Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MH's skirmish combat rules VS core PHB's combat rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1311797" data-attributes="member: 1465"><p>If rules forum is not the most appropriate place, please move this thread away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>WHAT THIS THREAD IS ABOUT:</p><p>- how you like miniature's skirmish combat rules compared to core PHB combat rules</p><p></p><p>WHAT THIS THREAD IS NOT ABOUT:</p><p>- how you like miniatures or how you like the new D&D line of miniatures</p><p>- how you like the Miniatures Handbook</p><p>- how you like playing a combat-only game instead of a full RPG</p><p></p><p>Let's think we are about to play combat only, either as part of a full roleplay game or otherwise as a completely stand-alone game, eventually (but not necessarily) using the MH's rules on how to create the two sides of the battle. We actually don't need to be using miniatures at all.</p><p></p><p>It happened to me a couple of times that I just wanted to "exercise" with friends on combat rules*, so we quickly created two bands of PCs and/or monsters, put them against each other on a map and played a fight to death with the normal PHB combat rules (3.0 at the time, but it's the same). It worked very well.</p><p>* to be honest, it happened because too few players showed up to play a real campaign session</p><p></p><p>So, if you want to run a combat, do you think MH rules are actually any better than PHB rules? Are they both as good and do you wish to play some of both? Are PHB rules still the best? Or do you prefer MH rules so much that you even want to use them in a full RP campaign?</p><p></p><p>The easiest way to answer is: I will use PHB rules when I play D&D and MH rules when I play miniatures. Actually, we do so mostly because we are told to do so, if they were switched from the start we would probably play them the other way around.</p><p></p><p>You can answer now without reading my further opinions...</p><p></p><p>----------------------------------------------------------------------------</p><p></p><p>What it seems to me is that more or less the skirmish ruleset tries to simplify the game in the following ways:</p><p>1) reduce the options in character creation</p><p>2) reduce the options in combat manoeuvres</p><p>3) reduce the number of dice rolled</p><p>these are supposed to speed up learning how to play, setting up a game and playing itself.</p><p></p><p>First of all, it doesn't seem to me that the rules are actually easier at all. Some things got simplified but there are new rules which bring new stuff to learn as well. </p><p></p><p>1) Reducing the options in character creation helps the new players, but we all know that what keeps WotC working on D&D is the sheer amount of crunchy-bits-based books we buy all the time to actually INCREASE our options. However, according to what this thread is about, we can even imagine we will play with whatever PC or creature we wish (and not just the existing miniatures).</p><p></p><p>2) This is the whole point of why I still consider PHB combat rules superior. The skirmish rules offer IMHO a much less strategic flexibility. Biggest example is the actions you can do only at the closets enemy.</p><p></p><p>3) It speeds up game and reduces random factor. The latter could either be seen as a positive or negative thing.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1311797, member: 1465"] If rules forum is not the most appropriate place, please move this thread away :) WHAT THIS THREAD IS ABOUT: - how you like miniature's skirmish combat rules compared to core PHB combat rules WHAT THIS THREAD IS NOT ABOUT: - how you like miniatures or how you like the new D&D line of miniatures - how you like the Miniatures Handbook - how you like playing a combat-only game instead of a full RPG Let's think we are about to play combat only, either as part of a full roleplay game or otherwise as a completely stand-alone game, eventually (but not necessarily) using the MH's rules on how to create the two sides of the battle. We actually don't need to be using miniatures at all. It happened to me a couple of times that I just wanted to "exercise" with friends on combat rules*, so we quickly created two bands of PCs and/or monsters, put them against each other on a map and played a fight to death with the normal PHB combat rules (3.0 at the time, but it's the same). It worked very well. * to be honest, it happened because too few players showed up to play a real campaign session So, if you want to run a combat, do you think MH rules are actually any better than PHB rules? Are they both as good and do you wish to play some of both? Are PHB rules still the best? Or do you prefer MH rules so much that you even want to use them in a full RP campaign? The easiest way to answer is: I will use PHB rules when I play D&D and MH rules when I play miniatures. Actually, we do so mostly because we are told to do so, if they were switched from the start we would probably play them the other way around. You can answer now without reading my further opinions... ---------------------------------------------------------------------------- What it seems to me is that more or less the skirmish ruleset tries to simplify the game in the following ways: 1) reduce the options in character creation 2) reduce the options in combat manoeuvres 3) reduce the number of dice rolled these are supposed to speed up learning how to play, setting up a game and playing itself. First of all, it doesn't seem to me that the rules are actually easier at all. Some things got simplified but there are new rules which bring new stuff to learn as well. 1) Reducing the options in character creation helps the new players, but we all know that what keeps WotC working on D&D is the sheer amount of crunchy-bits-based books we buy all the time to actually INCREASE our options. However, according to what this thread is about, we can even imagine we will play with whatever PC or creature we wish (and not just the existing miniatures). 2) This is the whole point of why I still consider PHB combat rules superior. The skirmish rules offer IMHO a much less strategic flexibility. Biggest example is the actions you can do only at the closets enemy. 3) It speeds up game and reduces random factor. The latter could either be seen as a positive or negative thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MH's skirmish combat rules VS core PHB's combat rules
Top