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<blockquote data-quote="SBMC" data-source="post: 2704959" data-attributes="member: 30040"><p>We had a sort of similar problem (almost exactly) at one point; there was a cause for it (I won’t bother to get into it since it is not really relevant here). Below is what we do; sort of pieced together over time and we all adhere to it:</p><p></p><p></p><p>Time:</p><p>We have 30 seconds to act on our turn (enforced mostly in combat) including the time it takes the DM to tell you the answer to a question. Read below to see why this is important.</p><p></p><p>Visual aids: </p><p>The DM wrote out descriptions (or used descriptions from magazines, etc.) before hand and reads it aloud. The rule is as soon as someone enters a room, cavern, what have you the DM reads that description. Of course walking down a mundane corridor is not written out; but we could always ask for the description that he will quickly provide off the top of his head. </p><p></p><p>We used erasable table sized grid maps most of the time; The DM ensured that when drawing on the map he used clear symbols to indicate what was what. </p><p>If he has a picture he shows it (frequently does). If he needs to draw it on the map (or has it pre-drawn) he does/shows it. </p><p></p><p>Questions:</p><p>As our individual characters come into view of it we are all given the chance to ask questions that our characters would know the answers to at a glance at the area. So for example the ranger scouting ahead would get the description (read aloud we are good at not meta-gaming) have a chance to ask questions, then he is done. Next PC in same thing…etc. This is outside of that 30 second rule; unless something happens that would result in the roll of initiative – then the questions are indeed contained within that 30 seconds. </p><p> </p><p>Looking around</p><p>You can look around the room at any time and ask questions; however that counts against your 30 seconds (including the time it takes the DM to tell you the answer). Also he may force a spot check if your engaged or otherwise distracted at the time.</p><p></p><p>Follow up: </p><p>This is followed by a “any more questions” from the DM. If the answer is “no” then off we go. If we missed something then to bad; he read his description, gave everyone (as they entered the place) a chance to ask questions.</p><p></p><p>Plus:</p><p>-No talking while the DM talks; if ya do and miss something to bad.</p><p></p><p>-If there ends up being a conflict; majority rules. If it is a tie the DM gets </p><p></p><p>-Everything said was in-game unless stated being out of game</p></blockquote><p></p>
[QUOTE="SBMC, post: 2704959, member: 30040"] We had a sort of similar problem (almost exactly) at one point; there was a cause for it (I won’t bother to get into it since it is not really relevant here). Below is what we do; sort of pieced together over time and we all adhere to it: Time: We have 30 seconds to act on our turn (enforced mostly in combat) including the time it takes the DM to tell you the answer to a question. Read below to see why this is important. Visual aids: The DM wrote out descriptions (or used descriptions from magazines, etc.) before hand and reads it aloud. The rule is as soon as someone enters a room, cavern, what have you the DM reads that description. Of course walking down a mundane corridor is not written out; but we could always ask for the description that he will quickly provide off the top of his head. We used erasable table sized grid maps most of the time; The DM ensured that when drawing on the map he used clear symbols to indicate what was what. If he has a picture he shows it (frequently does). If he needs to draw it on the map (or has it pre-drawn) he does/shows it. Questions: As our individual characters come into view of it we are all given the chance to ask questions that our characters would know the answers to at a glance at the area. So for example the ranger scouting ahead would get the description (read aloud we are good at not meta-gaming) have a chance to ask questions, then he is done. Next PC in same thing…etc. This is outside of that 30 second rule; unless something happens that would result in the roll of initiative – then the questions are indeed contained within that 30 seconds. Looking around You can look around the room at any time and ask questions; however that counts against your 30 seconds (including the time it takes the DM to tell you the answer). Also he may force a spot check if your engaged or otherwise distracted at the time. Follow up: This is followed by a “any more questions” from the DM. If the answer is “no” then off we go. If we missed something then to bad; he read his description, gave everyone (as they entered the place) a chance to ask questions. Plus: -No talking while the DM talks; if ya do and miss something to bad. -If there ends up being a conflict; majority rules. If it is a tie the DM gets -Everything said was in-game unless stated being out of game [/QUOTE]
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