Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MH's skirmish combat rules VS core PHB's combat rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadow145" data-source="post: 1316115" data-attributes="member: 10718"><p>You're not alone! I was hanging out with a few of my players, and we were bored, so I decided to break out the mini's and try out the system. I had been buying mini's for awhile to use in our campaign and had quite a few, but had never tried to play the actual skirmish game. </p><p></p><p>So I had three players, they each picked a group (CG, LG, and CE), and I refereed. We tried to go by the book (Just Skirmish rules, no MH book stuff). Note they (nor I) had any wargaming experience.</p><p></p><p>Dislikes: </p><p>1) There were not enough starting tiles for more than two players. </p><p>2) Those unfamiliar with routing rules didn't like them.</p><p>3) The "only charge or range attack the closest enemy rule" definitely annoyed the players</p><p>4) The players didn't like the fact that the tiles didn't "fit together" and were not comfortable using them. </p><p>5) There didn't seem to be enough choice in commanders (Although that could just be my luck in getting minis)</p><p></p><p>Likes:</p><p>1) The variable initiative worked out well. </p><p>2) The commander powers worked well</p><p>3) The speed of play and simplified rules</p><p>4) The similarity to standard D&D</p><p></p><p>Okay that said, we won't adopt the skirmish rules to campaign play. In the campaign we like more complicated manuevers, spells, etc. But the mini's game was kind of fun, and I would definitely play it on occaison for something different, or just to get away from the campaign for a week or two.</p><p></p><p>There are a few things I am going to change the next time we play. I'll still use the terrain cards, but put them on my battlemat and link them up with corridors or something. I think my players will like that better. I might also use larger teams, just to make things more interesting. I'm keeping the routing rules, I like them and I think the players just aren't used to thinking that way. </p><p></p><p>Oh, and the results of the combat: Out of three 100 pt teams, only the Dwarven Defender was left standing at the end.</p></blockquote><p></p>
[QUOTE="Shadow145, post: 1316115, member: 10718"] You're not alone! I was hanging out with a few of my players, and we were bored, so I decided to break out the mini's and try out the system. I had been buying mini's for awhile to use in our campaign and had quite a few, but had never tried to play the actual skirmish game. So I had three players, they each picked a group (CG, LG, and CE), and I refereed. We tried to go by the book (Just Skirmish rules, no MH book stuff). Note they (nor I) had any wargaming experience. Dislikes: 1) There were not enough starting tiles for more than two players. 2) Those unfamiliar with routing rules didn't like them. 3) The "only charge or range attack the closest enemy rule" definitely annoyed the players 4) The players didn't like the fact that the tiles didn't "fit together" and were not comfortable using them. 5) There didn't seem to be enough choice in commanders (Although that could just be my luck in getting minis) Likes: 1) The variable initiative worked out well. 2) The commander powers worked well 3) The speed of play and simplified rules 4) The similarity to standard D&D Okay that said, we won't adopt the skirmish rules to campaign play. In the campaign we like more complicated manuevers, spells, etc. But the mini's game was kind of fun, and I would definitely play it on occaison for something different, or just to get away from the campaign for a week or two. There are a few things I am going to change the next time we play. I'll still use the terrain cards, but put them on my battlemat and link them up with corridors or something. I think my players will like that better. I might also use larger teams, just to make things more interesting. I'm keeping the routing rules, I like them and I think the players just aren't used to thinking that way. Oh, and the results of the combat: Out of three 100 pt teams, only the Dwarven Defender was left standing at the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MH's skirmish combat rules VS core PHB's combat rules
Top