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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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<blockquote data-quote="Michael Morris" data-source="post: 2243253" data-attributes="member: 87"><p>Echoing Growth (all of the echoing spells) last 1 round / level. +9 to three scores even for that short a time is VERY powerful.</p><p></p><p>Ok, today's spell is #3 of the tricolor spell cycle. It's a doozy too.</p><p></p><p><span style="color: gold"><strong>Cortex Bomb</strong></span></p><p>Necrmancy [Red, Black, Blue, Metamagic]</p><p>Acquisition: RRBBBUU</p><p>Level: (6), Sor/Wiz 6</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Duration: Instantaneous</p><p>Range: Medium</p><p>Effect: 1 spell caster</p><p>Saving Throw: Will Neg.</p><p>Spell Resistance: Yes.</p><p></p><p><em>"I said 'jog his memory', not 'blow his mind!'" - Sirrom, to Razlin.</em></p><p></p><p>You know the spell preparations of the target spellcaster, then choose a number of those preparations equal to your level (max 15). The target loses those spells, then a <em>fireball</em> erupts centered on them with 1d6 damage / your caster level (max 15d6). The targetted spellcaster has no save against this effect - those within 20' have reflex saves DC 15 for half damage.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 2243253, member: 87"] Echoing Growth (all of the echoing spells) last 1 round / level. +9 to three scores even for that short a time is VERY powerful. Ok, today's spell is #3 of the tricolor spell cycle. It's a doozy too. [color=gold][b]Cortex Bomb[/b][/color] Necrmancy [Red, Black, Blue, Metamagic] Acquisition: RRBBBUU Level: (6), Sor/Wiz 6 Components: V, S Casting Time: 1 standard action Duration: Instantaneous Range: Medium Effect: 1 spell caster Saving Throw: Will Neg. Spell Resistance: Yes. [i]"I said 'jog his memory', not 'blow his mind!'" - Sirrom, to Razlin.[/i] You know the spell preparations of the target spellcaster, then choose a number of those preparations equal to your level (max 15). The target loses those spells, then a [i]fireball[/i] erupts centered on them with 1d6 damage / your caster level (max 15d6). The targetted spellcaster has no save against this effect - those within 20' have reflex saves DC 15 for half damage. [/QUOTE]
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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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