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<blockquote data-quote="azmodean" data-source="post: 1989266" data-attributes="member: 26590"><p>Let's see, the battering ram. That one is probably not an issue as it is actually a portable battering ram, designed to be carried by a paerson. (wether you allow the existence of a "portable battering ram" is a seperate issue)</p><p></p><p>I do have issue with the "infinite stuff in easy reach" problem. If anyone has more than about a dozen potions/scrolls, I have them limit the ones in "easy reach" to about a dozen unless they invest in a special organizer. (about 2 doxen if they have a mundane item for the purpose, nearly unlimited for a handy haversack or belt of many pockets.) With the quivers, I think I'd limit it to two, though this hasn't come up in my game. (in your situation, do they have 4 quivers ready? or are some of them stored?)</p><p></p><p>Spider climb is probably frequently misused, as noted earlier it does not allow you to use a weapon while climbing, as "you must have your hands free while climbing" from the spell description. Unless you can fire lightning bolts from your, er posterior. If someone carrying open containers (quivers) were to state they were climbing upside down, I would have them make a dex check each round to avoid spillage.</p><p></p><p>A few other issues, I assume that a good scroll case would be water-tight (and by good, I don't mean magical) on the other hand, I'm not sure retrieving a scroll from a securely-closing case would be a move-equivalent action...</p><p></p><p>I wouldn't assign a penalty for carrying or 'wearing' a 10' pole, halberd, longspear, etc in combat, though I would assign one of the character were in a hallway with dimensions less than 10'x10'. They could get a sectioned pole, but it takes a full-round action to assemble.</p><p></p><p>As for number of arrows an archer could carry, as mentioned I'd allow 2 ready quivers, and an unlimited number of additional quivers (up to the encumberance they are willing to deal with) stowed away.</p><p></p><p>On the subject of load, the rogue you mentioned is probably heavily encumbered unless they are not wearing any armor. 60 lbs puts a str 12 humaniod at medium load, add leather armor(15lb), the backpack itself(2lb), and you are uncomfortably close to heavy encumberance. (87lbs) Food, torches, and weapons could easily make up that 10lb difference.</p><p></p><p>Something you didn't mention, but I have thought of in the past, is the negligible weight items. There are quite a lot of items listed at negligible weight(potions, scrolls, rings, gems), and some characters accumulate quite a lot of them. I tend to count these as the same weight as coins, though only in a really odd situation does it become a problem.</p></blockquote><p></p>
[QUOTE="azmodean, post: 1989266, member: 26590"] Let's see, the battering ram. That one is probably not an issue as it is actually a portable battering ram, designed to be carried by a paerson. (wether you allow the existence of a "portable battering ram" is a seperate issue) I do have issue with the "infinite stuff in easy reach" problem. If anyone has more than about a dozen potions/scrolls, I have them limit the ones in "easy reach" to about a dozen unless they invest in a special organizer. (about 2 doxen if they have a mundane item for the purpose, nearly unlimited for a handy haversack or belt of many pockets.) With the quivers, I think I'd limit it to two, though this hasn't come up in my game. (in your situation, do they have 4 quivers ready? or are some of them stored?) Spider climb is probably frequently misused, as noted earlier it does not allow you to use a weapon while climbing, as "you must have your hands free while climbing" from the spell description. Unless you can fire lightning bolts from your, er posterior. If someone carrying open containers (quivers) were to state they were climbing upside down, I would have them make a dex check each round to avoid spillage. A few other issues, I assume that a good scroll case would be water-tight (and by good, I don't mean magical) on the other hand, I'm not sure retrieving a scroll from a securely-closing case would be a move-equivalent action... I wouldn't assign a penalty for carrying or 'wearing' a 10' pole, halberd, longspear, etc in combat, though I would assign one of the character were in a hallway with dimensions less than 10'x10'. They could get a sectioned pole, but it takes a full-round action to assemble. As for number of arrows an archer could carry, as mentioned I'd allow 2 ready quivers, and an unlimited number of additional quivers (up to the encumberance they are willing to deal with) stowed away. On the subject of load, the rogue you mentioned is probably heavily encumbered unless they are not wearing any armor. 60 lbs puts a str 12 humaniod at medium load, add leather armor(15lb), the backpack itself(2lb), and you are uncomfortably close to heavy encumberance. (87lbs) Food, torches, and weapons could easily make up that 10lb difference. Something you didn't mention, but I have thought of in the past, is the negligible weight items. There are quite a lot of items listed at negligible weight(potions, scrolls, rings, gems), and some characters accumulate quite a lot of them. I tend to count these as the same weight as coins, though only in a really odd situation does it become a problem. [/QUOTE]
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