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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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<blockquote data-quote="moritheil" data-source="post: 2146896" data-attributes="member: 30610"><p>The spell would automatically sense people who hated the party, right? Of course, as I said, that doesn't make things undoable - you can either have someone who doesn't hate the party still want to kill them, and you can have lots of people who hate the party but don't actually have plans to kill them. It does, however, make things more difficult for no particular reason, which is what I said.</p><p></p><p>Guidance is narrow but relatively worthless. +1 vs. +20 is a huge difference. If you were to make a spell +5 for one purpose and argue that guidance was overall a more useful spell, I would probably agree. The dose makes the poison here.</p><p></p><p>Detect evil? Are you now comparing a 1st level spell to a 0 level spell and having to argue with me that the 0 level spell is not superior? Regardless, the use of detect evil involves THREE rounds of concentration to get the full benefit, whereas this is just cast-and-check. I run paladins with a decent amount of regularity, and I do not tend to have any trouble with plot twists spoiled by detect evil.</p><p></p><p>Please tell me how your inability to roll with a core spell makes me the one who cannot DM effective casters.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2146896, member: 30610"] The spell would automatically sense people who hated the party, right? Of course, as I said, that doesn't make things undoable - you can either have someone who doesn't hate the party still want to kill them, and you can have lots of people who hate the party but don't actually have plans to kill them. It does, however, make things more difficult for no particular reason, which is what I said. Guidance is narrow but relatively worthless. +1 vs. +20 is a huge difference. If you were to make a spell +5 for one purpose and argue that guidance was overall a more useful spell, I would probably agree. The dose makes the poison here. Detect evil? Are you now comparing a 1st level spell to a 0 level spell and having to argue with me that the 0 level spell is not superior? Regardless, the use of detect evil involves THREE rounds of concentration to get the full benefit, whereas this is just cast-and-check. I run paladins with a decent amount of regularity, and I do not tend to have any trouble with plot twists spoiled by detect evil. Please tell me how your inability to roll with a core spell makes me the one who cannot DM effective casters. [/QUOTE]
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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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