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Michael's MtG Spell thread (last update: Blockbuster 3/7/7)
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<blockquote data-quote="Michael Morris" data-source="post: 3372525" data-attributes="member: 87"><p>Let's ressurect this thread - again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Dusk</em> will be re-released sometime next month.</p><p></p><p><strong><span style="color: #666666">Bond of Agony</span></strong></p><p>Necromancy [Black]</p><p>Level: (3) Sor/Wiz 4</p><p>Acquisition: 2BB</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Close</p><p>Effect: All creatures in range.</p><p>Duration: 1 round / level</p><p>Saving Throw: Fort 1/2</p><p>Spell Resistance: Yes</p><p></p><p><em>Priests of Tela enjoy sharing pain almost as much as inflicting it.</em></p><p></p><p>Whenever you are dealt damage all creatures in range are dealt the same damage. If you are cured by any means this spell ends.</p><p></p><p>Material Component: A strand from a whip</p><p></p><p><strong><span style="color: red">Char</span></strong></p><p>Evocation [Fire, Red]</p><p>Acquisition: R</p><p>Level: (0)</p><p>Target: Creatures or objects</p><p></p><p><em>Fire may die, but it rarely dies alone.</em></p><p></p><p>As Magic Missile, but you are dealt half the damage dealt to your foes by Char. Damage from Char is fire damage and can affect inanimate objects.</p><p></p><p><strong><span style="color: blue">Eye of the Storm</span></strong></p><p>Evocation [Metamagic, Blue, Triggered]</p><p>Acquisition: 5UUU</p><p>Level: (7) Sor/Wiz 8</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Duration: 1 round / level (D)</p><p>Range: Close</p><p>Effect: All spells in range with a duration of instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p><em>Wizards are fools who seek to control the uncontrollable, when many cannot control themselves.</em></p><p></p><p>Eye of the Storm creates a powerful multifaceted maelstrom of magic that the resourceful may use out of combat and the daring or insane may use in combat. Each spell causes a cascade of previously cast magics to occur again with sometimes unpredictable results. Whenever a spell with a duration of instantaneous is cast in the area of effect each other spell with a duration of instantaneous cast in the area of effect of eye of the storm is repeated. If these spells had a target they affect the triggering spell's target unless that spell has no target in which case they affect their original target again.</p><p></p><p>For example, Teresa casts Eye of the Storm. Trishdare casts magic missle on an enemy cleric. That cleric casts cure light wounds on himself, then is hit by a repeat magic missile. Teresa now casts her own magic missile on an enemy fighter who is then hit by a repeat cure light wounds and a repeat magic missile. Trishdare uses a fireball on the enemy fighter, who is hit by magic missile, cure light wounds and magic missile. The enemy cleric then hits Trishdare with harm, and fireball, magic missile (you get the idea)...</p><p></p><p></p><p><strong>Sanction</strong></p><p>Abjuration (Ward) [White]</p><p>Acquisition: 2WW</p><p>Level: (3), Clr 4, Drd 5</p><p>Components: V, S</p><p>Casting Time: 1 round</p><p>Duration: 1 minute / level</p><p>Range: Touch (see text)</p><p>Effect: Creatures Touched</p><p>Saving Throw: Willing Target</p><p>Spell Resistance: No</p><p></p><p>The creatures to be affected by this spell must join in a circle of hands. No spell cast by any member of the circle can harm another in the circle for the duration of sanction. All subjects of the spell must participate in the casting and hence lose their action for the round this spell is cast.</p><p></p><p><strong><span style="color: green">AEther Web</span></strong></p><p>Conjuration (Creation) [Green]</p><p><strong>Acquisition:</strong> 2GG</p><p><strong>Level:</strong> (3), Drd 3</p><p></p><p>As web, but the area of effect extends onto the aether plane and can entangle incorporeal creatures. (outside of the Dusk setting it extends onto the ethereal)</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 3372525, member: 87"] Let's ressurect this thread - again :) [I]Dusk[/I] will be re-released sometime next month. [b][color=#666666]Bond of Agony[/color][/b] Necromancy [Black] Level: (3) Sor/Wiz 4 Acquisition: 2BB Components: V, S, M Casting Time: 1 standard action Range: Close Effect: All creatures in range. Duration: 1 round / level Saving Throw: Fort 1/2 Spell Resistance: Yes [i]Priests of Tela enjoy sharing pain almost as much as inflicting it.[/i] Whenever you are dealt damage all creatures in range are dealt the same damage. If you are cured by any means this spell ends. Material Component: A strand from a whip [b][color=red]Char[/color][/b] Evocation [Fire, Red] Acquisition: R Level: (0) Target: Creatures or objects [i]Fire may die, but it rarely dies alone.[/i] As Magic Missile, but you are dealt half the damage dealt to your foes by Char. Damage from Char is fire damage and can affect inanimate objects. [b][color=blue]Eye of the Storm[/color][/b] Evocation [Metamagic, Blue, Triggered] Acquisition: 5UUU Level: (7) Sor/Wiz 8 Components: V, S Casting Time: 1 standard action Duration: 1 round / level (D) Range: Close Effect: All spells in range with a duration of instantaneous Saving Throw: None Spell Resistance: No [i]Wizards are fools who seek to control the uncontrollable, when many cannot control themselves.[/i] Eye of the Storm creates a powerful multifaceted maelstrom of magic that the resourceful may use out of combat and the daring or insane may use in combat. Each spell causes a cascade of previously cast magics to occur again with sometimes unpredictable results. Whenever a spell with a duration of instantaneous is cast in the area of effect each other spell with a duration of instantaneous cast in the area of effect of eye of the storm is repeated. If these spells had a target they affect the triggering spell's target unless that spell has no target in which case they affect their original target again. For example, Teresa casts Eye of the Storm. Trishdare casts magic missle on an enemy cleric. That cleric casts cure light wounds on himself, then is hit by a repeat magic missile. Teresa now casts her own magic missile on an enemy fighter who is then hit by a repeat cure light wounds and a repeat magic missile. Trishdare uses a fireball on the enemy fighter, who is hit by magic missile, cure light wounds and magic missile. The enemy cleric then hits Trishdare with harm, and fireball, magic missile (you get the idea)... [b]Sanction[/b] Abjuration (Ward) [White] Acquisition: 2WW Level: (3), Clr 4, Drd 5 Components: V, S Casting Time: 1 round Duration: 1 minute / level Range: Touch (see text) Effect: Creatures Touched Saving Throw: Willing Target Spell Resistance: No The creatures to be affected by this spell must join in a circle of hands. No spell cast by any member of the circle can harm another in the circle for the duration of sanction. All subjects of the spell must participate in the casting and hence lose their action for the round this spell is cast. [b][color=green]AEther Web[/color][/b] Conjuration (Creation) [Green] [b]Acquisition:[/b] 2GG [b]Level:[/b] (3), Drd 3 As web, but the area of effect extends onto the aether plane and can entangle incorporeal creatures. (outside of the Dusk setting it extends onto the ethereal) [/QUOTE]
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