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<blockquote data-quote="CombatWombat51" data-source="post: 1357127" data-attributes="member: 10473"><p>I've ran and played in 4 or 5 campaigns that took place entirely in the city of Lankhmar. Like other posters have said, it was nice because the players and the DM were able to get very familiar with the setting, and didn't feel overwhelmed by a huge world.</p><p></p><p>When I DMed the Temple of Elemental Evil (1E), the characters had no problem staying within the village of Homlet. I think they may have once gone to Nulb, but they got scared of the nasties there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't know what RttToEE is like, but if it's the same, I'm sure people who have played that can relate.</p><p></p><p>When I create a campaign world (actually, I've been using the same one for years, I just keep improving on it), I only start out with the immediate area the PC's will be in. By immediate, I mean the town/village/city they start in, and the names and very vague details ("city that makes silk", "tribe of nomadic horsemen") of places that they'd hear of in their first adventure. </p><p></p><p>Each time I start a new campaign, I (usually) write up a new base of operations that the characters will start with, slap it somewhere in my world, and leave it at that. My players certainly don't care what kingdom is 2,000 miles away, and I sure don't care to spend all that time making it up! As time goes on, I can draw little bits from the other places I've created for other campaigns, and demonstrate bits of continuity, like the above poster said about the tattoed swordsmen. And best of all, my players are likely to vaguely recognize the reference to a different place, since they spent a campaign there (some RL years ago).</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1357127, member: 10473"] I've ran and played in 4 or 5 campaigns that took place entirely in the city of Lankhmar. Like other posters have said, it was nice because the players and the DM were able to get very familiar with the setting, and didn't feel overwhelmed by a huge world. When I DMed the Temple of Elemental Evil (1E), the characters had no problem staying within the village of Homlet. I think they may have once gone to Nulb, but they got scared of the nasties there :) I don't know what RttToEE is like, but if it's the same, I'm sure people who have played that can relate. When I create a campaign world (actually, I've been using the same one for years, I just keep improving on it), I only start out with the immediate area the PC's will be in. By immediate, I mean the town/village/city they start in, and the names and very vague details ("city that makes silk", "tribe of nomadic horsemen") of places that they'd hear of in their first adventure. Each time I start a new campaign, I (usually) write up a new base of operations that the characters will start with, slap it somewhere in my world, and leave it at that. My players certainly don't care what kingdom is 2,000 miles away, and I sure don't care to spend all that time making it up! As time goes on, I can draw little bits from the other places I've created for other campaigns, and demonstrate bits of continuity, like the above poster said about the tattoed swordsmen. And best of all, my players are likely to vaguely recognize the reference to a different place, since they spent a campaign there (some RL years ago). [/QUOTE]
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