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<blockquote data-quote="andargor" data-source="post: 2704256" data-attributes="member: 7231"><p>Hi!</p><p></p><p>Perhaps your post should be in General, as this is the Rules forum.</p><p></p><p>Nevertheless, I shall try to help.</p><p></p><p>A few questions:</p><p></p><p>Is everyone paying attention to what is being said? Do players talk to each other while something is going on? Do the players take notes? Is the DM speaking in a clear and understandable voice?</p><p></p><p>All of the above factors contribute to the way communications occur. My advice:</p><p></p><p>- The player's attention should be riveted to the DM when something "important" is happening. It is OK for a player to RP his character as not paying attention to a conversation (say, if he's chaotic), but it has to be RP. Of course, during less important moments, taking time for a little social banter is OK (it is a social gathering between friends, after all).</p><p></p><p>- The players should not speak while the DM is speaking, except during RP (if a character cuts off an NPC, for example)</p><p></p><p>- Players should take notes. Or the DM can give a synopsis of what happened last game verbally or in written form at the beginning of each game. This keeps continuity. Since most DMs are overworked as it is, perhaps a player can be assigned as "scribe" to take down notes, and pass them along to the other players at every game. This is useful for the group if you want to assemble "chronicles" of a specific campaing.</p><p></p><p>- If the DM is mumbling or speaking in too low a voice, ask him to speak up. Or if a player is talking to another player while the DM is speaking, tell him to wait until the DM finishes.</p><p></p><p>- Use a battlemap. Use figurines. The DM draws the location you are in and describes each of it's features. That way you will see that the pit is 30', instead of 10'... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*The masculine used in this post is for legibility. The female is assumed for female players/DMs.</p><p></p><p>HTH,</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 2704256, member: 7231"] Hi! Perhaps your post should be in General, as this is the Rules forum. Nevertheless, I shall try to help. A few questions: Is everyone paying attention to what is being said? Do players talk to each other while something is going on? Do the players take notes? Is the DM speaking in a clear and understandable voice? All of the above factors contribute to the way communications occur. My advice: - The player's attention should be riveted to the DM when something "important" is happening. It is OK for a player to RP his character as not paying attention to a conversation (say, if he's chaotic), but it has to be RP. Of course, during less important moments, taking time for a little social banter is OK (it is a social gathering between friends, after all). - The players should not speak while the DM is speaking, except during RP (if a character cuts off an NPC, for example) - Players should take notes. Or the DM can give a synopsis of what happened last game verbally or in written form at the beginning of each game. This keeps continuity. Since most DMs are overworked as it is, perhaps a player can be assigned as "scribe" to take down notes, and pass them along to the other players at every game. This is useful for the group if you want to assemble "chronicles" of a specific campaing. - If the DM is mumbling or speaking in too low a voice, ask him to speak up. Or if a player is talking to another player while the DM is speaking, tell him to wait until the DM finishes. - Use a battlemap. Use figurines. The DM draws the location you are in and describes each of it's features. That way you will see that the pit is 30', instead of 10'... :) *The masculine used in this post is for legibility. The female is assumed for female players/DMs. HTH, Andargor [/QUOTE]
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