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Michelle Rodriguez, Justice Smith Join D&D Movie
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<blockquote data-quote="Nytmare" data-source="post: 8198080" data-attributes="member: 55178"><p>I am hopelessly optimistic, but "hope for the best, plan for the worst" is my personal and professional mantra. I think that this project has a lot of things going against it, but there are two key elements that are huge red flags from my vantage point. </p><p></p><p>The biggest one is that finding the sweet spot between what D&D players want, and what general audiences are going to spend money on is a Sisyphean task. Hell, try to find the sweet spot of the D&D players on the last 15 pages of this thread and see what you end up with. My fear is that with the studios trying to appeal to everyone to maximize their profits, we'll end up with the typical art-by-committee-and-test-group slop that everyone will pay to see, but that no one will like. </p><p></p><p>The second is the phrase "D&D, but subversive." That makes me imagine a movie of gamer stereotypes and nerd jokes. </p><p></p><p>My assumption (and I think mostly fear) for a while has been that the magic bullet they were going to attempt would be a mashup of the old 80's cartoon, the tried and true "normal people who discover a magic world" trope, and a liberal dash of West World/Ready Player One/Tron/Dream Park. Someone makes a super popular D&D augmented reality game and it's the new football. Jocks dominate, but when the AI takes over/becomes self aware/attempts to turn the world into paperclips, the nerds are the ones who have to step up and save the day because they're the only ones who have the DMG and MM memorized.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 8198080, member: 55178"] I am hopelessly optimistic, but "hope for the best, plan for the worst" is my personal and professional mantra. I think that this project has a lot of things going against it, but there are two key elements that are huge red flags from my vantage point. The biggest one is that finding the sweet spot between what D&D players want, and what general audiences are going to spend money on is a Sisyphean task. Hell, try to find the sweet spot of the D&D players on the last 15 pages of this thread and see what you end up with. My fear is that with the studios trying to appeal to everyone to maximize their profits, we'll end up with the typical art-by-committee-and-test-group slop that everyone will pay to see, but that no one will like. The second is the phrase "D&D, but subversive." That makes me imagine a movie of gamer stereotypes and nerd jokes. My assumption (and I think mostly fear) for a while has been that the magic bullet they were going to attempt would be a mashup of the old 80's cartoon, the tried and true "normal people who discover a magic world" trope, and a liberal dash of West World/Ready Player One/Tron/Dream Park. Someone makes a super popular D&D augmented reality game and it's the new football. Jocks dominate, but when the AI takes over/becomes self aware/attempts to turn the world into paperclips, the nerds are the ones who have to step up and save the day because they're the only ones who have the DMG and MM memorized. [/QUOTE]
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