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Community
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*Pathfinder & Starfinder
MIC - Broken?
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<blockquote data-quote="WhatGravitas" data-source="post: 3891147" data-attributes="member: 33132"><p>Compared to a lesser rod, it's really worse: Only single-target spells, eats up body slot, only usable every second round (that's huge!) - that's enough to justify the price for 1st - 3rd level spells.</p><p></p><p>Then there's the critical part, where they're really good. 4th (orbs of cheese), 5th, and 6th (disintegrate) spells are enjoying this immensely. But then, activating them uses up a swift action - one you could use to cast <em>assay spell resistance</em> or a quickened <em>magic missile</em> (dealing equivalent damage on average, but the MM is better because of always-hit - while the hellclaw gauntlets depend on the boosted spell).</p><p></p><p>Afterwards (7th+ level spells), you really need stuff like that to do enough damage to matter - you're better off with save-or-die spells, where getting some extra damage is nice, but not that powerful - after all, you want to kill something with them. And again, you will have massed up quickened spells that compete with the slot.</p><p></p><p>So the gauntlets are nothing more than a 3/day - quickened <em>magic missile</em> or <em>scorching ray</em> (damage-wise) - and only for high-level casters. That eat up a body slot and function only every second round.</p><p></p><p>Still, I agree: The gauntlets are VERY competitively priced. They're really very cheap, but the "true price" of them isn't much more, it's in the same magnitude, I'd say double the price <em>as upper limit</em>.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3891147, member: 33132"] Compared to a lesser rod, it's really worse: Only single-target spells, eats up body slot, only usable every second round (that's huge!) - that's enough to justify the price for 1st - 3rd level spells. Then there's the critical part, where they're really good. 4th (orbs of cheese), 5th, and 6th (disintegrate) spells are enjoying this immensely. But then, activating them uses up a swift action - one you could use to cast [i]assay spell resistance[/i] or a quickened [i]magic missile[/i] (dealing equivalent damage on average, but the MM is better because of always-hit - while the hellclaw gauntlets depend on the boosted spell). Afterwards (7th+ level spells), you really need stuff like that to do enough damage to matter - you're better off with save-or-die spells, where getting some extra damage is nice, but not that powerful - after all, you want to kill something with them. And again, you will have massed up quickened spells that compete with the slot. So the gauntlets are nothing more than a 3/day - quickened [i]magic missile[/i] or [i]scorching ray[/i] (damage-wise) - and only for high-level casters. That eat up a body slot and function only every second round. Still, I agree: The gauntlets are VERY competitively priced. They're really very cheap, but the "true price" of them isn't much more, it's in the same magnitude, I'd say double the price [i]as upper limit[/i]. Cheers, LT. [/QUOTE]
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MIC - Broken?
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