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MIC: Steadfast Boots
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<blockquote data-quote="airwalkrr" data-source="post: 5728726" data-attributes="member: 12460"><p>I have to completely agree with frankthedm here. The +4 bonus on checks to avoid being bull rushed, overrun, or tripped is worth the 1,400 gp price tag alone. Unfortunately, the rules as written seem to suggest otherwise, granting in theory infinite readied actions. Of course, if you are being charged by 8 opponents (one on each adjacent square), one might argue that you have bigger problems to worry about. But if you are capable of actually felling your foes with each swing (and the double damage certainly helps that), I would imagine the boots would probably only work for one opponent, if they have any reasonable amount of intelligence at all; all foes after the first would simply take a move action and then attack. They don't have to know you have the ability from a magic item, they just have to recognize the ability and adapt tactics accordingly.</p><p></p><p>#2 is the more reasonable interpretation, although it does seem to err on the side of rules as intended (RAI). And it certainly doesn't suck for a 1,400 gp item.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5728726, member: 12460"] I have to completely agree with frankthedm here. The +4 bonus on checks to avoid being bull rushed, overrun, or tripped is worth the 1,400 gp price tag alone. Unfortunately, the rules as written seem to suggest otherwise, granting in theory infinite readied actions. Of course, if you are being charged by 8 opponents (one on each adjacent square), one might argue that you have bigger problems to worry about. But if you are capable of actually felling your foes with each swing (and the double damage certainly helps that), I would imagine the boots would probably only work for one opponent, if they have any reasonable amount of intelligence at all; all foes after the first would simply take a move action and then attack. They don't have to know you have the ability from a magic item, they just have to recognize the ability and adapt tactics accordingly. #2 is the more reasonable interpretation, although it does seem to err on the side of rules as intended (RAI). And it certainly doesn't suck for a 1,400 gp item. [/QUOTE]
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MIC: Steadfast Boots
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