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<blockquote data-quote="Aristotle" data-source="post: 1356817" data-attributes="member: 5885"><p>I did some groundwork for (but never got around to completing) a campaign setting that consisted of a gigantic city and a collection of villages and strongholds that provides resources and defenses for the city itself. All of the outlying stuff would be within a radius of like 100 miles of the city.</p><p></p><p>The city exists on an infinite plane, but the humans (instead of races, the campaign concept had 3 or 4 cultures of humans that functioned pretty much as races ruleswise) had never gotten much farther than 200 miles from the city. Most of those who venture beyond that point never return...</p><p></p><p>The idea was to provide several kinds of game experiences in a fairly compact area. The huge sprawling city (and the obligatory vast network of tunnels below it) provide a number of great adventure types from the political role-play to the combat-heavy dungeon crawl. </p><p></p><p>In the outlying areas there could be similar adventure. Whether it be getting involved in a civil war between two lords, or defending townsfolk from menaces from beyond the borders. If the adventurers like they could even travel out into the wildlands beyond the borders and attempt to explore those regions.</p><p></p><p>I liked the concept because it did what you are talking about. It gave a small setting where I could run just about any sort of adventure I choose. And the infinite plane, although it is meant to just keep the players contained within the setting, allows for possible expansion later on if it is needed. If you wanted to take the campaign into the epic levels, the adventurers could possibly find other such cities in some distant corner of the plane. Or not...</p></blockquote><p></p>
[QUOTE="Aristotle, post: 1356817, member: 5885"] I did some groundwork for (but never got around to completing) a campaign setting that consisted of a gigantic city and a collection of villages and strongholds that provides resources and defenses for the city itself. All of the outlying stuff would be within a radius of like 100 miles of the city. The city exists on an infinite plane, but the humans (instead of races, the campaign concept had 3 or 4 cultures of humans that functioned pretty much as races ruleswise) had never gotten much farther than 200 miles from the city. Most of those who venture beyond that point never return... The idea was to provide several kinds of game experiences in a fairly compact area. The huge sprawling city (and the obligatory vast network of tunnels below it) provide a number of great adventure types from the political role-play to the combat-heavy dungeon crawl. In the outlying areas there could be similar adventure. Whether it be getting involved in a civil war between two lords, or defending townsfolk from menaces from beyond the borders. If the adventurers like they could even travel out into the wildlands beyond the borders and attempt to explore those regions. I liked the concept because it did what you are talking about. It gave a small setting where I could run just about any sort of adventure I choose. And the infinite plane, although it is meant to just keep the players contained within the setting, allows for possible expansion later on if it is needed. If you wanted to take the campaign into the epic levels, the adventurers could possibly find other such cities in some distant corner of the plane. Or not... [/QUOTE]
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