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mfrench's Return to Keep on the Borderlands: RG
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<blockquote data-quote="airwalkrr" data-source="post: 4040127" data-attributes="member: 12460"><p>[CODE][B]Name:[/B] Maraliss of Hadrift</p><p>[B]Class:[/B] Healer 1</p><p>[B]Race:[/B] Half-Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Zodal</p><p></p><p>[B]Str:[/B] 8 -1 [B]Level: [/B] 1 [B]XP: [/B] 0</p><p>[B]Dex:[/B] 14 +2 [B]BAB: [/B] +0 [B]HP: [/B] 8 (1d8)</p><p>[B]Con:[/B] 11 +0 [B]Grapple:[/B] -1 [B]Dmg Red: [/B] -</p><p>[B]Int:[/B] 10 +0 [B]Speed: [/B] 30' [B]Spell Res: [/B] -</p><p>[B]Wis:[/B] 13 +1 [B]Init: [/B] +2 [B]Spell Save:[/B] +3</p><p>[B]Cha:[/B] 16 +3 [B]ACP: [/B] 0 [B]Spell Fail:[/B] 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +0 +2</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 2 +1 +3</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>longspear -1 1d8-1 20/x3</p><p>light crossbow +2 1d8 19-20/x2</p><p></p><p>[B]Languages:[/B] Common, Elven, Draconic, Giant, Goblin, Orc, Undercommon</p><p></p><p>[B]Abilities:[/B] Healing Hands (add Cha modifier to all healing spells)</p><p></p><p>[B]Feats:[/B] Negotiator, Skill Focus (Diplomacy)</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Diplomacy 4 +3 +7 +14</p><p>Gather Information 0 +3 +2 +5</p><p>Heal 2 +1 +0 +3</p><p>Listen 0 +1 +1 +2</p><p>Search 0 +0 +1 +1</p><p>Sense Motive 4 +1 +2 +7</p><p>Speak Language (Draconic) 1(cc) - - -</p><p>Speak Language (Giant) 1(cc) - - -</p><p>Speak Language (Goblin) 1(cc) - - -</p><p>Speak Language (Orc) 1(cc) - - -</p><p>Speak Language (Undercommon) 1(cc) - - -</p><p>Spot 0 +1 +1 +2</p><p></p><p>[B]Spells:[/B] 4/4</p><p>[B]1st:[/B]cure light wounds, cure light wounds, protection from evil, remove fear</p><p>[B]0:[/B]create water, cure minor wounds, cure minor wounds, mending</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>leather armor 10 gp 15 lbs</p><p>longspear 5 gp 9 lbs</p><p>light crossbow 35 gp 6 lbs</p><p>backpack 2 gp 2 lbs</p><p>waterskin 1 gp 4 lbs</p><p>trail rations (1 day) 5 sp 1 lb</p><p>bedroll 1 sp 5 lb</p><p>sack 1 sp 1/2 lb</p><p>flint and steel 1 gp -</p><p>10 crossbow bolts 1 gp 1 lb</p><p>scroll of cure light wounds 25 gp -</p><p>wooden holy symbol 1 gp -</p><p>bullseye lantern 12 gp 3 lbs</p><p>5 pints of oil 1 sp ea 1 lb ea</p><p>[B]Total Weight:[/B]51 1/2 lbs [B]Money:[/B] 65 gp 8 sp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 26 53 80 160 400</p><p></p><p>[B]Age:[/B] 25</p><p>[B]Height:[/B] 5'4"</p><p>[B]Weight:[/B] 146 lbs</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Dark[/CODE]</p><p><strong>Appearance:</strong> Maraliss is a young woman of average height and weight with plain features and medium build. Her straight, brown hair hangs down a few inches below her shoulders. Her eyes are a deep green, hinting at an elven ancestry, but the points of her ears are barely discernible. She has a quiet beauty about her, but she would never stand out in a crowd. Were you to see her from a distance, she would appear a perfectly average woman. Upon closer inspection, she appears long-wearied. Her hands are worn just as a farmers and her face carries the beginnings of a wrinkle here and there that is unusual for one so obviously young. She is usually peaceful, calm, and reserved. Her voice is soothing and relaxing, setting those around her at ease.</p><p></p><p>Maraliss normally attires herself in a simple white dress when relaxing. When performing sacred duties, she wears a long grey robeWhen on the road or in dangerous areas, she wears banded leather over vital areas and carries an unwieldy long spear. She sometimes slings a light crossbow behind her back, but her lack of muscle tone hints that she is certainly not a warrior woman. The weapons and protective garments are purely for self defense. However, she does wear a prominently displayed wooden carving of a hand partially covered by a grey cloth, which she will proudly tell you is the symbol her patron deity, Zodal. As she explains, it announces the promise of kindness and aid to those in need, even evil creatures!</p><p></p><p><strong>Background:</strong> Maraliss was hired for her expertise in monster languages, her adept negotiating skills, and her role as chaplain and healer to the adventuring company. She has studied the languages of numerous kinds of monsters local to the Yeomanry and learned to communicate on their terms. Often, the simple offering of her healing skills speaks volumes and her willingness to give aid to any creature in need, evil though it may be, is her best tool for opening the doors of negotiation. Her position on the potential redemption of any evil creature is controversial and some members of the expedition certainly disagreed with her selection. However, she is a steadfast companion despite her radical opinions.