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*Pathfinder & Starfinder
MIC - Broken?
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<blockquote data-quote="Storme" data-source="post: 3894758" data-attributes="member: 56172"><p>Well, I have to say this is the first time I've disagreed with Thurbane...but hey...new experiences can be interesting!</p><p></p><p>Anyway, I personally am very pleased with the MIC. Having just recently returned to the game after a 30 year hiatus, I've found that the violently disporpotionaly expensive items (like the helm of underwater action...come ON...), as well as the very silly (imho) "amount of money characters should have at X levels" just do NOT match. According to the current system, a player can generally expect to have a reasonably balanced amount of gear...when he's too high level for them to do him much good. One of my concerns about the game 25 years ago was the inordinate focus on "MoreMoreMore" power. That still exists in the game but elements of the system curiously curtail that without solving it in a contradictory fashion (I'm sure this won't make sense to folk who weren't even alive back then...hehe). I think the MIC goes a LONG way toward repairing that issue.</p><p></p><p>However, one thing I'm not happy with in the book is, sure the items are priced in such a way that I can actually afford an item I can use NOW, instead of having to wait till I can afford it but no longer need it, but this has given my little Artificer, Wawepop, a little headache. We can't figure out for the life of us the formula (if any) these guys used to price most of these items. After reading the Magic Item Compendium three-part article at WotC, I'm convinced there IS no formula. That makes it a bit tough on the item creation side.</p><p></p><p>Also, have you noticed that to create an item from the Sets, one of the prerequisites is the have an item from the set. That really cracks me up on many levels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p></blockquote><p></p>
[QUOTE="Storme, post: 3894758, member: 56172"] Well, I have to say this is the first time I've disagreed with Thurbane...but hey...new experiences can be interesting! Anyway, I personally am very pleased with the MIC. Having just recently returned to the game after a 30 year hiatus, I've found that the violently disporpotionaly expensive items (like the helm of underwater action...come ON...), as well as the very silly (imho) "amount of money characters should have at X levels" just do NOT match. According to the current system, a player can generally expect to have a reasonably balanced amount of gear...when he's too high level for them to do him much good. One of my concerns about the game 25 years ago was the inordinate focus on "MoreMoreMore" power. That still exists in the game but elements of the system curiously curtail that without solving it in a contradictory fashion (I'm sure this won't make sense to folk who weren't even alive back then...hehe). I think the MIC goes a LONG way toward repairing that issue. However, one thing I'm not happy with in the book is, sure the items are priced in such a way that I can actually afford an item I can use NOW, instead of having to wait till I can afford it but no longer need it, but this has given my little Artificer, Wawepop, a little headache. We can't figure out for the life of us the formula (if any) these guys used to price most of these items. After reading the Magic Item Compendium three-part article at WotC, I'm convinced there IS no formula. That makes it a bit tough on the item creation side. Also, have you noticed that to create an item from the Sets, one of the prerequisites is the have an item from the set. That really cracks me up on many levels :D . [/QUOTE]
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