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Metropolis - The World in Waiting (Full)
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<blockquote data-quote="Bront" data-source="post: 2280804" data-attributes="member: 19696"><p>I read your somewhat recient edit, not sure if you did anything else since.</p><p></p><p>He's looking for you to build a corner of the world. The idea is to assert yourself on the world, and make a part of it. I created the sewer society because I felt it fit, and it was something he could see. Someone else created the Zombie farmers, and it fit because it was something he could see. The Bard investigator ties with the zombie farming idea a bit, and builds on it with his own complex in the Appartment.</p><p></p><p>The idea of this game is to shape the world. In a way, the players will be sort of GMs at the same time, helping the uber-GM craft the world and the society by our characters actions, interactions, and societal choices. It's not that your background is good, it's that it lacks any real umph to help shape the world.</p><p></p><p>Now, you could twist it further, and create an entire dwarven red light district (Dwarven strip clubs, brothels, underground casinos, black market dealings, possibly slavery, smuggling, etc). Your character probably learned to beg, borrow, and steal his way though (so more rogue levels are good, even if you don't consider the character an adventurer per say) to live, and perhaps he has some contact or influence on the powers behind the district.</p><p></p><p>The idea though is that you can come up with this stuff in game and help expand on the world. Give your character a purpose (Such as mine, to esteblish trade with the overlanders, or the bard's in finding out who's behind the zombies) and run with it. See if you can find a way to intermingle with the other groups in some way (perhaps the Dwarven Mafia backs one of the gangs in the appartment, or has been known to contract out necromancers to do things other than farming).</p><p></p><p>It's a grand idea, and I believe he's looking for something increadibly creative that shows you have the spark of immagination to help him build this Metropolis in a unique way.</p><p></p><p>Remember, you don't have to be downtrodden either. My sewer farmers sound down on their luck, but they don't feel that way, they are generaly free, and have eachother. It's no different than a small isolated village in most ways, it's just in a sewer. There are nobles, there are those with money, and power, and that live the ritzy life.</p><p></p><p>Anyway, I'm going to let you come up with something (Feel free to expand on my ideas if you want), just make sure it's something you think you can get a lot of milage out of, and hopefully you can expand on other ideas as well.</p><p></p><p>Pheonix, sorry if I stepped on your toes, and I feel free to tell me if this is not what you're looking for.</p></blockquote><p></p>
[QUOTE="Bront, post: 2280804, member: 19696"] I read your somewhat recient edit, not sure if you did anything else since. He's looking for you to build a corner of the world. The idea is to assert yourself on the world, and make a part of it. I created the sewer society because I felt it fit, and it was something he could see. Someone else created the Zombie farmers, and it fit because it was something he could see. The Bard investigator ties with the zombie farming idea a bit, and builds on it with his own complex in the Appartment. The idea of this game is to shape the world. In a way, the players will be sort of GMs at the same time, helping the uber-GM craft the world and the society by our characters actions, interactions, and societal choices. It's not that your background is good, it's that it lacks any real umph to help shape the world. Now, you could twist it further, and create an entire dwarven red light district (Dwarven strip clubs, brothels, underground casinos, black market dealings, possibly slavery, smuggling, etc). Your character probably learned to beg, borrow, and steal his way though (so more rogue levels are good, even if you don't consider the character an adventurer per say) to live, and perhaps he has some contact or influence on the powers behind the district. The idea though is that you can come up with this stuff in game and help expand on the world. Give your character a purpose (Such as mine, to esteblish trade with the overlanders, or the bard's in finding out who's behind the zombies) and run with it. See if you can find a way to intermingle with the other groups in some way (perhaps the Dwarven Mafia backs one of the gangs in the appartment, or has been known to contract out necromancers to do things other than farming). It's a grand idea, and I believe he's looking for something increadibly creative that shows you have the spark of immagination to help him build this Metropolis in a unique way. Remember, you don't have to be downtrodden either. My sewer farmers sound down on their luck, but they don't feel that way, they are generaly free, and have eachother. It's no different than a small isolated village in most ways, it's just in a sewer. There are nobles, there are those with money, and power, and that live the ritzy life. Anyway, I'm going to let you come up with something (Feel free to expand on my ideas if you want), just make sure it's something you think you can get a lot of milage out of, and hopefully you can expand on other ideas as well. Pheonix, sorry if I stepped on your toes, and I feel free to tell me if this is not what you're looking for. [/QUOTE]
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