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MIC - Broken?
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<blockquote data-quote="UltimaGabe" data-source="post: 3889475" data-attributes="member: 16019"><p>That's a problem with the Dm or the campaign, then. In a campaign like that, Wizards most likely come out being far, far superior to Sorcerers and Warlocks, and downright ridiculous compared to Fighters and Rogues. The game is designed (and the classes, magic items, and feats by association) around having a specific number of encounters a day. That way, ridiculously powerful classes (like Wizards and Clerics) are weakened because they have to conserve their very limited resources, whereas gimped classes, like the Sorcerer and Warlock, are ONLY worth playing when resources are strapped. If you choose to run or play in a campaign where there's only one encounter a day, then you're choosing to run or play in a campaign that specifically makes one class or type of ability more powerful than others.</p><p></p><p>An item that gives a small benefit 3/day is only overpowered if you're playing in a campaign that makes it overpowered. Its limiting factor (which should always be in play, if the game is played as the DMG intends it) is that it can only be used 3 times a day, just like the Wizard's limiting factor is that it can only cast hell-raining spells a certain number of times. Take away this limitation (which campaigns like the one you're talking about do) and of course it seems overpowered. But it is by no means the fault of the item, or the book it came in, if it's used in a way other than it's intended.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 3889475, member: 16019"] That's a problem with the Dm or the campaign, then. In a campaign like that, Wizards most likely come out being far, far superior to Sorcerers and Warlocks, and downright ridiculous compared to Fighters and Rogues. The game is designed (and the classes, magic items, and feats by association) around having a specific number of encounters a day. That way, ridiculously powerful classes (like Wizards and Clerics) are weakened because they have to conserve their very limited resources, whereas gimped classes, like the Sorcerer and Warlock, are ONLY worth playing when resources are strapped. If you choose to run or play in a campaign where there's only one encounter a day, then you're choosing to run or play in a campaign that specifically makes one class or type of ability more powerful than others. An item that gives a small benefit 3/day is only overpowered if you're playing in a campaign that makes it overpowered. Its limiting factor (which should always be in play, if the game is played as the DMG intends it) is that it can only be used 3 times a day, just like the Wizard's limiting factor is that it can only cast hell-raining spells a certain number of times. Take away this limitation (which campaigns like the one you're talking about do) and of course it seems overpowered. But it is by no means the fault of the item, or the book it came in, if it's used in a way other than it's intended. [/QUOTE]
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