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<blockquote data-quote="Altamont Ravenard" data-source="post: 1989261" data-attributes="member: 14700"><p>For items carried, I tried to desing my character sheets to take into account the item slots available to the characters. I assume that every character is outfitted with a potion belt and a bandoleer (both from FRCS, IIRC). Both these items have a number of slots in which you may put appropriate items (potions / small containers for the belt, scrolls / items weighing less than 1 lb in the bandoleer). I know it sounds like "CRPG" but it simplifies things.</p><p></p><p>Another way to simplify things is to disregard these things as long as the players don't abuse it. In the case of the battering ram, I would have accepted the fact that the player carries around a battering ram, but once I learned about it, I would have told the player that his character drops the ram in combat situations. </p><p></p><p>For the Spider Climbing archer, I think that you <em>do</em> need your hands to climb, so the situation should not have arised. If it's missed the first time, it's rectified after the fight, and understood that such a thing can't happen.</p><p></p><p>I have understanding players, so if I tell them "no way you're carrying all of this", they'll understand and rectify the situation themselves.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1989261, member: 14700"] For items carried, I tried to desing my character sheets to take into account the item slots available to the characters. I assume that every character is outfitted with a potion belt and a bandoleer (both from FRCS, IIRC). Both these items have a number of slots in which you may put appropriate items (potions / small containers for the belt, scrolls / items weighing less than 1 lb in the bandoleer). I know it sounds like "CRPG" but it simplifies things. Another way to simplify things is to disregard these things as long as the players don't abuse it. In the case of the battering ram, I would have accepted the fact that the player carries around a battering ram, but once I learned about it, I would have told the player that his character drops the ram in combat situations. For the Spider Climbing archer, I think that you [i]do[/i] need your hands to climb, so the situation should not have arised. If it's missed the first time, it's rectified after the fight, and understood that such a thing can't happen. I have understanding players, so if I tell them "no way you're carrying all of this", they'll understand and rectify the situation themselves. AR [/QUOTE]
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