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Metropolis - The World in Waiting (Full)
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<blockquote data-quote="RobotRobotI" data-source="post: 2269544" data-attributes="member: 31419"><p>Very well. I'll go into a bit more detail regarding Alexis for now, and I'll add additional information regarding the Temple and the Deity [who I think shall be called Zsath, the Lord of Souls.]</p><p></p><p><strong>Background:</strong>Alexis has lived a sheltered life. Indeed, she's never been alone outside of her home, and she's never seen the reality of life in Metropolis. The few she's met outside of her family have been members of the aristocratic 'upper world' of Metropolis - and she believes that this is how everything is. She's naive and unknowing - she believes that raising the dead is a common practice, and indeed tends to be more comfortable around her zombie servitors than most other humans. She was raised mostly by a mentor appointed by her parents, a noteworthy priest in their esteemed order. His name was Vrisse, and he trained Alexis from an infant into her teen years. Most of what she knows of Necromancy comes from Vrisse, who proved to be a very capable tutor. He eventually fell ill, and joined the Ethereal plane as a ghost. His tutelage, however, did not stop, and Alexis still holds court with him regularly.</p><p></p><p>Alexis wants to see the world though, now. She's become a Priestess in her own right, and believes it is only best that she spread the Word of Zsath to others. Indeed, she's preparing to become a missionary of sorts, and hasn't the least idea as to what she'll be encountering.</p><p></p><p>(( How's that look? I'll give more information on Zsath and the Temple later tonight or tomorrow afternoon, depending on when I get back to the computer. ))</p><p></p><p><strong><span style="font-size: 12px">Zsath</span></strong></p><p><em>Lord of Souls, The Ghostking, Spiritbanker</em></p><p>LAWFUL NEUTRAL</p><p></p><p>Zsath is known to commonfolk as 'The Spiritbanker', and it's no err; indeed, Zsath is believed to be in charge of who does or does not enter the afterlife. He has the power to return any soul to the Material Plane, and again the ability to trap them forever. It's believed that he keeps a collection of souls for his own amusement. The secrets of raising and becoming undead are often granted to his followers, more out of apathy than interest. Once a body is no longer in use, it is believed by his followers, there is no reason to leave a corpse to decay. Abuse of souls, however, is considered the highest of crimes by Zsath and his followers - indeed, it's a crime punishable by death in his Temples. This is not to say he opposes any other form of conflict; he believes that any physical damage is fair game. He teaches that extremes are a positive thing - if you are to be good, be good with all of your being, and if you are to be evil, be evil to the farthest extent possible. As such, necromancers and paladins are common among his followers, along with other people with power. Regardless of Good or Evil alignment, Zsath teaches that all agreements should be honored, and does believe that fairness is a most admirable quality. Thusly, lawyers and other people of the law can find a place under Zsath's leadership. Commoners are rare amongst his followers, as the extremes he teaches are often outside of their reach.</p><p></p><p><strong>Portfolio:</strong> Law, Necromancy, Life, Death</p><p><strong>Domains:</strong> Law, Death, Healing</p><p><strong>Cleric Training:</strong> Clerics to Zsath are trained at the Temple of Zsath, a massive corporate tower. They're signed into contracts at the beginning of their servitude, and are required to remain with and serve the Temple for a given duration after their training. Although a Cleric may leave the temple at any time, after their training is complete, leaving the Temple and breaking the contract allows the Priests of Zsath to distill justice - usually left open-ended for creative punishment. Zsath approves of this, as those who go against their word deserve punishment in his view.</p><p><strong>Quests:</strong> Followers of Zsath are not expected to spread his name, but rather, to do what they do and do it with all of their conviction.</p><p><strong>Prayers:</strong> Zsath doesn't require his followers to pray, although it is expected of his priests. Prayer usually takes the form meditative thought, usually about ones own fate. It's important to Zsath that individuals - especially his followers - know what awaits them in the afterlife.</p><p><strong>Temples:</strong> Zsath's only temple in Metropolis is the massive tower that is home to the Priests of Zsath. The building reaches high into the sky and deep into the earth. The majority of his followers here lean towards the Death portion of his portfolio, most of whom are Taskmasters for teams of zombie slaves.</p></blockquote><p></p>