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4040127, member: 12460"] [CODE][B]Name:[/B] Maraliss of Hadrift [B]Class:[/B] Healer 1 [B]Race:[/B] Half-Elf [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Zodal [B]Str:[/B] 8 -1 [B]Level: [/B] 1 [B]XP: [/B] 0 [B]Dex:[/B] 14 +2 [B]BAB: [/B] +0 [B]HP: [/B] 8 (1d8) [B]Con:[/B] 11 +0 [B]Grapple:[/B] -1 [B]Dmg Red: [/B] - [B]Int:[/B] 10 +0 [B]Speed: [/B] 30' [B]Spell Res: [/B] - [B]Wis:[/B] 13 +1 [B]Init: [/B] +2 [B]Spell Save:[/B] +3 [B]Cha:[/B] 16 +3 [B]ACP: [/B] 0 [B]Spell Fail:[/B] 10% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +0 +2 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 2 +1 +3 [B]Weapon Attack Damage Critical[/B] longspear -1 1d8-1 20/x3 light crossbow +2 1d8 19-20/x2 [B]Languages:[/B] Common, Elven, Draconic, Giant, Goblin, Orc, Undercommon [B]Abilities:[/B] Healing Hands (add Cha modifier to all healing spells) [B]Feats:[/B] Negotiator, Skill Focus (Diplomacy) [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Diplomacy 4 +3 +7 +14 Gather Information 0 +3 +2 +5 Heal 2 +1 +0 +3 Listen 0 +1 +1 +2 Search 0 +0 +1 +1 Sense Motive 4 +1 +2 +7 Speak Language (Draconic) 1(cc) - - - Speak Language (Giant) 1(cc) - - - Speak Language (Goblin) 1(cc) - - - Speak Language (Orc) 1(cc) - - - Speak Language (Undercommon) 1(cc) - - - Spot 0 +1 +1 +2 [B]Spells:[/B] 4/4 [B]1st:[/B]cure light wounds, cure light wounds, protection from evil, remove fear [B]0:[/B]create water, cure minor wounds, cure minor wounds, mending [B]Equipment: Cost Weight[/B] leather armor 10 gp 15 lbs longspear 5 gp 9 lbs light crossbow 35 gp 6 lbs backpack 2 gp 2 lbs waterskin 1 gp 4 lbs trail rations (1 day) 5 sp 1 lb bedroll 1 sp 5 lb sack 1 sp 1/2 lb flint and steel 1 gp - 10 crossbow bolts 1 gp 1 lb scroll of cure light wounds 25 gp - wooden holy symbol 1 gp - bullseye lantern 12 gp 3 lbs 5 pints of oil 1 sp ea 1 lb ea [B]Total Weight:[/B]51 1/2 lbs [B]Money:[/B] 65 gp 8 sp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 160 400 [B]Age:[/B] 25 [B]Height:[/B] 5'4" [B]Weight:[/B] 146 lbs [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] Dark[/CODE] [B]Appearance:[/B] Maraliss is a young woman of average height and weight with plain features and medium build. Her straight, brown hair hangs down a few inches below her shoulders. Her eyes are a deep green, hinting at an elven ancestry, but the points of her ears are barely discernible. She has a quiet beauty about her, but she would never stand out in a crowd. Were you to see her from a distance, she would appear a perfectly average woman. Upon closer inspection, she appears long-wearied. Her hands are worn just as a farmers and her face carries the beginnings of a wrinkle here and there that is unusual for one so obviously young. She is usually peaceful, calm, and reserved. Her voice is soothing and relaxing, setting those around her at ease. Maraliss normally attires herself in a simple white dress when relaxing. When performing sacred duties, she wears a long grey robeWhen on the road or in dangerous areas, she wears banded leather over vital areas and carries an unwieldy long spear. She sometimes slings a light crossbow behind her back, but her lack of muscle tone hints that she is certainly not a warrior woman. The weapons and protective garments are purely for self defense. However, she does wear a prominently displayed wooden carving of a hand partially covered by a grey cloth, which she will proudly tell you is the symbol her patron deity, Zodal. As she explains, it announces the promise of kindness and aid to those in need, even evil creatures! [B]Background:[/B] Maraliss was hired for her expertise in monster languages, her adept negotiating skills, and her role as chaplain and healer to the adventuring company. She has studied the languages of numerous kinds of monsters local to the Yeomanry and learned to communicate on their terms. Often, the simple offering of her healing skills speaks volumes and her willingness to give aid to any creature in need, evil though it may be, is her best tool for opening the doors of negotiation. Her position on the potential redemption of any evil creature is controversial and some members of the expedition certainly disagreed with her selection. However, she is a steadfast companion despite her radical opinions. [/QUOTE]
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