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Metropolis - The World in Waiting (Chapter Two)
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<blockquote data-quote="Phoenix" data-source="post: 2553945" data-attributes="member: 16166"><p>Sorry, what I meant was that I don't expect you to copy exactly what everyone else has put in, I expect a lot of imagination and creation as you are building a storyline for yourself. A character that is a Fighter/Monk who worships Moradin and is an adventurer with an interesting backstory would probably not be picked. An Expert who is an accountant with an interesting backstory, now that would be picked.</p><p></p><p>I'm not interested in people designing characters that will 'mesh' well with the others, it's too fake for what I imagine Metropolis to be. I don't place obstacles in the game to solely challenge a specific class, and rely on the skill of posts to bend the story.</p><p></p><p>Example: If you are following the adventures of Jovik the Jackal, you may notice that the story was supposed to be a little different then it turned out, based solely on how the player reacted.</p></blockquote><p></p>
[QUOTE="Phoenix, post: 2553945, member: 16166"] Sorry, what I meant was that I don't expect you to copy exactly what everyone else has put in, I expect a lot of imagination and creation as you are building a storyline for yourself. A character that is a Fighter/Monk who worships Moradin and is an adventurer with an interesting backstory would probably not be picked. An Expert who is an accountant with an interesting backstory, now that would be picked. I'm not interested in people designing characters that will 'mesh' well with the others, it's too fake for what I imagine Metropolis to be. I don't place obstacles in the game to solely challenge a specific class, and rely on the skill of posts to bend the story. Example: If you are following the adventures of Jovik the Jackal, you may notice that the story was supposed to be a little different then it turned out, based solely on how the player reacted. [/QUOTE]
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Metropolis - The World in Waiting (Chapter Two)
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