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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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<blockquote data-quote="Michael Morris" data-source="post: 2181514" data-attributes="member: 87"><p>And now for a cycle, charms. Charms are trios of effects more powerful than cantrips by weaker (individually) than 1st level spells (in theory).</p><p></p><p><strong>Piety Charm</strong></p><p>Conjuartion (Healing) [White]</p><p>Level: (1) Clr 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: Instantaneous or 1 round or 1 minute / level (see text).</p><p>Saving Throw: Will Neg. (Harmless)</p><p>Spell Resistance: Yes (Harmless)</p><p></p><p>Choose One: Target creature is healed 1d4 hit points, or Target creature gains +2 holy bonus to all actions during the next round, or target creature gains a +2 holy bonus to their next saving throw.</p><p></p><p><strong>Thought Charm</strong></p><p>Divination (Insight) [Blue]</p><p>Level: (1) Sor/Wiz 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: Instantaneous or 1 round or 1 minute / level (see text).</p><p>Saving Throw: Will Neg.</p><p>Spell Resistance: Yes</p><p></p><p>Choose One: Target creature gains a +10 insight bonus to their next knowledge check, or Target creature gains +2 insight bonus on their next save against any illusion spell or target creature gains a +1 insight bonus to the DC of the next illusion spell they cast.</p><p></p><p><strong>Misery Charm</strong></p><p>Necromancy [Black]</p><p>Level: (1) Sor/Wiz 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Close</p><p>Target: 1 creature</p><p>Duration: 1 minute / level (see text).</p><p>Saving Throw: Will Neg.</p><p>Spell Resistance: Yes</p><p></p><p>Choose One: Target creature gains a -10 penalty to all concentration checks, or target creature takes 2 temporary points of strength damage or target undead creature gains turn resistance 2.</p><p></p><p><strong>Fire Charm</strong></p><p>Evocation [Red, Fire]</p><p>Level: (1) Sor/Wiz 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Close</p><p>Target: 1 creature</p><p>Duration: Instantaneous or 1 min / level</p><p>Saving Throw: Will Neg.</p><p>Spell Resistance: Yes</p><p></p><p>Choose One: Target creature gains a +1 bonus to attacks and a -2 penalty to AC, or target creature is dealt 1d4 fire damage, or target creature raises the DC of his next fire spell by 1.</p><p></p><p><strong>Growth Charm</strong></p><p>Transmutation [Green, Enhancement]</p><p>Level: (1) Drd 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Close</p><p>Target: 1 creature</p><p>Duration: Instantaneous or 1 round / level</p><p>Saving Throw: Will Neg.</p><p>Spell Resistance: Yes</p><p></p><p>Choose One: Target creature gains a +2 enhancement bonus to strength, or target summoned creature is cured for 1d8+1 hit points / level (max +5), or target creature gains +10' of movement.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 2181514, member: 87"] And now for a cycle, charms. Charms are trios of effects more powerful than cantrips by weaker (individually) than 1st level spells (in theory). [b]Piety Charm[/b] Conjuartion (Healing) [White] Level: (1) Clr 1 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Instantaneous or 1 round or 1 minute / level (see text). Saving Throw: Will Neg. (Harmless) Spell Resistance: Yes (Harmless) Choose One: Target creature is healed 1d4 hit points, or Target creature gains +2 holy bonus to all actions during the next round, or target creature gains a +2 holy bonus to their next saving throw. [b]Thought Charm[/b] Divination (Insight) [Blue] Level: (1) Sor/Wiz 1 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Instantaneous or 1 round or 1 minute / level (see text). Saving Throw: Will Neg. Spell Resistance: Yes Choose One: Target creature gains a +10 insight bonus to their next knowledge check, or Target creature gains +2 insight bonus on their next save against any illusion spell or target creature gains a +1 insight bonus to the DC of the next illusion spell they cast. [b]Misery Charm[/b] Necromancy [Black] Level: (1) Sor/Wiz 1 Components: V, S, DF Casting Time: 1 standard action Range: Close Target: 1 creature Duration: 1 minute / level (see text). Saving Throw: Will Neg. Spell Resistance: Yes Choose One: Target creature gains a -10 penalty to all concentration checks, or target creature takes 2 temporary points of strength damage or target undead creature gains turn resistance 2. [b]Fire Charm[/b] Evocation [Red, Fire] Level: (1) Sor/Wiz 1 Components: V, S, DF Casting Time: 1 standard action Range: Close Target: 1 creature Duration: Instantaneous or 1 min / level Saving Throw: Will Neg. Spell Resistance: Yes Choose One: Target creature gains a +1 bonus to attacks and a -2 penalty to AC, or target creature is dealt 1d4 fire damage, or target creature raises the DC of his next fire spell by 1. [b]Growth Charm[/b] Transmutation [Green, Enhancement] Level: (1) Drd 1 Components: V, S, DF Casting Time: 1 standard action Range: Close Target: 1 creature Duration: Instantaneous or 1 round / level Saving Throw: Will Neg. Spell Resistance: Yes Choose One: Target creature gains a +2 enhancement bonus to strength, or target summoned creature is cured for 1d8+1 hit points / level (max +5), or target creature gains +10' of movement. [/QUOTE]
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