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Community
General Tabletop Discussion
*Pathfinder & Starfinder
MIC - Broken?
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<blockquote data-quote="Mistwell" data-source="post: 3889636" data-attributes="member: 2525"><p>That's because the DMG formulas were broken for some items and they fixed them in the MIC!</p><p></p><p>I think any DM who dismisses the MIC outright is doing themselves and their players a serious disservice. They are guaranteeing a more boring game, with their players always getting the same basic set of magic items all the time. And if you doubt me, take a look at the design article about the basic items, compare those to your past adventuring parties, and I challenge you to tell me they don't match fairly well. Magic Armor, Magic Weapon, Cloak or vest of Restiance, Ring of Protection, Amulet of Natural Armor, Stat boosting item(s), blah blah blah....</p><p></p><p>I consider it one of the best 3.x books that were published. If you make a very minor change to all charged items in the book, making you wear the item for 24 hours before it works for you, then almost zero items are overpowered. But they do fill a very important gap left by the core rules in magic items (namely less expensive items that are not the basic magic items that every player gets).</p><p></p><p>I suggest your DMs take a look at these design articles for the MIC and consider the issues they raise there:</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/dd/20070302a" target="_blank">http://www.wizards.com/default.asp?x=dnd/dd/20070302a</a></p><p><a href="http://www.wizards.com/default.asp?x=dnd/dd/20070309a" target="_blank">http://www.wizards.com/default.asp?x=dnd/dd/20070309a</a></p><p><a href="http://www.wizards.com/default.asp?x=dnd/dd/20070316a" target="_blank">http://www.wizards.com/default.asp?x=dnd/dd/20070316a</a></p></blockquote><p></p>
[QUOTE="Mistwell, post: 3889636, member: 2525"] That's because the DMG formulas were broken for some items and they fixed them in the MIC! I think any DM who dismisses the MIC outright is doing themselves and their players a serious disservice. They are guaranteeing a more boring game, with their players always getting the same basic set of magic items all the time. And if you doubt me, take a look at the design article about the basic items, compare those to your past adventuring parties, and I challenge you to tell me they don't match fairly well. Magic Armor, Magic Weapon, Cloak or vest of Restiance, Ring of Protection, Amulet of Natural Armor, Stat boosting item(s), blah blah blah.... I consider it one of the best 3.x books that were published. If you make a very minor change to all charged items in the book, making you wear the item for 24 hours before it works for you, then almost zero items are overpowered. But they do fill a very important gap left by the core rules in magic items (namely less expensive items that are not the basic magic items that every player gets). I suggest your DMs take a look at these design articles for the MIC and consider the issues they raise there: [url]http://www.wizards.com/default.asp?x=dnd/dd/20070302a[/url] [url]http://www.wizards.com/default.asp?x=dnd/dd/20070309a[/url] [url]http://www.wizards.com/default.asp?x=dnd/dd/20070316a[/url] [/QUOTE]
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MIC - Broken?
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