Waiting (Chapter Two)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 2532925" data-attributes="member: 2820"><p>Well I was thinking that they were dialects, not seperate languages. Let's take American English and say, oh I don't know Austrialian English <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The languages are similar enough that a speaker of one can understand the other. There may be some specific vocabulary that is confusing or the manner in which a particular word is spoken, but by and large you can get the gist of what is going on. BUT you recognize each other as members of different groups. In RP this means: Nothing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Basic languages are understood by all no matter the dialect, but that members who do speak the same dialect respond better to each other (the commonality of the tongue so to speak) whether that is a bonus to Dip, Gather Infor, Intim checks or nothing, doesn't matter. You can ignore langauges by and large or entirely. And IF the GM wishes apply it only if the specific dialect matters in the specific locale and then he can decide quickly if it does. But most people speak the common trade toungue so normal communication is not affected.</p><p></p><p>The fact that locals recognize you as such is the bonus. Just as if you are in the deep south, a bit of a twang or drawl will get you farther and draw less adverse attention than a boston accent. </p><p></p><p></p><p></p><p>But I can just as easily take a standard language.</p></blockquote><p></p>
[QUOTE="Fenris, post: 2532925, member: 2820"] Well I was thinking that they were dialects, not seperate languages. Let's take American English and say, oh I don't know Austrialian English :) The languages are similar enough that a speaker of one can understand the other. There may be some specific vocabulary that is confusing or the manner in which a particular word is spoken, but by and large you can get the gist of what is going on. BUT you recognize each other as members of different groups. In RP this means: Nothing. ;) Basic languages are understood by all no matter the dialect, but that members who do speak the same dialect respond better to each other (the commonality of the tongue so to speak) whether that is a bonus to Dip, Gather Infor, Intim checks or nothing, doesn't matter. You can ignore langauges by and large or entirely. And IF the GM wishes apply it only if the specific dialect matters in the specific locale and then he can decide quickly if it does. But most people speak the common trade toungue so normal communication is not affected. The fact that locals recognize you as such is the bonus. Just as if you are in the deep south, a bit of a twang or drawl will get you farther and draw less adverse attention than a boston accent. But I can just as easily take a standard language. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Metropolis - The World in Waiting (Chapter Two)
Top