[QUOTE="RobotRobotI, post: 2269544, member: 31419"] Very well. I'll go into a bit more detail regarding Alexis for now, and I'll add additional information regarding the Temple and the Deity [who I think shall be called Zsath, the Lord of Souls.] [b]Background:[/b]Alexis has lived a sheltered life. Indeed, she's never been alone outside of her home, and she's never seen the reality of life in Metropolis. The few she's met outside of her family have been members of the aristocratic 'upper world' of Metropolis - and she believes that this is how everything is. She's naive and unknowing - she believes that raising the dead is a common practice, and indeed tends to be more comfortable around her zombie servitors than most other humans. She was raised mostly by a mentor appointed by her parents, a noteworthy priest in their esteemed order. His name was Vrisse, and he trained Alexis from an infant into her teen years. Most of what she knows of Necromancy comes from Vrisse, who proved to be a very capable tutor. He eventually fell ill, and joined the Ethereal plane as a ghost. His tutelage, however, did not stop, and Alexis still holds court with him regularly. Alexis wants to see the world though, now. She's become a Priestess in her own right, and believes it is only best that she spread the Word of Zsath to others. Indeed, she's preparing to become a missionary of sorts, and hasn't the least idea as to what she'll be encountering. (( How's that look? I'll give more information on Zsath and the Temple later tonight or tomorrow afternoon, depending on when I get back to the computer. )) [b][size=3]Zsath[/size][/b] [i]Lord of Souls, The Ghostking, Spiritbanker[/i] LAWFUL NEUTRAL Zsath is known to commonfolk as 'The Spiritbanker', and it's no err; indeed, Zsath is believed to be in charge of who does or does not enter the afterlife. He has the power to return any soul to the Material Plane, and again the ability to trap them forever. It's believed that he keeps a collection of souls for his own amusement. The secrets of raising and becoming undead are often granted to his followers, more out of apathy than interest. Once a body is no longer in use, it is believed by his followers, there is no reason to leave a corpse to decay. Abuse of souls, however, is considered the highest of crimes by Zsath and his followers - indeed, it's a crime punishable by death in his Temples. This is not to say he opposes any other form of conflict; he believes that any physical damage is fair game. He teaches that extremes are a positive thing - if you are to be good, be good with all of your being, and if you are to be evil, be evil to the farthest extent possible. As such, necromancers and paladins are common among his followers, along with other people with power. Regardless of Good or Evil alignment, Zsath teaches that all agreements should be honored, and does believe that fairness is a most admirable quality. Thusly, lawyers and other people of the law can find a place under Zsath's leadership. Commoners are rare amongst his followers, as the extremes he teaches are often outside of their reach. [b]Portfolio:[/b] Law, Necromancy, Life, Death [b]Domains:[/b] Law, Death, Healing [b]Cleric Training:[/b] Clerics to Zsath are trained at the Temple of Zsath, a massive corporate tower. They're signed into contracts at the beginning of their servitude, and are required to remain with and serve the Temple for a given duration after their training. Although a Cleric may leave the temple at any time, after their training is complete, leaving the Temple and breaking the contract allows the Priests of Zsath to distill justice - usually left open-ended for creative punishment. Zsath approves of this, as those who go against their word deserve punishment in his view. [b]Quests:[/b] Followers of Zsath are not expected to spread his name, but rather, to do what they do and do it with all of their conviction. [b]Prayers:[/b] Zsath doesn't require his followers to pray, although it is expected of his priests. Prayer usually takes the form meditative thought, usually about ones own fate. It's important to Zsath that individuals - especially his followers - know what awaits them in the afterlife. [b]Temples:[/b] Zsath's only temple in Metropolis is the massive tower that is home to the Priests of Zsath. The building reaches high into the sky and deep into the earth. The majority of his followers here lean towards the Death portion of his portfolio, most of whom are Taskmasters for teams of zombie slaves. [/QUOTE]
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