Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Miasma: Slow Inevitable Death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shard O'Glase" data-source="post: 78860" data-attributes="member: 1134"><p>Miasma as written is so broken its funny. making it last 5 rounds a level basically means insta death for any foe that breathes of an appropriate CR for the party to face. That it also virtually nullifies spellcasters with no save for a 4th level spell is also absurd. Sure clerics get silence, but I can move out of the area so it only blocks a round or two of spells. </p><p></p><p>Fixes a will save to avoid it in the first place. I'd go with will so wiz/sor at least have a chance to survive this. Fort makes some sense since it is poison, but I'd see it as resisting the magic of getting the poison in your lungs, not resisting poison which seems more like a will save to me.</p><p></p><p> There are a lot of spells I wouldn't allow into a game form this book, this is just one of them. But hey me as dm wont put any extra druid/cleric spells into a game, I don't like divine casters getting large boosts in power every time a supplement comes out because all of a sudden their spell seleciton greatly increases. And I wouldn't let people sub things out for new spells, since I feel divine casters are way powerful enough without getting the ability to cherry pick their own spell lists. I look at these new spells as spells I'd let into the game(assuming they aren't broaken like miasma) if the player researches the spell in game.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 78860, member: 1134"] Miasma as written is so broken its funny. making it last 5 rounds a level basically means insta death for any foe that breathes of an appropriate CR for the party to face. That it also virtually nullifies spellcasters with no save for a 4th level spell is also absurd. Sure clerics get silence, but I can move out of the area so it only blocks a round or two of spells. Fixes a will save to avoid it in the first place. I'd go with will so wiz/sor at least have a chance to survive this. Fort makes some sense since it is poison, but I'd see it as resisting the magic of getting the poison in your lungs, not resisting poison which seems more like a will save to me. There are a lot of spells I wouldn't allow into a game form this book, this is just one of them. But hey me as dm wont put any extra druid/cleric spells into a game, I don't like divine casters getting large boosts in power every time a supplement comes out because all of a sudden their spell seleciton greatly increases. And I wouldn't let people sub things out for new spells, since I feel divine casters are way powerful enough without getting the ability to cherry pick their own spell lists. I look at these new spells as spells I'd let into the game(assuming they aren't broaken like miasma) if the player researches the spell in game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Miasma: Slow Inevitable Death?
Top