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*Dungeons & Dragons
Miasma: Slow Inevitable Death?
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<blockquote data-quote="Clefton Twain" data-source="post: 76988" data-attributes="member: 1138"><p>Hmmm...I think that example was a little extreme. Why don't we take a 7th-level Druid vs. a 9-10th level Fighter:</p><p></p><p>(first of all, as per the description, I'm making the assumption that, if you *don't* hold your breath, you'll be fine after the duration...it's only those who hold their breath and fail a check or decide to start breathing who die, right?)</p><p></p><p>The spell will last 35 rounds (unless extended). The druid can cast it at a pretty decent range. If the fighter chooses not to hold his breath, he is pretty much worthless--can't do anything but sputter and cough. I assume he can take a 5' move, though?</p><p></p><p>If he chooses to hold his breath, he has to outlive the duration (no way of really knowing the duration without metagaming). At this level, I doubt his constitution would be astronomical but it could be pretty good. So if he's got at least a 15, he will probably be fine.</p><p></p><p>But if the druid is...say, 9th level? That makes it a bit harder, doesn't it? Since the spell gets 5 rounds better every level, that far outdistances the advancements in CON even, say, a 12th level fighter could have. That's 10 more rounds tacked on for a total of 45. Gets a lot harder and a lot more dire for just a 4th level spell...and, again, there is no way of being assured what the duration is.</p><p></p><p>I guess I kind of see it as either 1) an instant disabler, no matter who it targets (SR nonwithstanding) or 2) a slow death spell for all except the most healthy of folk. True, the druid is probably going down. But if you have a party of four against, say an evil druid mastermind (bwahaha) and a few of his henchmen and animal companions, he could probably block you from easily getting to him. While hiding behind his minions, he could cast yet another miasma spell, perhaps making the party's spellcaster worthless.</p><p></p><p>First of all it doesn't make sense to me why you should die if you hold your breath and then voluntarily decide to breath.</p><p></p><p>Second, why shouldn't the people who don't hold their breath live? (as per the wording of the spell)</p><p></p><p>Third, why exactly should normal drowning rules apply to this spell?</p><p></p><p>Anyway, I think the spell is way overpowered AND that it really doesn't make much sense the way it's written.</p><p></p><p>--CT</p></blockquote><p></p>
[QUOTE="Clefton Twain, post: 76988, member: 1138"] Hmmm...I think that example was a little extreme. Why don't we take a 7th-level Druid vs. a 9-10th level Fighter: (first of all, as per the description, I'm making the assumption that, if you *don't* hold your breath, you'll be fine after the duration...it's only those who hold their breath and fail a check or decide to start breathing who die, right?) The spell will last 35 rounds (unless extended). The druid can cast it at a pretty decent range. If the fighter chooses not to hold his breath, he is pretty much worthless--can't do anything but sputter and cough. I assume he can take a 5' move, though? If he chooses to hold his breath, he has to outlive the duration (no way of really knowing the duration without metagaming). At this level, I doubt his constitution would be astronomical but it could be pretty good. So if he's got at least a 15, he will probably be fine. But if the druid is...say, 9th level? That makes it a bit harder, doesn't it? Since the spell gets 5 rounds better every level, that far outdistances the advancements in CON even, say, a 12th level fighter could have. That's 10 more rounds tacked on for a total of 45. Gets a lot harder and a lot more dire for just a 4th level spell...and, again, there is no way of being assured what the duration is. I guess I kind of see it as either 1) an instant disabler, no matter who it targets (SR nonwithstanding) or 2) a slow death spell for all except the most healthy of folk. True, the druid is probably going down. But if you have a party of four against, say an evil druid mastermind (bwahaha) and a few of his henchmen and animal companions, he could probably block you from easily getting to him. While hiding behind his minions, he could cast yet another miasma spell, perhaps making the party's spellcaster worthless. First of all it doesn't make sense to me why you should die if you hold your breath and then voluntarily decide to breath. Second, why shouldn't the people who don't hold their breath live? (as per the wording of the spell) Third, why exactly should normal drowning rules apply to this spell? Anyway, I think the spell is way overpowered AND that it really doesn't make much sense the way it's written. --CT [/QUOTE]
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