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General Tabletop Discussion
*Pathfinder & Starfinder
Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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<blockquote data-quote="Michael Morris" data-source="post: 2465393" data-attributes="member: 87"><p><span style="color: Blue"><strong>Freed from the Real</strong></span></p><p>Illusion (Glamer) [Blue]</p><p>Level: (3)</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Duration: 1 round / level (D)</p><p>Range: Touch</p><p>Target: Creature Touched</p><p>Saving Throw: Will Neg. (Harmless)</p><p>Spell Resistance: Yes (Harmless)</p><p></p><p>This weird spell allows the subject to be in two places at once. At any given moment one copy is an illusion and the other is real. Attacks on the subject have a 50% miss chance as the real copy flickers between the two locations. The copies must remain within medium range of each other or the spell fails.</p><p></p><p>Actions are split between both copies of the subject. Hence a character can attack at one location and move the other. If the character has a multiple attacks he may split them between both locations provided neither takes more than a 5' step. </p><p></p><p>Bonus attacks granted by cleave or similar feats must be taken in the same location as the felled creature. Full round special attacks such as whirlwind attack can only be made in one location at a time. </p><p></p><p>The character is eligable to make attacks of opportunity from both locations, but not on the same target for the same reason. </p><p></p><p>Two copies of the character do grant each other a flanking bonus if correctly positioned. </p><p></p><p>If a single copy of the character is caught in an area of effect spell there is a 50% chance it will miss outright just as with incorpreal creatures. If both copies of a character are caught in the area of the spell the character saves against the spell normally.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 2465393, member: 87"] [COLOR=Blue][B]Freed from the Real[/B][/COLOR] Illusion (Glamer) [Blue] Level: (3) Components: V, S Casting Time: 1 standard action Duration: 1 round / level (D) Range: Touch Target: Creature Touched Saving Throw: Will Neg. (Harmless) Spell Resistance: Yes (Harmless) This weird spell allows the subject to be in two places at once. At any given moment one copy is an illusion and the other is real. Attacks on the subject have a 50% miss chance as the real copy flickers between the two locations. The copies must remain within medium range of each other or the spell fails. Actions are split between both copies of the subject. Hence a character can attack at one location and move the other. If the character has a multiple attacks he may split them between both locations provided neither takes more than a 5' step. Bonus attacks granted by cleave or similar feats must be taken in the same location as the felled creature. Full round special attacks such as whirlwind attack can only be made in one location at a time. The character is eligable to make attacks of opportunity from both locations, but not on the same target for the same reason. Two copies of the character do grant each other a flanking bonus if correctly positioned. If a single copy of the character is caught in an area of effect spell there is a 50% chance it will miss outright just as with incorpreal creatures. If both copies of a character are caught in the area of the spell the character saves against the spell normally. [/QUOTE]
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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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